In the lower caves I came across a stairway that was indicated as such by the HUD auto-highlight, but no staircase (<) was visible on the map. Likewise I could not auto-ascend or manually ascend on the give space.
"Screen Shot"
(https://i.imgur.com/KNkgiqT.png)
Hm, I'm absolutely sure this has something to do with the new shortcut system*, although I tested it before under all known configurations and it seemed to work fine :/ (*although strangely I don't see mention of it in the log, so perhaps somehow the shortcut elsewhere messed with a normal exit...)
To investigate I'll need the score sheet for this run, from which I can rerun the seed and follow your route to try to keep other variables the same.
A related question: You found the/an other exit okay, right?
Yes. The factory exit was found and worked as usual. The run is still going. I'll attach the score sheet after I complete the run.
Excellent, thanks.
The score sheet:
Cogmind - Alpha 13
Name: Shobalk
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (286) 1430
Value Destroyed (11317) 11317
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (6595) 6595
TOTAL SCORE: 24262
Cogmind
---------
Core Integrity 1368/1600
Matter 109/300
Energy 183/190
System Corruption 3%
Temperature Cool (2)
Location Surface
Parts
-------
Power (2)
Light Quantum Reactor
Propulsion (8)
Myomer Leg
Myomer Leg
Myomer Leg
Centrium Leg
Centrium Leg
Centrium Leg
Cooled Field Propulsion Drive
Cooled Q-thruster
Utility (10)
Advanced Weight Redist. System
Spectral Analyzer
Advanced Hacking Suite
Weapon (5)
Enhanced Nova Cannon
Advanced Remote Datajack
Inventory (4)
Light Quantum Reactor
Enhanced Quantum Rifle
Enhanced Nova Cannon
Peak State
------------
Power
Light Antimatter Reactor
Light Particle Reactor
Propulsion
Flexi-carbon Leg
Flexi-carbon Leg
Armored Leg
Myomer Leg
Myomer Leg
Myomer Leg
Advanced Myomer Leg
Utility
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Large Storage Unit
Experimental Energy Well
Layered Medium Armor Plating
Advanced Focal Shield
Weapon
Matter Neutralizer
Improved Potential Cannon
Coil Gun
Railgun
Inventory
Light Antimatter Reactor
Light Antimatter Reactor
Particle Reactor
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Signal Interpreter
Improved Particle Charger
Advanced Transmission Jammer
Heavy Reflective Plating
Advanced Focal Shield
Advanced Hacking Suite
Heavy Neutron Cannon
HERF Cannon
Heavy Disruptor Cannon
Compact HERF Cannon
KE Penetrator
KE Penetrator
Heavy Rocket Launcher
Z-bomb Delivery System
[Rating: 149]
Favorites
-----------
Power Deuterium Engine
Engine Deuterium Engine
Power Core Light Fission Core
Reactor Light Antimatter Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Wheel
Leg Titanium Leg
Hover Unit Improved Hover Unit
Flight Unit Cooled Q-thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Experimental Targeting Computer
Hackware System Shield
Protection Heavy Reactive Plating
Weapon Heavy Neutron Cannon
Energy Gun Beam Rifle
Energy Cannon Heavy Neutron Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Improved Light Cannon
Launcher Improved Proton Missile Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 6595
Met Imprinter 300
Was Imprinted 300
Win 3000
Win Speed 2995
Classes Destroyed 16
Worker 12
Builder 13
Hauler 6
Recycler 14
Operator 4
Watcher 9
Swarmer 66
Grunt 84
Brawler 9
Duelist 1
Protector 1
Researcher 4
Sentry 31
Hunter 12
Programmer 19
Striker 1
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 9
Best States 0
Heat Dissipation 73
Coolant Potential 100
Energy Capacity 1420
Matter Capacity 300
Sight Range 24
Robot Scan Range 16
Terrain Scan Density 60
Jamming Range 16
Power Amplification 30
Additional Mass Support 8
Overheat Threshold 200
Armor Coverage (%) 36
Resistance: KI 40
Resistance: TH 30
