This week's seed: Strange SurroundsAlpha 14 has arrived. Can you brave the strangest of places and live to tell the tale?The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Strange Surrounds] should display in the log window.
Congratulations on entering the seed, now get in there!
I intended to venture into the deepest cave (which I think I know where it is), but I ended up at Data Miner instead. I've never been there before so I had to check it out.
Some thoughts about Data Miner, so spoiler ahead:
Spoiler
First of all, Data Miner is the most mind-blowing thing I have experienced so far! It really shows how epic the story is, and the assigned objectives made me feel they are so, so important to accomplish. Very well done at weaving the story! :D
(Now I need to figure out how I can even survive in multiple cave branches... So ridiculously hard!)
After entering the Proximity Cave, things went downward really fast. I was playing as a combat-build Cogmind with sensor array. But after losing the sensor (during a fight), it became hard for me to decide which route is safe or not. Eventually, I accidentally opened a hidden door leading to a sentry and awakened bots. The sentry then called in for reinforcement, and soon, I was surrounded by 10+ enemies in the open! I lost all my guns and cannons in an attempt to kill off the melee enemies (they're so sturdy!) so I had to pull out my missiles to destroy them at point-blank range. At the end, I was left with only an axe as my weapon and little health. After encountering a group of pests (again!), it was all over. It's just impossible to outrun them. :(
P.S. If you're holding a melee weapon, bumping to an unpowered robot (in the cave) will attack it by default instead of rewiring it. Would it be better to rewire it instead by default?
Scoresheet:
Cogmind - Alpha 14 @@@ ROGUELIKE MODE
Name: DDarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (112) 560
Value Destroyed (3829) 3829
Prototype IDs (11) 220
Alien Tech Used (0) 0
Bonus (300) 300
TOTAL SCORE: 6409
Cogmind
---------
Core Integrity 0/700
Matter 300/300
Energy 100/100
System Corruption 15%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (1)
(None)
Propulsion (2)
Improved Treads
Utility (7)
(None)
Weapon (3)
(None)
Inventory (4)
Light Angular Momentum Engine
Improved Cooling System
Large Storage Unit
Mace
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Light Treads
Improved Treads
Utility
Improved Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Improved Targeting Computer
Hardened Heavy Armor Plating
Weapon
Heavy Laser
Minigun
Flak Gun
Inventory
Light Angular Momentum Engine
Light Treads
Light Treads
Improved Heat Sink
Large Storage Unit
Advanced Sensor Array
Improved Light Armor Plating
Improved EM Pulse Cannon
Assault Cannon
Assault Cannon
Assault Cannon
Improved Grenade Launcher
Heavy Rocket Launcher
Shock Bomb Launcher
Great Axe
[Rating: 40]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Protection Hardened Medium Armor Plating
Weapon Assault Cannon
Energy Gun Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Minigun
Ballistic Cannon Assault Cannon
Launcher Grenade Launcher
Slashing Weapon Great Axe
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 16
Worker 9
Builder 2
Tunneler 2
Hauler 1
Recycler 5
Operator 2
Watcher 7
Swarmer 21
Grunt 34
Brawler 6
Duelist 3
Protector 1
Sentry 9
Hunter 3
Programmer 6
Behemoth 1
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 10
Best States 0
Heat Dissipation 67
Energy Capacity 290
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Overheat Threshold 200
Heat Shielding 75
Armor Coverage (%) 41
Resistance: KI 20
Resistance: EM 15
Utility Shielding 66
Evasion (%) 50
Targeting Accuracy 6
Recoil Reduction 2
Matter Collected 3705
Salvage Created 4481
Parts Attached 149
Power 9
Propulsion 27
Utility 55
Weapon 58
Parts Lost 38
Power 2
Propulsion 10
Utility 11
Weapon 15
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 3819
Fastest Speed (%) 250
Average Speed (%) 62
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 96
Greatest Support 48
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 32
Average Capacity 15
Most Carried 18
Average Carried 15
Final Capacity 4
Final Carried 4
Core Damage Taken 835
Absorbed by Shields 0
Average Core Remaining (%) 90
Depth 11 Exit 100
Depth 10 Exit 80
Depth 9 Exit 93
Depth 8 Exit 89
Volleys Fired 272
Largest 3
Hottest 164
Shots Fired 678
Gun 342
Cannon 299
Launcher 37
Special 0
Kinetic 415
Thermal 192
Explosive 20
Electromagnetic 51
Shots Hit Robots 439
Core Hits 228
Critical Hits 1
Critical Kills 0
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 24
Impact 0
Slashing 24
Piercing 0
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 10897
Projectiles 7447
Explosions 2936
Melee 514
Ramming 0
