This week's seed: Hidden SecretsIt is time for Cogmind to venture into the unknown.The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/hPvDwnJ.png)
(https://i.imgur.com/jDMeiUP.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Hidden Secrets] should display in the log window.
Congratulations on entering the seed, now get in there!
I streamed (https://www.twitch.tv/kyzrati/v/82747823) the first part of this week's seed, but my computer had a meltdown halfway through so I couldn't finish.
It was my first time ever doing a serious attempt at a flight build. Not exactly intentionally, though. Early on I got cocky and decided to fight a bunch of Swarmers out in the open, without any explosives. Yeah that didn't go so well. Mainly because I was attacked from other directions at the same time. By the time it was over all I could do was rebuild as a fast mover, and started finding all kinds of prototype flight units after that. So I took the plunge and decided to forgo any parts that didn't support that role.
Not as flashy as a combat run, that's for sure, since there is as little shooting as possible going on and you have to do a good bit of extra problem solving to avoid a nasty death.
My flight build was also somewhat awkward, being organized around a Lrg. Storage Unit, but it worked. -7 went quite well and just before I was about to step on the exit my computer died so there was no autosave for that floor :(
So later in the day I continued from the last autosave, the beginning of -7/Factory, and took a different path...
The rest of it I recorded via text and images: http://imgur.com/a/sdSUa (http://imgur.com/a/sdSUa)
Summary: Flight saved me for a while. O8 reinforcements saved my life in the upper Factory. Did quite well all things considered. Based on this and many of my previous combat runs that have had similar encounters I'll probably be making some adjustments to garrison access. There really shouldn't be more than one near each other--encountering one is enough, and balanced for that scenario (there was that time I was surrounded by
four :P).
Score: 13,261
Cogmind - Alpha 10
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (169) 845
Value Destroyed (7396) 7396
Prototype IDs (26) 520
Alien Tech Recovered (1) 200
Bonus (300) 300
TOTAL SCORE: 13261
Cogmind
---------
Core Integrity 0/1450
Matter 285/300
Energy 50/50
System Corruption 36%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (12)
Advanced Targeting Computer
Improved Target Analyzer
Advanced Target Analyzer
Weapon (4)
(None)
Inventory (4)
Advanced Melee Analysis Suite
Advanced Transmission Jammer
Gamma Rifle
Peak State
------------
Power
Fusion Reactor
Particle Reactor
Propulsion
Medium Treads
Medium Treads
Medium Treads
High-density Centrium Heavy Treads
Utility
Advanced Power Amplifier
Advanced Heat Sink
Medium Storage Unit
Advanced Targeting Computer
Improved Target Analyzer
Advanced Target Analyzer
Matter Filter
Advanced Transmission Jammer
Improved Core Shielding
Insulated Medium Armor
Advanced Focal Shield
Improved Quantum Shroud
Weapon
Railgun
Railgun
Railgun
Hypervelocity Mass Driver
Inventory
Quantum Reactor
Centrium Leg
Improved Matter Compressor
Advanced Melee Analysis Suite
Advanced Transmission Jammer
Transdimensional Reconstructor
Matter Neutralizer
Linear Accelerator
[Rating: 145]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Flexi-carbon Leg
Treads Compact Heavy Treads
Wheel Compact Wheel
Leg Flexi-carbon Leg
Flight Unit Improved VTOL Module
Utility Improved Target Analyzer
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Improved Target Analyzer
Hackware Hacking Suite
Protection Layered Light Armor Plating
Weapon Railgun
Energy Gun Beam Rifle
Energy Cannon Neutron Cannon
Ballistic Gun Railgun
Ballistic Cannon Enhanced Gauss Cannon
Launcher Precision Grenade Launcher
Impact Weapon Powered Hammer
Slashing Weapon Makeshift Sword
Stats
-------
Bonus Breakdown 300
Met Zhirov 300
Classes Destroyed 21
Worker 7
Builder 7
Hauler 1
Recycler 26
Mechanic 1
Operator 1
Watcher 2
Swarmer 19
Grunt 35
Brawler 3
Duelist 5
Protector 1
Sentry 17
Hunter 11
Programmer 23
Z-Series 1
Samaritan 5
Tinkerer 1
Thief 1
Mutant 1
Dragon 1
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 9
Matter Collected 6365