Weapon Shielding 66
Evasion (%) 76
Targeting Accuracy 18
Recoil Reduction 5
Particle Charging 25
Salvage Targeting 2
Datajack Penetration 80
Offensive Hacking 14
Defensive Hacking 10
Matter Collected 6968
Salvage Created 11668
Parts Attached 359
Power 36
Propulsion 101
Utility 91
Weapon 131
Parts Lost 103
Power 10
Propulsion 37
Utility 25
Weapon 31
Average Slot Usage (%) 89
Naked Turns 56
Spaces Moved 11209
Fastest Speed (%) 400
Average Speed (%) 113
Slowest Speed (%) 14
Overloaded Moves 259
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 2
Heaviest Build 145
Greatest Support 171
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 13
Most Carried 22
Average Carried 12
Final Capacity 4
Final Carried 3
Core Damage Taken 3561
Average Core Remaining (%) 61
Depth 11 Exit 100
Depth 10 Exit 44
Depth 9 Exit 16
Depth 8 Exit 85
Depth 7 Exit 79
Depth 6 Exit 11
Depth 5 Exit 93
Depth 4 Exit 74
Depth 3 Exit 38
Depth 2 Exit 50
Depth 1 Exit 85
Volleys Fired 567
Largest 5
Hottest 492
Shots Fired 1480
Gun 629
Cannon 780
Launcher 68
Special 3
Kinetic 647
Thermal 637
Explosive 48
Electromagnetic 145
Shots Hit Robots 860
Core Hits 494
Critical Hits 44
Kills 22
Parts Destroyed 22
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 0
Slashing 39
Piercing 0
Damage Inflicted 32228
Projectiles 21763
Explosions 9098
Melee 1344
Ramming 23
Kinetic 6653
Thermal 15044
Explosive 6132
Electromagnetic 3032
Impact 0
Slashing 1344
Piercing 0
Overflow Damage 258
Projectiles 62
Explosions 51
Melee 145
Self-Inflicted Damage 439
Shots 12
Rammed 6
Highest Temperature 600
Average Temperature 108
Received Heat Transfer 3504
Shutdowns 6
Energy Bleed 8
Interference 4
Matter Decay 3
Short Circuit 1
Damage (minor) 8
Damage (major) 3
Damage (core) 1
Highest Corruption 26
Average Corruption 6
Message Errors 41
Matter Fused 43
Heat Flow Error 19
Energy Discharge 23
Parts Rejected 2
Data loss (map) 0
Data loss (database) 29
Misfires 5
Misdirections 18
Targeting Errors 40
Weapon Failures 9
Depth 6 End 5
Depth 4 End 26
Depth 3 End 2
Depth 2 End 5
Depth 1 End 3
Haulers Intercepted 6
Robots Corrupted 4
Parts Fried 15
Robots Melted 0
Parts Melted 8
Heat Transferred 16445
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 66
Prevented 5
Power Chain Reactions 4
Communications Jammed 9
Times Spotted 440
Peak Tracking Total 14
Tactical Retreats 55
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 12
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 19
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 4
Traps Extracted 0
Installed 0
Triggered 13
Machines Disabled 32
Data Cores Recovered 1
Used 0
Machines Hacked 64
Terminals 41
Fabricators 4
Repair Stations 3
Recycling Units 6
Scanalyzers 5
Garrison Access 2
Total Hacks 160
Successful 75
Failed 82
Catastrophic 20
Database Lockouts 0
Manual 38
Unauthorized 12
Terminals 94
Fabricators 10
Repair Stations 11
Recycling Units 15
Scanalyzers 14
Garrison Access 2
Terminal Hacks 48
Record 20
Part Schematic 1
Robot Schematic 1
Prototype ID Bank 1
Open Door 6
Emergency Access Points 1
Terminal Index 1
Alert Level 4
Transport Status 1
Zone Layout 1
Hacking Detections 55
Full Trace Events 5
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 204
Part Fabrication Time 102
Parts Repaired 3
Part Repair Time 131
Parts Recycled 0
Recycled Matter 656
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 7
Part Schematics Acquired 6
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Zionite Intel Received 1
Guard Positions 1
Total Allies 14
Largest Group 6
Highest-Rated Group 43
Highest-Rated Ally 23
Total Orders 11
EXPLORE 11
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 20
Total Damage 454
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 839
Average Influence 124
Final Influence 39
Maximum Alert Level 3
Low Security (%) 76
