This week's seed: Fiery ChasmThe fiery chasm may or may not be metaphorical...The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/Spwyerc.png)
(https://i.imgur.com/ghJzjK2.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Fiery Chasm] should display in the log window.
Congratulations on entering the seed, now get in there!
Hackers, hackers everywhere...
But I died like a warrior - with sword in my cold steel hands(or manipulators :D)!
-4/Factory, 7780
Score:
Spoiler
Cogmind - Alpha 10
Name: lord
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (109) 545
Value Destroyed (4175) 4175
Prototype IDs (3) 60
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 7780
Cogmind
---------
Core Integrity 0/1150
Matter 153/300
Energy 50/50
System Corruption 32%
Temperature Cool (10)
Location -4/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (9)
Large Storage Unit
Structural Scanner
Terrain Scan Processor
Improved Melee Analysis Suite
Improved Melee Analysis Suite
Improved Melee Analysis Suite
Weapon (4)
(None)
Inventory (10)
Hacking Suite
Improved System Backup Module
Mass Driver
Peak State
------------
Power
Light Angular Momentum Engine
Light Angular Momentum Engine
Propulsion
Durable Medium Treads
Durable Medium Treads
Durable Medium Treads
Flexi-carbon Leg
Utility
Improved Cooling System
Large Storage Unit
Large Storage Unit
Large Storage Unit
Armor Integrity Analyzer
Hardened Medium Armor Plating
Improved Heavy Armor Plating
Improved System Shield
Weapon
Wave Gun
Variable Charge Gun
Coil Gun
Heavy Gauss Cannon
Inventory
Light Angular Momentum Engine
Light Angular Momentum Engine
Micro Fission Core
Large Storage Unit
Hardened Medium Armor Plating
Reactive Medium Armor
Hacking Suite
Improved System Shield
Improved System Backup Module
Dispersion Rifle
Coil Gun
Coil Gun
KE Penetrator
Gauss Cannon
Mass Driver
Missile Launcher
Improved Proton Missile Launcher
Heavy Flail
[Rating: 91]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Micro Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Carbon-fiber Leg
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Anti-Grav System
Utility Large Storage Unit
Device Transmission Jammer
Storage Large Storage Unit
Processor Armor Integrity Analyzer
Hackware Improved System Shield
Protection Insulated Light Armor
Weapon Assault Rifle
Energy Gun Beam Rifle
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher EMP Blaster
Impact Weapon Heavy Flail
Slashing Weapon Falx
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 5
Builder 7
Recycler 1
Swarmer 17
Grunt 35
Brawler 1
Duelist 2
Sentry 19
Demolisher 1
Hunter 3
Programmer 9
Fireman 9
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 11
Matter Collected 3379
Salvage Created 3925
Parts Attached 168
Power 17
Propulsion 42
Utility 56
Weapon 53
Parts Lost 44
Power 6
Propulsion 8
Utility 11
Weapon 19
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 3502
Fastest Speed (%) 200
Average Speed (%) 60
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 127
Greatest Support 99
Greatest Overweight (x) 30
Average Overweight (x) 1
Largest Inventory 22
Average Capacity 19
Most Items Carried 22
Average Items Carried 17
Final Capacity 20
Final Carried 6
Core Damage Taken 1633
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 69
Depth 9 Exit 94
Depth 8 Exit 77
Depth 7 Exit 81
Depth 6 Exit 87
Depth 5 Exit 100
Volleys Fired 241
Largest 4
Hottest 247
Shots Fired 622
Gun 426
Cannon 183
Launcher 13
Special 0
Kinetic 433
Thermal 121
Explosive 9
Electromagnetic 59
Entropic 0
Shots Hit Robots 384
Core Hits 196
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 17
Impact 5
Slashing 12
Piercing 0
Damage Inflicted 9853
Projectiles 7614
Explosions 1719
Melee 520
Ramming 0
Kinetic 5852
Thermal 1661
Explosive 1055
Electromagnetic 765
Impact 102
Slashing 418
Piercing 0
Entropic 0
Self-Inflicted Damage 168
Shots 5
Rammed 0
Highest Temperature 642
Average Temperature 113
Shutdowns 6
Energy Bleed 1
Interference 8
Matter Decay 2
Short Circuit 5
Damage (minor) 2
Damage (major) 8
Damage (core) 0
Highest Corruption 32
Average Corruption 8
Message Errors 5
Parts Rejected 4
Data loss (map) 11
Data loss (database) 4
Misfires 3
Misdirections 2
Targeting Errors 18
Weapon Failures 2
Depth 9 End 2
Depth 7 End 4
Depth 6 End 1
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 3
Communications Jammed 508
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1918
Machines Disabled 15
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 16
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 0
Total Hacks 54
Successful 22
Failed 32
Catastrophic 2
Database Lockouts 0
Manual 13
Unauthorized 6
Terminals 45
Fabricators 1
Repair Stations 0
Recycling Units 2
Scanalyzers 6
Garrison Access 0
Terminal Hacks 12
Record 0
Part Schematic 0
Robot Schematic 1
Robot Analysis 1
Prototype ID Bank 0
Open Door 3
Level Access Points 0
Branch Access Points 0
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 0
Hacking Detections 17
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 8
Highest-Rated Group 40
Highest-Rated Ally 5
Total Orders 16
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 16
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 581
Average Influence 202
Final Influence 91
Maximum Alert Level 2
Low Security (%) 56
Level 1 33
Level 2 10
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 1
Extermination 5
Reinforcement 4
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 18
Regions Visited 9
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4545
Turns Passed 7342
Depth 11 70
Depth 10 581
Depth 9 1396
Depth 8 1051
Depth 7 1417
Depth 6 1453
Depth 5 724
Depth 4 650
Scrapyard 70
Materials 1952
Factory 4244
Storage 1076
Prototype IDs
---------------
Heavy Ion Engine
Improved Energy Well
Improved Assault Rifle
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 1 exit: [*Arm])
Game
------
Seed: Fiery Chasm
^Manual?: 1
Play Time: 117 min
Sessions: 3
Mod: N/A
Game No.: 46
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 80x50
FOV Handling: Fade In
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I was doing well, then I decided to enter a garrison and was quickly overwhelmed.
