This week's seed: Raiding PartyCogmind is going on the offensive.The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/XxK1WYS.png)
(https://i.imgur.com/uB9SgGf.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Raiding Party] should display in the log window.
Congratulations on entering the seed, now get in there!
Well, I finally decided to give these weekly seeds a try...but my run ended up being my worst scoring run ever :(
I died on -9 due to an unfortunate series of events involving this garrison: http://imgur.com/DxM8p1n
Basically I tried to seal it but failed and ran into a patrol that called for garrison backup which cut off my escape and more and more melee enemies kept coming out of the garrison and there were some really unfortunately placed traps nearby and so that by the time I managed to destroy the garrison and kill all the enemies I had barely any core left, so then later I got cored by some pests that came out of an exit. Should be pretty easy for anyone to beat me here, but hey at least I participated for once! Run info should be attached with this post.
Having trouble repeating your amazing first run, eh? It's still way up there on the leaderboards :P
Garrisons are especially dangerous early on when you have a relatively low-integrity and unprotected core. If I so much as see the corner of one, or even hear it dispatch something, I turn around and look for another way around xD
Good idea to attach the HTML log, too. Kinda fun to skim those to get an idea of what happened. We can see what that oh-so-nasty trap did to you, heh.
ok. plan was to enter the party with an heavy build-up.
with beautiful treads and so on...had to change to plan B
because found of better parts for that. the B stands for flyin'!
but entered completly naked that everbody was able to see my big fat core..
-5/Factory
scoresheet
Cogmind - Alpha 10
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (33) 165
Value Destroyed (822) 822
Prototype IDs (3) 60
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 3547
Cogmind
---------
Core Integrity 0/1000
Matter 142/300
Energy 50/50
System Corruption 0%
Temperature Cool (2)
Location -5/Factory
Parts
-------
Power (3)
(None)
Propulsion (5)
Cesium-ion Thruster
Utility (5)
Hacking Suite
Weapon (4)
(None)
Inventory (4)
Large Matter Storage Unit
Remote Datajack
Peak State
------------
Power
Nuclear Core
Nuclear Core
Propulsion
Wheel
VTOL Module
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Utility
Improved Terrain Scan Processor
Weapon
Arc Projector
Inventory
Improved Deuterium Engine
Wheel
Large Matter Storage Unit
Remote Datajack
[Rating: 27]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Flight Unit Experimental Cesium-ion Thruster
Utility Improved Terrain Scanner
Device Improved Terrain Scanner
Storage Medium Storage Unit
Processor Seismic Analyzer
Hackware Hacking Suite
Weapon Light Assault Rifle
Energy Gun Arc Projector
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Special Weapon Mining Laser
Impact Weapon Mace
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 3
Builder 1
Tunneler 7
Hauler 1
Recycler 1
Watcher 1
Swarmer 2
Grunt 12
Brawler 1
Duelist 1
Sentry 3
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 3
Matter Collected 926
Salvage Created 1038
Parts Attached 55
Power 11
Propulsion 22
Utility 9
Weapon 13
Parts Lost 27
Power 6
Propulsion 10
Utility 5
Weapon 6
Average Slot Usage (%) 58
Naked Turns 114
Spaces Moved 2612
Fastest Speed (%) 357
Average Speed (%) 185
Slowest Speed (%) 62
Overloaded Moves 434
Propulsion Burnouts 0
Targets Rammed 23
Cave-ins Triggered 0
Teleports 0
Heaviest Build 23
Greatest Support 37
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 4
Most Items Carried 8
Average Items Carried 3
Final Capacity 8
Final Carried 4
Core Damage Taken 2892
Average Core Remaining (%) 45
Depth 11 Exit 100
Depth 10 Exit 59
Depth 9 Exit 19
Depth 8 Exit 16
Depth 7 Exit 75
Depth 6 Exit 3
Volleys Fired 83
Largest 3
Hottest 115
Shots Fired 161
Gun 78
Cannon 72
Launcher 0
Special 11
Kinetic 111
Thermal 49
Explosive 0
Electromagnetic 0
Entropic 0
Shots Hit Robots 120
Core Hits 60
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 38
Impact 38
Slashing 0
Piercing 0
Damage Inflicted 1992
Projectiles 1537
Explosions 0
Melee 339
Ramming 116
Kinetic 1082
Thermal 455
Explosive 0
Electromagnetic 0
Impact 339
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 55
Shots 0
Rammed 23
Highest Temperature 276
Average Temperature 63
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 1
Parts Rejected 0
Data loss (map) 1
Data loss (database) 1
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Depth 6 End 2
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 22
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 554
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 21
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 3
Garrison Access 0
Total Hacks 56
Successful 24
Failed 32
Catastrophic 9
Database Lockouts 0
Manual 24
Unauthorized 18
Terminals 49
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 7
Garrison Access 0
Terminal Hacks 14
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 2
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 1
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 1
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 19
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 0
Overloaded 1
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 285
Average Influence 60
Final Influence 52
Maximum Alert Level 1
Low Security (%) 90
Level 1 9
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 1
Extermination 1
Reinforcement 9
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 22
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2937
Turns Passed 2426
Depth 11 294
Depth 10 660
Depth 9 416
Depth 8 227
Depth 7 249
Depth 6 276
Depth 5 304
Scrapyard 294
Materials 1303
Factory 829
Prototype IDs
---------------
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved EM Shotgun
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])
Game
------
Seed: Raiding Party
^Manual?: 1
Play Time: 43 min
Sessions: 1
Mod: N/A
Game No.: 731
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 90x57
FOV Handling: Fade In
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