Kinetic 4911
Thermal 2783
Explosive 1284
Electromagnetic 1405
Impact 0
Slashing 514
Piercing 0
Overflow Damage 130
Projectiles 63
Explosions 0
Melee 67
Self-Inflicted Damage 357
Shots 14
Rammed 0
Highest Temperature 363
Average Temperature 86
Received Heat Transfer 1085
Shutdowns 0
Energy Bleed 3
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 15
Average Corruption 4
Message Errors 30
Matter Fused 28
Heat Flow Error 14
Energy Discharge 8
Parts Rejected 1
Data loss (map) 0
Data loss (database) 20
Misfires 4
Misdirections 15
Targeting Errors 21
Weapon Failures 4
Depth 9 End 1
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 2
Parts Fried 4
Impact Corruptions 0
Robots Melted 0
Parts Melted 5
Heat Transferred 5033
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 53
Prevented 17
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 150
Peak Tracking Total 11
Tactical Retreats 14
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5
Traps Extracted 0
Installed 0
Triggered 7
Machines Disabled 8
Machines Sabotaged 0
Data Cores Recovered 2
Used 0
Machines Hacked 31
Terminals 19
Fabricators 0
Repair Stations 0
Recycling Units 5
Scanalyzers 2
Garrison Access 1
Total Hacks 107
Successful 61
Failed 42
Catastrophic 9
Database Lockouts 0
Manual 34
Unauthorized 21
Terminals 50
Fabricators 0
Repair Stations 0
Recycling Units 13
Scanalyzers 12
Garrison Access 1
Terminal Hacks 64
Record 12
Part Schematic 8
Robot Schematic 7
Prototype ID Bank 3
Terminal Index 1
Unreport Threat 2
Locate Traps 4
Hacking Detections 25
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 10
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 13
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 5
Part Schematics Acquired 5
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 3
Highest-Rated Group 40
Highest-Rated Ally 20
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 41
Total Damage 407
Kills 10
Allies Corrupted 0
Allies Melted 0
Peak Influence 220
Average Influence 63
Final Influence 207
Maximum Alert Level 1
Low Security (%) 97
Level 1 2
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Squads Dispatched 12
Investigation 3
Extermination 3
Reinforcement 5
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Scrap Searched 5
Exploration Rate (%) 36
Regions Visited 10
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4745
Turns Passed 7893
Depth 11 111
Depth 10 570
Depth 9 816
Depth 8 678
Depth 7 4729
Depth 6 989
Scrapyard 111
Materials 1808
Factory 2438
Mines 256
Lower Caves 2078
Proximity Caves 989
Data Miner 213
Prototype IDs
---------------
F-cell Engine
Cooled Airjet
Improved Cesium-ion Thruster
Experimental Sensor Array
Experimental Terrain Scan Processor
Experimental Targeting Computer
Combat Drone Bay
Improved Spread Laser
Scatter Rocket Array
Impact Mace
Plasma Sword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
Challenges
------------
None
Game
------
Seed: Strange Surrounds
Manual?: 1
Play Time: 130 min
Cumulative: 130 min
Sessions: 5
Easy Mode: 0
Game No.: 75
Easier: 0
Easiest: 0
Lore%: 48
Gallery%: 57
Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 2
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
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463
I was playing very sloppily and made some bad decisions ::)
Died on -7. This was probably one of my worst runs of all time! XD
Cogmind - Alpha 14 @@@ ROGUELIKE MODE
Name: C45513
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (11) 55
Value Destroyed (178) 178
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 1793
Cogmind
---------
Core Integrity 0/700
Matter 275/300
Energy 100/100
System Corruption 4%
Temperature Warm (149)
Location -7/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
(None)
Weapon (2)
(None)
Inventory (4)
Heavy Ion Engine
Advanced Sensor Array
Improved Light Armor Plating
Rocket Launcher
Peak State
------------
Power
Heavy Ion Engine
Propulsion
VTOL Module
VTOL Module
Utility
Compact Battery
Weapon
Improved EM Pulse Cannon
Inventory
Ion Engine
System Shield
Improved Datajack
[Rating: 14]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Flight Unit
Flight Unit Flight Unit
Utility Advanced Signal Interpreter
Device Advanced Sensor Array
Storage Compact Battery
Processor Advanced Signal Interpreter
Protection Improved Light Armor Plating
Weapon Grenade Launcher
Energy Gun Lightning Gun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 1
Swarmer 11
Major NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Best States 0
Heat Dissipation 34
Energy Capacity 640
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 34
Evasion (%) 63
Datajack Penetration 55
Matter Collected 477
Salvage Created 232
Parts Attached 33
Power 8
Propulsion 10
Utility 6
Weapon 9
Parts Lost 23
Power 5
Propulsion 10
Utility 3
