This week's seed: Shotty MayhemI heard you like high scoresThe Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/CyciBNI.png)
(https://i.imgur.com/QzSGs1k.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Shotty Mayhem] should display in the log window.
Congratulations on entering the seed, now get in there!
I streamed this one (VOD (https://www.twitch.tv/kyzrati/v/68843471))--made it close to the surface but it came to a terrible end when I was surrounded in Research and had my launcher blown off before I could start using it. Still got to Access, but couldn't rebuild :(
It was a pretty straight shot to the end, though I did stop by the Data Miner.
Used a hybrid hacker-combat build.
Score: 14,781
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (197) 985
Value Destroyed (8416) 8416
Prototype IDs (29) 580
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 14781
Cogmind
---------
Core Integrity 0/1600
Matter 40/300
Energy 50/50
System Corruption 3%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Propulsion (6)
Utility (11)
Improved Hacking Suite
Launcher Guidance Computer
Advanced Target Analyzer
Weapon (5)
Inventory
-----------
Enhanced Nova Cannon
Large Storage Unit
Peak State
------------
Power
Light Anti-Matter Reactor
Quantum Reactor
Propulsion
Centrium Leg
Flexi-carbon Leg
Myomer Leg
Myomer Leg
Flexi-carbon Leg
Utility
Reaction Control System
Advanced Heat Sink
Large Storage Unit
Improved Hacking Suite
Improved Hacking Suite
Improved Targeting Computer
Improved Targeting Computer
Improved Target Analyzer
Enhanced Optical Array
Advanced Force Field
Advanced Overload Regulator
Weapon
Heavy Gauss Cannon
Railgun
Gamma Rifle
Coil Gun
Compact Linear Accelerator
[Rating: 137]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Armored Leg
Treads Improved Heavy Treads
Leg Armored Leg
Hover Unit Improved Anti-Grav System
Utility Improved Hacking Suite
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Light Armor Plating
Weapon Gauss Rifle
Energy Gun Cooled Pulse Rifle
Energy Cannon Proton Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Precision Rocket Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 16
Worker 17
Builder 12
Tunneler 2
Hauler 5
Recycler 12
Operator 2
Watcher 3
Swarmer 26
Grunt 61
Brawler 4
Duelist 4
Sentry 21
Hunter 11
Programmer 15
Behemoth 1
Samaritan 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 6
Matter Collected 6417
Salvage Created 8843
Parts Attached 272
Power 32
Propulsion 52
Utility 80
Weapon 108
Parts Lost 99
Power 12
Propulsion 19
Utility 35
Weapon 33
Average Slot Usage (%) 88
Naked Turns 1
Spaces Moved 5485
Fastest Speed (%) 200
Average Speed (%) 93
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 108
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 3992
Average Core Remaining (%) 72
Depth 10 Exit 69
Depth 9 Exit 80
Depth 8 Exit 79
Depth 6 Exit 159
Depth 5 Exit 77
Depth 4 Exit 94
Depth 3 Exit 63
Depth 2 Exit 28
Volleys Fired 420
Largest 5
Hottest 299
Shots Fired 1104
Gun 703
Cannon 367
Launcher 33
Special 1
Kinetic 761
Thermal 261
Explosive 33
Electromagnetic 48
Shots Hit Robots 722
Core Hits 367
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 3
Impact 0
Slashing 3
Piercing 0
Damage Inflicted 26167
Projectiles 17796
Explosions 8282
Melee 60
Ramming 29
Kinetic 13421
Thermal 4349
Explosive 7534
Electromagnetic 774
Impact 0
Slashing 60
Piercing 0
Self-Inflicted Damage 672
Shots 14
Rammed 5
Highest Temperature 492
Average Temperature 98
Shutdowns 4
Energy Bleed 4
Interference 6
Matter Decay 1
Short Circuit 2
Damage (minor) 1
Damage (major) 2
Damage (core) 0
Highest Corruption 16
Average Corruption 4
Message Errors 39
Parts Rejected 9
Data loss (map) 28