Level 1 19
Level 2 3
Level 3 1
Level 4 0
Level 5 0
Squads Dispatched 56
Investigation 9
Extermination 12
Reinforcement 28
Assault 1
Garrison 4
Intercept 2
Derelict Logs Recovered 7
Scrap Searched 11
Exploration Rate (%) 29
Regions Visited 22
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 13239
Turns Passed 16691
Depth 11 66
Depth 10 648
Depth 9 2345
Depth 8 1042
Depth 7 2106
Depth 6 5916
Depth 5 911
Depth 4 2041
Depth 3 770
Depth 2 484
Depth 1 362
Scrapyard 66
Materials 3333
Factory 5112
Research 689
Access 362
Storage 702
Waste 225
Lower Caves 3115
Upper Caves 560
Proximity Caves 730
Zion 1232
Testing 565
Prototype IDs
---------------
Advanced Myomer Leg
Cooled Field Propulsion Drive
Electron Diverter
Cooled Q-thruster
Advanced Power Amplifier
Advanced Energy Well
Experimental Energy Well
Gravity Neutralizing Apparatus
Spectral Analyzer
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Thermal Shield
Improved EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Plasma Cannon
Improved Potential Cannon
Hellfire Missile Launcher
Z-bomb Delivery System
Fabricated
------------
1x Lrg. Storage Unit (-6/Factory)
1x Lrg. Storage Unit (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Dat])
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access
Surface
Game
------
Seed: 1484635893
^Manual?: 0
Play Time: 220 min
Sessions: 9
Mod: N/A
Game No.: 6
Lore%: 5
Gallery%: 18
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
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116828481
Well, at least it didn't stop you from that win--congratulations again :D
There should be enough information here to track it down.
Pretty sure the same bug happened to me except in -6 Proximity Caves.
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (60) 300
Value Destroyed (1789) 1789
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 4289
Cogmind
---------
Core Integrity 0/700
Matter 300/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Advanced Signal Interpreter
Improved Targeting Computer
Weapon (2)
(None)
Inventory (4)
Lightning Gun
Assault Cannon
Precision Grenade Launcher
Peak State
------------
Power
Light Nuclear Core
Light Nuclear Core
Propulsion
Flight Unit
Flight Unit
Improved Flight Unit
Xenon Bombardment Thruster
Utility
Improved Heat Sink
Advanced Signal Interpreter
Improved Targeting Computer
Improved Targeting Computer
Improved Targeting Computer
Weapon
Heavy EM Shotgun
Inventory
Improved Light Armor Plating
Improved Light Armor Plating
Lightning Gun
Assault Cannon
[Rating: 32]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Airjet
Flight Unit Flight Unit
Utility Improved Targeting Computer
Device Improved Heat Sink
Processor Improved Targeting Computer
Protection Weapon Shielding
Weapon Improved Assault Rifle
Energy Gun Heavy EM Shotgun
Energy Cannon Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Launcher EMP Blaster
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 7
Builder 5
Hauler 4
Recycler 3
Swarmer 15
Grunt 27
Sentry 4
Hunter 2
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Best States 0
Heat Dissipation 48
Energy Capacity 335
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Density 10
ECM Strength 1
Overheat Threshold 200
Armor Coverage (%) 41
Weapon Shielding 33
Evasion (%) 64
Targeting Accuracy 18
Datajack Penetration 35
Matter Collected 1540
Salvage Created 2243
Parts Attached 90
Power 14
Propulsion 30
Utility 19
Weapon 27
Parts Lost 35
Power 5
Propulsion 15
Utility 8
Weapon 7
Average Slot Usage (%) 70
Naked Turns 1
Spaces Moved 5119
Fastest Speed (%) 344
Average Speed (%) 204
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Heaviest Build 22
Greatest Support 36
Greatest Overweight (x) 5
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 3
Final Capacity 4
Final Carried 3