Weapon 5
Average Slot Usage (%) 30
Naked Turns 20
Spaces Moved 1452
Fastest Speed (%) 294
Average Speed (%) 246
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Heaviest Build 16
Greatest Support 15
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 6
Average Capacity 4
Most Carried 4
Average Carried 2
Final Capacity 4
Final Carried 4
Core Damage Taken 1255
Absorbed by Shields 0
Average Core Remaining (%) 69
Depth 11 Exit 100
Depth 10 Exit 69
Depth 9 Exit 93
Depth 8 Exit 17
Volleys Fired 35
Largest 2
Hottest 75
Shots Fired 54
Gun 52
Cannon 2
Launcher 0
Special 0
Kinetic 41
Thermal 0
Explosive 0
Electromagnetic 13
Shots Hit Robots 28
Core Hits 13
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 5
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 316
Projectiles 303
Explosions 0
Melee 0
Ramming 13
Kinetic 137
Thermal 0
Explosive 0
Electromagnetic 166
Impact 0
Slashing 0
Piercing 0
Overflow Damage 0
Projectiles 0
Explosions 0
Melee 0
Self-Inflicted Damage 5
Shots 0
Rammed 3
Highest Temperature 233
Average Temperature 32
Received Heat Transfer 255
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Average Corruption 2
Message Errors 0
Matter Fused 0
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Impact Corruptions 0
Haulers Intercepted 0
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 0
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 66
Peak Tracking Total 12
Tactical Retreats 9
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 0
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 6
Terminals 5
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 13
Successful 6
Failed 7
Catastrophic 2
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 12
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 6
Prototype ID Bank 1
Open Door 3
Dispatch Records 1
Reinforcement Status 1
Hacking Detections 5
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 3
Highest-Rated Group 40
Highest-Rated Ally 16
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 83
Average Influence 20
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Squads Dispatched 5
Investigation 0
Extermination 1
Reinforcement 4
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 20
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 1650
Turns Passed 888
Depth 11 20
Depth 10 149
Depth 9 120
Depth 8 250
Depth 7 349
Scrapyard 20
Materials 320
Factory 349
Mines 26
Storage 173
Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Advanced Beam Cannon
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
Challenges
------------
None
Game
------
Seed: Strange Surrounds
Manual?: 1
Play Time: 380 min
Cumulative: 487 min
Sessions: 1
Easy Mode: 0
Game No.: 22
Easier: 0
Easiest: 0
Lore%: 11
Gallery%: 21
Options
---------
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 2
Font: 16/Terminus
Map View: 76x50
FOV Handling: Fade In
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800
Hi C45513! You can still drop your score sheet here :)
As for myself, I was going to stream this seed, and did stream, but... forgot to enter the seed when I started xD. If it's still around by then I'll stream this one next week!
I added it, but I'm really not proud of it :(
The 380 min playtime isn't indicative of a typical experience :P
Hehe, 380 minutes, wow. Spending a lot of time looking at stats or something? Or frequently stopping to do something else real quick? (The idle timer will exclude most idle time, but not if you're repeatedly taking some action then stopping for a short while.)
That's not exactly a large number of actions, either.
Your score currently on the leaderboard, all the way to Armory, took significantly less time. In general it looks like you're spending a lot of time fleeing though? :P
I played for a little while, went out to dinner and had a few drinks, came back and watched a tv show, and then continued my game (and promptly died). I assume that has something to do with it being a 380 minute game :P
Yeah my playstyle so far has been mostly trying to obtain fast propulsion parts and jump from map to map in as few turns as possible, outrunning my enemies. I've had a few games where this strategy went (in my opinion) quite well, but during this run I was never really able to build a good loadout. Consequently, I spent a lot of time running on core speed, desperate to find a cache of useful parts before I ran out of integrity ;D
Hm, it really shouldn't be counting that much idle time, but it does look like that happened here... (it's happened in a few instances in the past, and for this release I redid the timing system to see if I could improve it, but it looks like it's still not perfect :/)
Endless running is certainly dangerous, but with enough experience (and maybe some luck :P) you can even win that way.