Data loss (database) 18
Misfires 6
Misdirections 12
Targeting Errors 44
Weapon Failures 7
Depth 9 End 1
Depth 6 End 9
Depth 3 End 16
Depth 2 End 10
Haulers Intercepted 5
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 82
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 27
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 3
Total Hacks 59
Successful 25
Failed 32
Catastrophic 5
Database Lockouts 0
Manual 20
Unauthorized 13
Terminals 39
Fabricators 0
Repair Stations 0
Recycling Units 7
Scanalyzers 0
Garrison Access 3
Terminal Hacks 23
Record 0
Part Schematic 2
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 3
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 20
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 3
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 3
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 9
Largest Group 2
Highest-Rated Group 76
Highest-Rated Ally 48
Total Orders 6
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 5
RETURN 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 30
Total Damage 609
Kills 5
Allies Corrupted 0
Allies Melted 0
Peak Influence 813
Average Influence 261
Final Influence 30
Maximum Alert Level 3
Low Security (%) 35
Level 1 45
Level 2 16
Level 3 2
Level 4 0
Level 5 0
Squads Dispatched 28
Investigation 7
Extermination 7
Reinforcement 8
Assault 0
Garrison 6
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 23
Regions Visited 15
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7082
Turns Passed 8833
Depth 11 75
Depth 10 432
Depth 9 722
Depth 8 732
Depth 7 1531
Depth 6 1758
Depth 5 827
Depth 4 402
Depth 3 1019
Depth 2 796
Depth 1 539
Scrapyard 75
Materials 1886
Factory 3108
Research 1815
Access 539
Lower Caves 720
Proximity Caves 564
Data Miner 126
Prototype IDs
---------------
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Biometal Leg
Cooled Pulse Rifle
Improved Spread Laser
Advanced Plasma Rifle
Heavy Wave Gun
Heavy Dispersion Rifle
Advanced Beam Cannon
Ion Burst Cannon
Cooled Phase Cannon
Enhanced Autogun
Light Anti-matter Cannon
Compact Linear Accelerator
Rocket Array
Precision Rocket Launcher
Neutron Missile Launcher
Enhanced Gamma Bomb Array
Coolant Network
Advanced Power Amplifier
Quarantine Testbed
Experimental Thermal Converter
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 212 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Some time ago I devised a nefarious plan to completely clear out Access. I set out to accomplish this noble goal in this seed.
I made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.
I visited Extension. I tried the password that I got from Data Miner in the terminals around Cetus (I couldn't access Cetus itself since the door didn't open). It didn't work either. I'm a bit miffed. I had a tumble with the special guards in the Hub. Their EM gun is crappy when you wield it, but it's potent in enemy hands. I had to flee after losing half my pieces.
I finally reached Access and tried my plan. I extruded a large amount of rock using a launcher, then hid in a tunnel at the edge of the map. The shortest path to reach me was through the mined area. The enemy did go through there, but I vastly overestimated the amount of damage they would receive.
I had hoped to gradually mine rock after rock and destroy garrisons and engineers so that the robots would have to walk a long way through mined areas. Well, that didn't work.
There might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.
Picture:
|...G...|
|---X---|
...XXX...
---------
If that doesn't work, I'll have to resort to hack the garrisons access points and seal them all quickly. That's pretty hard to pull off with a combat build.