Salvage Created 10362
Parts Attached 264
Power 30
Propulsion 68
Utility 66
Weapon 100
Parts Lost 125
Power 14
Propulsion 37
Utility 30
Weapon 44
Average Slot Usage (%) 82
Naked Turns 2
Spaces Moved 7096
Fastest Speed (%) 416
Average Speed (%) 150
Slowest Speed (%) 40
Overloaded Moves 447
Propulsion Burnouts 0
Targets Rammed 9
Cave-ins Triggered 0
Teleports 0
Heaviest Build 100
Greatest Support 169
Greatest Overweight (x) 21
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Items Carried 10
Average Items Carried 7
Final Capacity 8
Final Carried 6
Core Damage Taken 3878
Average Core Remaining (%) 64
Depth 11 Exit 100
Depth 10 Exit 60
Depth 9 Exit 53
Depth 8 Exit 60
Depth 7 Exit 57
Depth 6 Exit 99
Depth 5 Exit 11
Depth 4 Exit 40
Depth 3 Exit 97
Volleys Fired 402
Largest 4
Hottest 237
Shots Fired 1043
Gun 852
Cannon 173
Launcher 18
Special 0
Kinetic 849
Thermal 160
Explosive 18
Electromagnetic 16
Entropic 0
Shots Hit Robots 667
Core Hits 324
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 0
Slashing 39
Piercing 0
Damage Inflicted 19166
Projectiles 16348
Explosions 1808
Melee 972
Ramming 38
Kinetic 13711
Thermal 2452
Explosive 1774
Electromagnetic 219
Impact 0
Slashing 972
Piercing 0
Entropic 0
Self-Inflicted Damage 68
Shots 2
Rammed 9
Highest Temperature 349
Average Temperature 86
Shutdowns 1
Energy Bleed 0
Interference 4
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 36
Average Corruption 12
Message Errors 43
Parts Rejected 29
Data loss (map) 67
Data loss (database) 37
Misfires 15
Misdirections 41
Targeting Errors 86
Weapon Failures 11
Depth 6 End 3
Depth 5 End 9
Depth 4 End 18
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 23
Communications Jammed 1456
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 22
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2127
Machines Disabled 12
Data Cores Recovered 0
Used 0
Machines Hacked 32
Terminals 16
Fabricators 0
Repair Stations 1
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Total Hacks 125
Successful 77
Failed 36
Catastrophic 15
Database Lockouts 0
Manual 25
Unauthorized 7
Terminals 46
Fabricators 0
Repair Stations 2
Recycling Units 6
Scanalyzers 0
Garrison Access 0
Terminal Hacks 131
Record 43
Part Schematic 10
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 4
Open Door 2
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 18
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 12
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 5
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 5
Largest Group 5
Highest-Rated Group 65
Highest-Rated Ally 13
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 6
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1063
Average Influence 186
Final Influence 5
Maximum Alert Level 3
Low Security (%) 73
Level 1 14
Level 2 4
Level 3 7
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 4
Extermination 6
Reinforcement 5
Assault 2
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 25
Regions Visited 18
Pre-discovered Areas 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8530
Turns Passed 9328
Depth 11 43
Depth 10 478
Depth 9 681
Depth 8 512
Depth 7 1336
Depth 6 396
Depth 5 1091
Depth 4 2392
Depth 3 1718
Depth 2 681
Scrapyard 43
Materials 1671
Factory 2891
Research 1132
Lower Caves 293
Upper Caves 856
Proximity Caves 1489
Zion 519
Zhirov 434
Prototype IDs
---------------
Fusion Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Quantum Shroud
Improved Quantum Shroud
Quarantine Testbed
Assault Drone Bay
Advanced Beam Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Phase Cannon
Improved Assault Rifle
Precision Grenade Launcher
Precision Rocket Launcher
Tactical Quantum Warhead
Thunder Hammer
Plasma Sword
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
Game
------
Seed: Hidden Secrets
^Manual?: 1
Play Time: 194 min
Sessions: 7
Mod: N/A
Game No.: 1
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
A good run this seed. I visited Warlord, and he came through in -2. I followed God Mode a little while then I went my way to Access in great shape (one issue here is that the game lags for several seconds with the big battle going on). I brought some followers from Research and about 15 drones, but they're pretty worthless in Access.