Core Damage Taken 1082
Average Core Remaining (%) 76
Depth 11 Exit 100
Depth 10 Exit 60
Depth 9 Exit 90
Depth 8 Exit 56
Volleys Fired 129
Largest 2
Hottest 100
Shots Fired 228
Gun 178
Cannon 25
Launcher 25
Special 0
Kinetic 148
Thermal 30
Explosive 3
Electromagnetic 47
Shots Hit Robots 169
Core Hits 98
Critical Hits 2
Kills 0
Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 20
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 3653
Projectiles 2013
Explosions 1619
Melee 0
Ramming 21
Kinetic 1472
Thermal 629
Explosive 447
Electromagnetic 1084
Impact 0
Slashing 0
Piercing 0
Overflow Damage 88
Projectiles 17
Explosions 71
Melee 0
Self-Inflicted Damage 268
Shots 12
Rammed 6
Highest Temperature 127
Average Temperature 30
Received Heat Transfer 1323
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 2
Matter Fused 0
Heat Flow Error 0
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 2
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 8 End 2
Haulers Intercepted 4
Robots Corrupted 0
Parts Fried 4
Robots Melted 0
Parts Melted 0
Heat Transferred 1129
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 8
Prevented 0
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 151
Peak Tracking Total 13
Tactical Retreats 26
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 4
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 14
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 2
Total Hacks 44
Successful 10
Failed 33
Catastrophic 8
Database Lockouts 0
Manual 20
Unauthorized 5
Terminals 33
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 4
Garrison Access 3
Terminal Hacks 6
Record 4
Recall Investigation 1
Hacking Detections 17
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 6
Non-combat 6
Combat 0
Parse 1
Link 1
Overloaded 4
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 490
Average Influence 112
Final Influence 40
Maximum Alert Level 2
Low Security (%) 85
Level 1 8
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 4
Extermination 1
Reinforcement 9
Assault 1
Garrison 1
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 11
Exploration Rate (%) 45
Regions Visited 9
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5794
Turns Passed 4235
Depth 11 63
Depth 10 800
Depth 9 510
Depth 8 682
Depth 7 1625
Depth 6 555
Scrapyard 63
Materials 1992
Factory 333
Lower Caves 361
Proximity Caves 555
Zion 931
Prototype IDs
---------------
Improved Flight Unit
Heavy EM Shotgun
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: *Fac)
Game
------
Seed: 1484885939
^Manual?: 0
Play Time: 64 min
Sessions: 1
Mod: N/A
Game No.: 7
Lore%: 15
Gallery%: 17
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Got it, thanks. I'm sure it'll be easy to resolve. The feature it involved was pretty important to have in for Alpha 13, but I didn't get to it until the very end of the cycle so not much time left for extensive testing, just a cursory "well, it seems like it works" :P
I've played a ton more games since posting this, and have yet to encounter this again.
It might require some obscure conditions. As I recall I had an ally at the time. He may have died out of my field of view and in the general direction of the stairs.
Okay, so I just confirmed it--this was solved last week in real time when buthix9 encountered it in our Discord channel :)
I didn't know if it was the same as what happened in this thread, but after loading up your seeds it turns out it was! It also turns out it has nothing to do with the new shortcut system :P. Instead it was caused by a particular newish cave encounter containing Minesweepers, who may find a trap installed directly on an exit, and in the process of removing the trap they destroyed the actual exit itself, heh.
Thanks for the reports everyone. This is fixed for Alpha 14.