Spoiler
Cogmind - Alpha 8
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (810) 4050
Value Destroyed (35979) 35979
Prototype IDs (45) 900
Alien Tech Identified (0) 0
Bonus (800) 800
TOTAL SCORE: 46229
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 50/50
System Corruption 24%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
Propulsion (7)
Utility (11)
Advanced Visual Processing Unit
Weapon (5)
Inventory
-----------
Matter Compressor
Advanced Sensor Array
Reinforced Quantum Reactor
Cooled Plasma Rifle
Peak State
------------
Power
Improved Quantum Reactor
Light Quantum Reactor
Propulsion
High-density Centrium Leg
Biometal Leg
Biometal Leg
Myomer Leg
Biometal Leg
Myomer Leg
Compact Heavy Treads
Utility
Advanced Target Analyzer
Large Storage Unit
Advanced Heat Sink
Large Storage Unit
Advanced Target Analyzer
Advanced Target Analyzer
Large Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Improved Core Shielding
Advanced Heat Sink
Weapon
KE Penetrator
KE Penetrator
Neutron Missile Launcher
Neutron Missile Launcher
KE Penetrator
[Rating: 157]
Favorites
-----------
Power Micro Fission Core
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Cold Fusion Reactor
Propulsion Armored Leg
Treads Medium Treads
Wheel Compact Wheel
Leg Armored Leg
Hover Unit Anti-Grav System
Flight Unit Experimental Cesium-ion Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Improved Hacking Suite
Protection Improved Core Shielding
Weapon KE Penetrator
Energy Gun Plasma Rifle
Energy Cannon Heavy Plasma Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Bore Cannon
Launcher Grenade Launcher
Special Weapon Remote Datajack
Stats
-------
Bonus Breakdown 800
Met Data Miner 300
Met R17 at Cetus 500
Classes Destroyed 21
Worker 69
Builder 63
Tunneler 6
Hauler 38
Recycler 69
Carrier 1
Mechanic 5
Operator 17
Drone 1
Watcher 17
Swarmer 73
Saboteur 6
Grunt 242
Brawler 10
Duelist 21
Protector 5
Sentry 62
Hunter 34
Programmer 63
Behemoth 7
Hero 1
NPCs Destroyed 0
Best Kill Streak 25
Combat Bots Only 14
Matter Collected 22559
Salvage Created 47481
Parts Attached 813
Power 90
Propulsion 179
Utility 201
Weapon 343
Parts Lost 268
Power 31
Propulsion 57
Utility 43
Weapon 137
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 11407
Fastest Speed (%) 333
Average Speed (%) 77
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 157
Greatest Overweight (x) 44
Average Overweight (x) 0
Largest Inventory 24
Most Items Carried 22
Average Items Carried 19
Core Damage Taken 5705
Average Core Remaining (%) 49
Depth 10 Exit 71
Depth 9 Exit 76
Depth 8 Exit 49
Depth 6 Exit 79
Depth 5 Exit 22
Depth 4 Exit 18
Depth 3 Exit 83
Depth 2 Exit 43
Volleys Fired 1261
Largest 5
Hottest 375
Shots Fired 4362
Gun 3498
Cannon 639
Launcher 224
Special 1
Kinetic 2628
Thermal 1337
Explosive 161
Electromagnetic 235
Shots Hit Robots 2593
Core Hits 1578
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 101769
Projectiles 62692
Explosions 39049
Melee 0
Ramming 28
Kinetic 39475
Thermal 22904
Explosive 32834
Electromagnetic 6528
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 2887
Shots 51
Rammed 4
Highest Temperature 577
Average Temperature 88
Shutdowns 6
Energy Bleed 7
Interference 9
Matter Decay 1
Short Circuit 3
Damage (minor) 0
Damage (major) 2
Damage (core) 0
Highest Corruption 24
Average Corruption 5
Message Errors 85
Parts Rejected 22
Data loss (map) 121
Data loss (database) 58
Misfires 13
Misdirections 39
Targeting Errors 173
Weapon Failures 49
Depth 10 End 2
Depth 8 End 4
Depth 6 End 5
Depth 5 End 15
Depth 4 End 10
Depth 3 End 17
Depth 2 End 6
Haulers Intercepted 38
Robots Corrupted 15
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 30
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 20
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 7
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 2
Used 1
Machines Hacked 61
Terminals 48
Fabricators 2
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 5
Total Hacks 181
Successful 70
Failed 107
Catastrophic 31
Database Lockouts 0
Manual 76
Unauthorized 1
Terminals 137
Fabricators 3
Repair Stations 5
Recycling Units 0
Scanalyzers 4
Garrison Access 10
Terminal Hacks 79
Record 13
Part Schematic 2
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 3
Open Door 2
Level Access Points 3
Branch Access Points 2
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 7
Unreport Threat 13
Locate Traps 1
Disarm Traps 0
Reprogram Traps 1
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 0
Investigation Status 0
Extermination Status 1
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 1
Recall Assault 0
Hauler Manifests 0
Registered Components 2
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 1
Hacking Detections 55
Full Trace Events 11
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 8