I died due to not finding the exit, with core health slowly running out through attrition. I made a naked run for it but the map wasn't cooperating. It's partly my fault since I didn't have sensors. I was experimenting with a new stealth/combat hybrid build using only 5 utilities (2-3 storages + 2-3 heat sinks). It still needs a little work.
I don't think Access is really survivable at alert level 5 with any combat build. There are just too many terminators. By the time you clear a batch, the next one is coming through. And even if you start at low security, given the rating of the hostiles there, the alert level climbs very fast.
Hoarding items with a high inventory doesn't really help. The hard part is finding the time to explore the map -- even if you're very fast, you're still hitting patrols non-stop, and corruption makes you constantly re-equip parts and go the wrong way. You can also forget about hacking. Staying combat capable is comparatively easy.
Given that, for now on I think I'll play Access mostly by stealth right on entry. Any combat build can be converted to a stealth build by dropping storage units / weapons and equipping hover/flight units. If you brought sensors, interpreters and perhaps some hacking suites, it probably makes Access easier. There's just one exit and it often takes forever to find it, so it helps to move around fast without being pursued too much.
Spoiler
Cogmind - Alpha 10
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (568) 2840
Value Destroyed (21145) 21145
Prototype IDs (33) 660
Alien Tech Recovered (0) 0
Bonus (2500) 2500
TOTAL SCORE: 31645
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 50/50
System Corruption 50%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (14)
(None)
Utility (5)
Advanced Heat Sink
Advanced Heat Sink
Weapon (4)
(None)
Inventory (4)
Quantum Reactor
Small Battery
Gamma Rifle
Enhanced Nova Cannon
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Improved Heavy Treads
Improved Heavy Treads
Biometal Leg
Centrium Leg
Field Propulsion Array
Field Propulsion Array
Impulse Thruster Array
Experimental Q-Thruster
Experimental Q-Thruster
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Powered Armor
Focal Shield
Weapon
Quantum Rifle
Enhanced Quantum Rifle
Helical Railgun
Phasing Sabre
Inventory
Light Anti-Matter Reactor
Light Quantum Reactor
Impulse Thruster
Experimental Q-Thruster
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Matter Compressor
Quantum Rifle
Enhanced Quantum Rifle
Heavy Phase Cannon
Nova Cannon
Enhanced Nova Cannon
KE Penetrator
KE Penetrator
Missile Launcher
[Rating: 193]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Myomer Leg
Hover Unit Gravmag System
Flight Unit Biomechanical Wings
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Signal Interpreter
Protection Reactive Medium Armor
Weapon KE Penetrator
Energy Gun Improved Heavy Laser
Energy Cannon Cooled Particle Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Gauss Cannon
Launcher Precision Grenade Launcher
Special Weapon Welding Torch
Slashing Weapon Phasing Sabre
Stats
-------
Bonus Breakdown 2500
Met Warlord at Base 500
Met Warlord at Research 2000
Classes Destroyed 17
Worker 62
Builder 38
Tunneler 6
Hauler 26
Recycler 42
Mechanic 4
Operator 7
Watcher 7
Swarmer 89
Saboteur 1
Grunt 169
Brawler 14
Duelist 13
Protector 5
Sentry 38
Hunter 21
Programmer 26
NPCs Destroyed 0
Best Kill Streak 27
Combat Bots Only 14
Matter Collected 13499
Salvage Created 24824
Parts Attached 620
Power 66
Propulsion 183
Utility 135
Weapon 236
Parts Lost 278
Power 36
Propulsion 106
Utility 28
Weapon 108
Average Slot Usage (%) 93
Naked Turns 39
Spaces Moved 12041
Fastest Speed (%) 454
Average Speed (%) 128
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 105
Greatest Support 237
Greatest Overweight (x) 35
Average Overweight (x) 1
Largest Inventory 22
Average Capacity 18
Most Items Carried 22
Average Items Carried 17
Final Capacity 8
Final Carried 8
Core Damage Taken 4782
Average Core Remaining (%) 59
Depth 11 Exit 100
Depth 10 Exit 72
Depth 9 Exit 38
Depth 8 Exit 60
Depth 7 Exit 41
Depth 6 Exit 45
Depth 5 Exit 44
Depth 4 Exit 11
Depth 3 Exit 88
Depth 2 Exit 98
Volleys Fired 889
Largest 4
Hottest 370
Shots Fired 2695
Gun 1725
Cannon 733
Launcher 237
Special 0
Kinetic 1069
Thermal 1126
Explosive 191
Electromagnetic 309
Entropic 0
Shots Hit Robots 1592
Core Hits 1097
Overload Shots 2
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 72
Impact 0
Slashing 72