Score:
Spoiler
Cogmind - Alpha 10
Name: Kalkkis
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (104) 520
Value Destroyed (3186) 3186
Prototype IDs (2) 40
Alien Tech Recovered (0) 0
Bonus (200) 200
TOTAL SCORE: 5946
Cogmind
---------
Core Integrity 0/850
Matter 120/300
Energy 50/50
System Corruption 0%
Temperature Cool (6)
Location -6/Garrison
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (7)
Large Storage Unit
Large Storage Unit
Targeting Computer
Hacking Suite
Weapon (3)
(None)
Inventory (16)
Improved Carbon-fiber Leg
High-capacity Matter Storage Unit
Hacking Suite
Improved System Shield
Cooled Particle Cannon
EM Pulse Cannon
Assault Cannon
Improved Datajack
Peak State
------------
Power
Heavy Ion Engine
Propulsion
Carbon-fiber Leg
Titanium Leg
Improved Titanium Leg
Armored Leg
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Targeting Computer
Insulated Light Armor
Hacking Suite
Hacking Suite
Weapon
EM Shotgun
EM Shotgun
Improved EM Shotgun
Inventory
Heavy Ion Engine
Light Deuterium Engine
Light Treads
Medium Treads
Improved Carbon-fiber Leg
High-capacity Matter Storage Unit
Hacking Suite
Improved System Shield
EM Pulse Cannon
Autogun
Gauss Rifle
Assault Cannon
Rocket Launcher
Improved Datajack
[Rating: 45]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Large Storage Unit
Device Structural Scanner
Storage Large Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun EM Shotgun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Rocket Launcher
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 14
Worker 3
Builder 4
Hauler 4
Recycler 8
Mechanic 1
Operator 3
Watcher 1
Swarmer 25
Grunt 41
Brawler 1
Duelist 1
Sentry 10
Hunter 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 6
Matter Collected 2358
Salvage Created 3904
Parts Attached 110
Power 10
Propulsion 36
Utility 23
Weapon 41
Parts Lost 50
Power 6
Propulsion 20
Utility 5
Weapon 19
Average Slot Usage (%) 96
Naked Turns 1
Spaces Moved 2818
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 53
Greatest Support 80
Greatest Overweight (x) 15
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 14
Most Items Carried 16
Average Items Carried 13
Final Capacity 32
Final Carried 16
Core Damage Taken 1444
Average Core Remaining (%) 68
Depth 11 Exit 100
Depth 10 Exit 10
Depth 9 Exit 81
Depth 8 Exit 62
Depth 7 Exit 89
Volleys Fired 294
Largest 3
Hottest 135
Shots Fired 531
Gun 400
Cannon 121
Launcher 10
Special 0
Kinetic 386
Thermal 36
Explosive 10
Electromagnetic 99
Entropic 0
Shots Hit Robots 317
Core Hits 184
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 3
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 7754
Projectiles 5841
Explosions 1899
Melee 0
Ramming 14
Kinetic 4063
Thermal 789
Explosive 1559
Electromagnetic 1329
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 107
Shots 4
Rammed 2
Highest Temperature 283
Average Temperature 73
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 2
Parts Rejected 0
Data loss (map) 2
Data loss (database) 1
Misfires 0
Misdirections 1
Targeting Errors 2
Weapon Failures 0
Depth 10 End 1
Depth 7 End 1
Haulers Intercepted 4
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 8
Tactical Retreats 17
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 16
Triggered 0
Disarmed 0
Reprogrammed 1
Reused 619
Machines Disabled 4
Data Cores Recovered 3
Used 0
Machines Hacked 23
Terminals 15
Fabricators 1
Repair Stations 2
Recycling Units 2
Scanalyzers 2
Garrison Access 1
Total Hacks 54
Successful 19
Failed 35
Catastrophic 7
Database Lockouts 0
Manual 21
Unauthorized 6
Terminals 40
Fabricators 1
Repair Stations 3
Recycling Units 5
Scanalyzers 4
Garrison Access 1
Terminal Hacks 12
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 2
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 4
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 20
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 0
Robots Hacked 0
Non-combat 2
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 2
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 12
Highest-Rated Ally 6
Total Orders 29
STAY 0
GOTO 12
ROAM 0
FOLLOW 8
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 1
PICKUP 8
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 468
Average Influence 158
Final Influence 76
Maximum Alert Level 2
Low Security (%) 70
Level 1 26
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 6
Investigation 4
Extermination 1
Reinforcement 1
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Exploration Rate (%) 17
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 1
Relays Disabled 1
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3572
Turns Passed 4837
Depth 11 77
Depth 10 1512
Depth 9 1180
Depth 8 890
Depth 7 989
Depth 6 189
Scrapyard 77
Materials 2733
Factory 1037
Mines 849
Garrison 141
Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
Game
------
Seed: Fiery Chasm
^Manual?: 1
Play Time: 137 min
Sessions: 3
Mod: N/A
Game No.: 35
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 16/SmallcapsGlow
Map View: 50x54
FOV Handling: Fade In
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