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 60
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 14
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 34
Largest Group 8
Highest-Rated Group 133
Highest-Rated Ally 28
Total Orders 10
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 10
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 47
Total Damage 951
Kills 4
Allies Corrupted 1
Allies Melted 0
Peak Influence 2857
Average Influence 766
Final Influence 2105
Maximum Alert Level 5
Low Security (%) 16
Level 1 22
Level 2 22
Level 3 16
Level 4 9
Level 5 13
Squads Dispatched 107
Investigation 16
Extermination 22
Reinforcement 28
Assault 26
Garrison 15
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 33
Regions Visited 19
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 2
Actions Taken 15154
Turns Passed 23543
Depth 11 65
Depth 10 1428
Depth 9 1349
Depth 8 1377
Depth 7 4575
Depth 6 2187
Depth 5 4928
Depth 4 2125
Depth 3 1025
Depth 2 2208
Depth 1 2276
Scrapyard 65
Materials 4154
Factory 6118
Research 3233
Access 2276
Lower Caves 3248
Proximity Caves 95
Data Miner 164
Extension 2209
Cetus 557
Archives 551
Hub_04(d) 873
Prototype IDs
---------------
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Compact Particle Reactor
Improved Quantum Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Leg
Improved Gravmag System
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Cooled Plasma Rifle
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Improved Matter Neutralizer
Enhanced Autogun
Improved KE Penetrator
Tri-rail Accelerator
Light Anti-matter Cannon
Precision Grenade Launcher
Neutron Missile Launcher
Experimental Cooling System
Experimental Terrain Scan Processor
Gravity Neutralizing Apparatus
Centrium Medium Armor Plating
Precision Matter Filter
Advanced Salvage Targeting Computer
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension
-5/Cetus
-5/Archives
-5/Hub_04(d)
-4/Factory
-3/Research
-2/Research
-1/Access
Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 312 min
Sessions: 5
Mod: N/A
Game No.: 57
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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905
QuoteI made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.
That's weird. I have done it several times and it has always worked for me. The only difference that I can spot is that I always use a weapon against the data-miner. Usually a melee weapon so that I don't damage the machinery by accident.
edit:
QuoteThere might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.
It would be hilarious if you can foil MAIN.C's plans by dumping garbage in front their garrisons ;D ;D :D
Leave it to Decker to come up with a new and extreme strategy.
Quote from: Decker on May 27, 2016, 09:38:26 PM
I had a tumble with the special guards in the Hub. Their EM gun is crappy when you wield it, but it's potent in enemy hands.
I think you're underestimating it, at least if you're expecting to use it against the Lightning squads.
Spoiler
If you scan those you'll see that they are completely immune to EM damage (which is why they aren't phased by a Network Hub blast, which in turn is why they are stationed there :P).
Still, the EMDS is only useful if you like to focus on EM damage.
I think you're going to have a really hard time stopping up all four garrisons, but I'm sure you'll try :P. I also think you'll end up having to seal them, since units can dispatch over each other to a range you're almost certainly incapable of realistically blocking.
Quote from: Sherlockkat on May 27, 2016, 10:48:20 PM
QuoteI made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.
That's weird. I have done it several times and it has always worked for me. The only difference that I can spot is that I always use a weapon against the data-miner. Usually a melee weapon so that I don't damage the machinery by accident.
Decker rammed him, which counts as an attack rather than a standard move, so when he stopped in the target location it didn't know to trigger the conduit link (which happens on a regular move). That's something I need to fix, so that it always works on ramming, too. In the current build, if you ram the Miner you may have to step away and back again for it to link up. (But sometimes it
does work now, even via ramming, because he's up against a wall and ramming him may fail to push into his location, so he flees while you're still standing in front rather than on that location. Anyway, I'll get it to work in all scenarios.)
I decided to ignore the seed name and prompt, and tried a pacifist run. I reached -1 and couldn't find the exit... This is the second time this has occurred. I'm starting to think Kyzrati did something to the -1 level generation between Alpha 5/6 and 8.