Piercing 0
Damage Inflicted 63749
Projectiles 35498
Explosions 25846
Melee 2364
Ramming 41
Kinetic 15779
Thermal 17886
Explosive 21507
Electromagnetic 6172
Impact 0
Slashing 2364
Piercing 0
Entropic 0
Self-Inflicted Damage 1910
Shots 50
Rammed 6
Highest Temperature 737
Average Temperature 86
Shutdowns 6
Energy Bleed 3
Interference 5
Matter Decay 1
Short Circuit 1
Damage (minor) 1
Damage (major) 4
Damage (core) 2
Highest Corruption 50
Average Corruption 6
Message Errors 76
Parts Rejected 29
Data loss (map) 83
Data loss (database) 43
Misfires 11
Misdirections 46
Targeting Errors 133
Weapon Failures 30
Depth 10 End 2
Depth 9 End 1
Depth 8 End 3
Depth 5 End 6
Depth 4 End 3
Haulers Intercepted 26
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 22
Tactical Retreats 53
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 23
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 36
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 4045
Machines Disabled 67
Data Cores Recovered 1
Used 0
Machines Hacked 59
Terminals 40
Fabricators 3
Repair Stations 3
Recycling Units 6
Scanalyzers 0
Garrison Access 3
Total Hacks 161
Successful 68
Failed 89
Catastrophic 33
Database Lockouts 0
Manual 46
Unauthorized 1
Terminals 115
Fabricators 5
Repair Stations 4
Recycling Units 14
Scanalyzers 0
Garrison Access 6
Terminal Hacks 68
Record 23
Part Schematic 6
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 3
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 5
Unreport Threat 7
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 2
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 2
Hacking Detections 50
Full Trace Events 8
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 2
Total Part Build Rating 10
Part Fabrication Matter 190
Part Fabrication Time 95
Parts Repaired 1
Part Repair Time 13
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 23
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 24
Largest Group 20
Highest-Rated Group 694
Highest-Rated Ally 38
Total Orders 8
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 8
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 7
Total Damage 168
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 2119
Average Influence 498
Final Influence 477
Maximum Alert Level 5
Low Security (%) 21
Level 1 27
Level 2 30
Level 3 13
Level 4 3
Level 5 4
Squads Dispatched 77
Investigation 11
Extermination 12
Reinforcement 27
Assault 17
Garrison 10
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 36
Regions Visited 19
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14798
Turns Passed 18806
Depth 11 72
Depth 10 1720
Depth 9 1373
Depth 8 1606
Depth 7 5732
Depth 6 2637
Depth 5 1429
Depth 4 1424
Depth 3 366
Depth 2 531
Depth 1 1916
Scrapyard 72
Materials 4699
Factory 4659
Research 897
Access 1916
Lower Caves 1982
Upper Caves 617
Proximity Caves 1657
Zion 1938
Warlord 369
Prototype IDs
---------------
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
Improved Gravmag System
Experimental Cesium-ion Thruster
Biomechanical Wings
Experimental Q-Thruster
Improved Energy Well
Advanced Energy Well
Precision Matter Filter
Advanced Particle Charger
Experimental Focal Shield
Advanced Beam Rifle
Improved Heavy Laser
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Coil Gun
Helical Railgun
Anti-matter Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Precision Rocket Launcher
Advanced EMP Blaster
Experimental Stasis Projector
Thunder Hammer
Fabricated
------------
2x Lgt. Angular Momentum Engine (-5/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-2/Research (discovered 2 exits: *Acc / [Tes])
-1/Access
Game
------
Seed: Hidden Secrets
^Manual?: 1
Play Time: 293 min
Sessions: 3
Mod: N/A
Game No.: 65
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
X=9456212487350704348440041544
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470444447448074844070484474718
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Nice almost-win! Warlord does make it easier.
Quote from: Decker on August 13, 2016, 12:59:51 PM
(one issue here is that the game lags for several seconds with the big battle going on)
If you're anywhere near the battle(s) and can hear it, the game will pause for sound effects so you can make out their respective distance/type, since that information holds some tactical value. It wont lag if you're completely out of audible range (barely audible still counts :P)--combat actually takes far less processing than just units moving around.