Cogmind - Alpha 8
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (0) 0
Value Destroyed (50) 50
Prototype IDs (11) 220
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 4770
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 25/50
System Corruption 13%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (4)
Propulsion (9)
Utility (10)
Enhanced Optical Array
Advanced Terrain Scan Processor
Weapon (2)
Inventory
-----------
Enhanced Optical Array
Advanced Signal Interpreter
Peak State
------------
Power
Particle Reactor
Improved Deuterium Engine
Particle Reactor
Light Anti-Matter Reactor
Propulsion
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Impulse Thruster Array
Diametric Drive
Q-Thruster
Q-Thruster
High-density Centrium Heavy Treads
Utility
Enhanced Optical Array
Advanced Weight Redist. System
Advanced Heat Sink
Advanced Transmission Jammer
Advanced Terrain Scan Processor
Advanced Weight Redist. System
Hacking Suite
Power Amplifier
Advanced Transmission Jammer
Power Amplifier
Weapon
[Rating: 145]
Favorites
-----------
Power Particle Reactor
Engine Light Ion Engine
Power Core Neutrino Core
Reactor Particle Reactor
Propulsion Armored Leg
Treads Light Treads
Leg Armored Leg
Hover Unit Improved Anti-Grav System
Flight Unit Experimental Cesium-ion Thruster
Utility Enhanced Optical Array
Device Advanced Heat Sink
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Layered Light Armor Plating
Weapon Neutron Missile Launcher
Launcher Neutron Missile Launcher
Special Weapon Plasma Cutter
Special Melee Weapon Dirty Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 0
NPCs Destroyed 0
Best Kill Streak 0
Combat Bots Only 0
Matter Collected 798
Salvage Created 0
Parts Attached 66
Power 14
Propulsion 25
Utility 23
Weapon 4
Parts Lost 44
Power 9
Propulsion 17
Utility 16
Weapon 2
Average Slot Usage (%) 63
Naked Turns 3
Spaces Moved 7645
Fastest Speed (%) 1000
Average Speed (%) 340
Slowest Speed (%) 83
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 74
Greatest Overweight (x) 24
Average Overweight (x) 1
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 1937
Average Core Remaining (%) 94
Depth 10 Exit 93
Depth 9 Exit 91
Depth 8 Exit 100
Depth 7 Exit 98
Depth 5 Exit 173
Depth 4 Exit 100
Depth 3 Exit 98
Depth 2 Exit 100
Volleys Fired 2
Largest 1
Hottest 49
Shots Fired 2
Gun 0
Cannon 0
Launcher 2
Special 0
Kinetic 0
Thermal 0
Explosive 2
Electromagnetic 0
Shots Hit Robots 0
Core Hits 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 0
Projectiles 0
Explosions 0
Melee 0
Ramming 0
Kinetic 0
Thermal 0
Explosive 0
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 123
Shots 2
Rammed 0
Highest Temperature 347
Average Temperature 89
Shutdowns 1
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 13
Average Corruption 3
Message Errors 0
Parts Rejected 1
Data loss (map) 1
Data loss (database) 3
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 5 End 2
Depth 3 End 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 50
Communications Jammed 174
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 3
Total Hacks 78
Successful 20
Failed 55
Catastrophic 11
Database Lockouts 0
Manual 14
Unauthorized 0
Terminals 63
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 3
Garrison Access 4
Terminal Hacks 23
Record 3
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 3
Level Access Points 0
Branch Access Points 2
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 6
Sector Layout 0
Machine Controls 0
Hacking Detections 28
Full Trace Events 10
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 65
Average Influence 12
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 10
Extermination 2
Reinforcement 3
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 7
Exploration Rate (%) 27
Regions Visited 20
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8412
Turns Passed 3275
Depth 11 22
Depth 10 74
Depth 9 129
Depth 8 73
Depth 7 352
Depth 6 579
Depth 5 652
Depth 4 168
Depth 3 355
Depth 2 248
Depth 1 623
Scrapyard 22
Materials 276
Factory 604
Research 603
Access 623
Lower Caves 478
Upper Caves 91
Proximity Caves 322
Zion 30
Extension 226
Prototype IDs
---------------
High-density Centrium Heavy Treads
Improved Flight Unit
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Improved Medium Laser
Heavy EM Shotgun
Neutron Missile Launcher
Quantum Shading Machine
Dimensional Manipulator
Advanced Salvage Targeting Computer
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 122 min
Sessions: 1
Mod: N/A
Game No.: 97
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
X=9912242076340216648898484851
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Also, every pacifist run I've reached at least -3.
Kyzrati did not, to my knowledge, do such a thing.
Nice 0-kill runs up to the end, though!
No good hackware, eh? That's a drawback to an Alpha 8 pacifist run, relying mostly on luck for those since you can't steal them. Fabrication might help with that... I'm still waiting anxiously for the results of the next release to see if that will make things a little too easy.
Quote from: Kyzrati on June 02, 2016, 05:27:58 AM
Kyzrati did not, to my knowledge, do such a thing.
Lol! :)
I'm a little behind on running this weeks seed, but it's going down. Currently on -6 with a trip through the caves.
Shotty Mayhem (minus the shotguns) playlist (http://"https://www.youtube.com/playlist?list=PLu00ongqy2n8GYmwxzEpxy11CqH7T3n-k")
On a side note, Prox. Caves seem to be really deadly. I'd like to explore them a bit, but I usually have to bail due to getting my butt kicked. Is there anything worth looking for in there, or just find the exit and get out?
Quote
On a side note, Prox. Caves seem to be really deadly. I'd like to explore them a bit, but I usually have to bail due to getting my butt kicked. Is there anything worth looking for in there, or just find the exit and get out?
I never found anything particularly worthwhile. In all my games thus far, the exit was to the far right of the map. It seems to be the standard layout.
P. Caves
There are some valuable things you could find, but not many that are exclusive to those particular caves. Proximity Caves tend to have greater resistance, as you near 0b10, so yeah, dangerous to hang around :P
I'm finally done.
Pretty insane finish. I made it to Access completely loaded. 22/22 inventory, 4 launchers, heavy armor, hacking, drones, etc. I could not find the exit... until I found it on my very last move and then got shot in the face (butt?). It happened so fast that I had to watch it on replay.
Video uploading to the playlist now.
I feel that my play degraded under the constant pressure.
Nice score though. It would have landed me second behind Decker's insane 52k.
On a side note, this run made me respect EM launchers. I had a Tesla Bomb launcher that was an absolute beast for the last 2 levels.
On to Alpha 9!
Spoiler
Cogmind - Alpha 8
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (445) 2225
Value Destroyed (20107) 20107
Prototype IDs (29) 580
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 27712
Cogmind
---------
Core Integrity 0/1600
Matter 105/300
Energy 48/50
System Corruption 32%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
Propulsion (8)
Utility (9)
Experimental Hacking Suite
Weapon (6)
Inventory
-----------
KE Penetrator
Linear Accelerator
Compact Tesla Bomb Launcher
Peak State
------------
Power
Improved Quantum Reactor
Light Quantum Reactor
Propulsion
Centrium Leg
High-density Centrium Leg
Centrium Leg
Centrium Leg
Biometal Leg
Biometal Leg
Centrium Leg
Centrium Leg
Utility
Advanced Heat Sink
Reaction Control System
Large Storage Unit
Large Storage Unit
Experimental Hacking Suite
Large Storage Unit
Improved Transmission Jammer
Advanced Heat Sink
Advanced Heat Sink
Weapon
Fusion Bomb Launcher
Gamma Rifle
Heavy Tesla Rifle
Linear Accelerator
Enhanced Nova Cannon
Enhanced Nova Cannon
[Rating: 177]
Favorites
-----------
Power Particle Reactor
Engine Light Angular Momentum Engine
Power Core Enhanced Fission Core
Reactor Particle Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Wheel
Leg Flexi-carbon Leg
Hover Unit Improved Anti-Grav System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Experimental Hacking Suite
Protection Layered Medium Armor Plating
Weapon KE Penetrator
Energy Gun Plasma Rifle
Energy Cannon Enhanced Nova Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Linear Accelerator
Launcher Tesla Bomb Launcher
Slashing Weapon Makeshift Axe
Special Melee Weapon Dirty Datajack
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 21
Worker 33
Builder 22
Tunneler 2
Hauler 6
Recycler 19
Mechanic 2
Operator 2
Watcher 11
Swarmer 99
Saboteur 1
Grunt 122
Brawler 12
Duelist 7
Protector 1
Sentry 29
Hunter 34
Programmer 35
Behemoth 1
Samaritan 1
Fireman 5
Hero 1
NPCs Destroyed 0
Best Kill Streak 32
Combat Bots Only 16
Matter Collected 12499
Salvage Created 19980
Parts Attached 489
Power 42
Propulsion 129
Utility 120
Weapon 198
Parts Lost 186
Power 18
Propulsion 41
Utility 49
Weapon 78
Average Slot Usage (%) 92
Naked Turns 2
Spaces Moved 12762
Fastest Speed (%) 200
Average Speed (%) 71
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 11
Cave-ins Triggered 0
Teleports 0
Heaviest Build 169
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 28
Most Items Carried 22
Average Items Carried 16
Core Damage Taken 3843
Average Core Remaining (%) 67
Depth 10 Exit 48
Depth 9 Exit 94
Depth 8 Exit 90
Depth 6 Exit 11
Depth 5 Exit 116
Depth 4 Exit 91
Depth 3 Exit 75
Depth 2 Exit 81
Volleys Fired 739
Largest 6
Hottest 526
Shots Fired 1998
Gun 1295
Cannon 490
Launcher 213
Special 0
Kinetic 986
Thermal 579
Explosive 134
Electromagnetic 299
Shots Hit Robots 1225
Core Hits 810
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 42
Impact 0
Slashing 41
Piercing 0
Damage Inflicted 61471
Projectiles 27231
Explosions 33124
Melee 1018
Ramming 98
Kinetic 14808
Thermal 9744
Explosive 26633
Electromagnetic 9170
Impact 0
Slashing 1018
Piercing 0
Self-Inflicted Damage 2628
Shots 67
Rammed 11
Highest Temperature 489
Average Temperature 99
Shutdowns 3
Energy Bleed 4
Interference 7
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 3
Damage (core) 0
Highest Corruption 32
Average Corruption 5
Message Errors 56
Parts Rejected 20
Data loss (map) 76
Data loss (database) 38
Misfires 10
Misdirections 40
Targeting Errors 80
Weapon Failures 17
Depth 10 End 2
Depth 5 End 5
Depth 4 End 2
Depth 3 End 17
Depth 2 End 8
Haulers Intercepted 6
Robots Corrupted 21
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 35
Communications Jammed 804
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 32
Terminals 23
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 2
Total Hacks 85
Successful 42
Failed 37
Catastrophic 14
Database Lockouts 0
Manual 26
Unauthorized 11
Terminals 54
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 3
Terminal Hacks 57
Record 14
Part Schematic 3
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 4
Open Door 2
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 4
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 2
Highest-Rated Group 76
Highest-Rated Ally 44
Total Orders 4
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 14
Total Damage 333
Kills 2
Allies Corrupted 0
Allies Melted 0
Peak Influence 1928
Average Influence 383
Final Influence 1823
Maximum Alert Level 5
Low Security (%) 53
Level 1 13
Level 2 14
Level 3 8
Level 4 6
Level 5 3
Squads Dispatched 32
Investigation 2
Extermination 13
Reinforcement 9
Assault 5
Garrison 3
Intercept 0
Derelict Logs Recovered 13
Exploration Rate (%) 32
Regions Visited 25
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 15271
Turns Passed 23137
Depth 11 60
Depth 10 1125
Depth 9 742
Depth 8 1279
Depth 7 4210
Depth 6 5621
Depth 5 3463
Depth 4 1786
Depth 3 1339
Depth 2 1785
Depth 1 1727
Scrapyard 60
Materials 2434
Factory 3653
Research 3124
Access 1727
Mines 712
Lower Caves 5416
Upper Caves 2467
Proximity Caves 1676
Zion 1720
Data Miner 148
Prototype IDs
---------------
Enhanced Fission Core
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
High-density Centrium Leg
Experimental Cesium-ion Thruster
Heavy Particle Gun
Storm Laser
Heavy Wave Gun
Heavy Dispersion Rifle
Precision Shock Rifle
Heavy Tesla Rifle
Improved Assault Rifle
Enhanced Autogun
Neutron Missile Launcher
Ragnarok Missile Launcher
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Experimental Signal Interpreter
Experimental Power Amplifier
Inertial Stasis Machine
Centrium Light Armor Plating
Experimental Core Analyzer
Advanced Salvage Targeting Computer
Experimental Hacking Suite
Improved Fusion Compressor
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 327 min
Sessions: 17
Mod: N/A
Game No.: 52
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In
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75439
Whoa, quite a long run in terms of all three factors there--real time, turns, and route!
I remember when Happylisk was facing the end game for the first times he reportedly played in only 15-minute stretches to avoid making the wrong move and screwing everything up--definitely lots of pressure behind some of those late-game decisions :). So close!
Now you can join us in Alpha 9 :D