This week's seed: Dark DepthsThey're still dark depths even if you're ascending from the bottom, right?The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/kxHCNtK.png)
(https://i.imgur.com/po9xgrU.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Dark Depths] should display in the log window.
Congratulations on entering the seed, now get in there!
I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.
Treads just inside -9/MAT. I think I'll go super-heavy combat this round...
Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squad :P
Spoiler
(https://i.imgur.com/ZeOzAVo.png)
Was doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!
Spoiler
(https://i.imgur.com/eDnq7ek.png)
I really need to carry matter storage (
loved having that on my last combat run).
Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off :D. That was close.
Spoiler
(https://i.imgur.com/47JOcZp.png)
Ended up having to fly away like this.
Spoiler
(https://i.imgur.com/7ROTT6t.png)
But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that :(. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked :D (Of course in doing so my own corruption jumped from 1% to 16%, ha.)
Spoiler
(https://i.imgur.com/DLA8qvt.gif)
But it wasn't done with me yet ::). When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...
Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway :)... it's -5/Factory.
Spoiler
(https://i.imgur.com/MhP3j48.png)
Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...
Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.
Actually didn't turn out too bad since they were right in my face and
all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.
Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that way :P
Too late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)
Spoiler
(https://i.imgur.com/2Xy5l7a.png)
From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes? :P
Score: 6,967
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (125) 625
Value Destroyed (4262) 4262
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6967
Cogmind
---------
Core Integrity 0/850
Matter 390/400
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Lower Caves
Parts
-------
Power (2)
Propulsion (3)
Utility (5)
Medium Matter Storage Unit
Weapon (5)
Inventory
-----------
Large Storage Unit
Long-range Terrain Scanner
Transmission Jammer
Long-range Sensor Array
Peak State
------------
Power
Improved Deuterium Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Flexi-carbon Leg
Aluminum Leg
Utility
Transmission Jammer
Large Storage Unit
Medium Matter Storage Unit
Long-range Sensor Array
System Shield
Weapon
Plasma Rifle
Mini Assault Cannon
Cooled Plasma Cannon
Flak Gun
Heavy Flail
[Rating: 53]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Carbon-fiber Leg
Flight Unit VTOL Module
Utility Large Storage Unit
Device Structural Scanner
Storage Large Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Mini Assault Cannon
Energy Gun Plasma Rifle
Energy Cannon Cooled Plasma Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 8
Builder 6
Tunneler 3
Hauler 2
Recycler 10
Mechanic 1
Operator 1
Watcher 1
Swarmer 31
Grunt 46
Brawler 5
Duelist 1
Sentry 7
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 3171
Salvage Created 4017
Parts Attached 143
Power 17
Propulsion 30
Utility 34
Weapon 62
Parts Lost 68
Power 11
Propulsion 17
Utility 17
Weapon 23
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 2707
Fastest Speed (%) 333
Average Speed (%) 73
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 0
Teleports 0
Heaviest Build 63
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 1374
Average Core Remaining (%) 73
Depth 10 Exit 93
Depth 9 Exit 42
Depth 8 Exit 100
Depth 7 Exit 60
Volleys Fired 251
Largest 4
Hottest 198
Shots Fired 546
Gun 291
Cannon 225
Launcher 30
Special 0
Kinetic 410
Thermal 100
Explosive 30
Electromagnetic 6
Shots Hit Robots 319
Core Hits 268
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 11
Impact 11
Slashing 0
Piercing 0
Damage Inflicted 9900
Projectiles 5538
Explosions 4129
Melee 212
Ramming 21
Kinetic 4236
Thermal 1469
Explosive 3338
Electromagnetic 624
Impact 212
Slashing 0
Piercing 0
Self-Inflicted Damage 436
Shots 12
Rammed 7
Highest Temperature 427
Average Temperature 113
Shutdowns 6
Energy Bleed 3
Interference 3
Matter Decay 1
Short Circuit 1
Damage (minor) 0
Damage (major) 2
Damage (core) 0
Highest Corruption 28
Average Corruption 3
Message Errors 4
Parts Rejected 4
Data loss (map) 6
Data loss (database) 4
Misfires 0
Misdirections 3
Targeting Errors 4
Weapon Failures 2
Depth 9 End 1
Depth 7 End 28
Haulers Intercepted 2
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 15
Communications Jammed 0
Parts Field Recycled 2
Retrieved Matter 21
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 11
Terminals 9
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 27
Successful 16
Failed 11
Catastrophic 4
Database Lockouts 0
Manual 21
Unauthorized 21
Terminals 24
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 8
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 13
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 1
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 961
Average Influence 363
Final Influence 0
Maximum Alert Level 3
Low Security (%) 29
Level 1 35
Level 2 20
Level 3 14
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 2
Extermination 2
Reinforcement 3
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 23
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3560
Turns Passed 5313
Depth 11 88
Depth 10 564
Depth 9 934
Depth 8 251
Depth 7 1602
Depth 6 1874
Scrapyard 88
Materials 1749
Factory 2381
Lower Caves 1095
Prototype IDs
---------------
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Cannon
Mini Assault Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 1
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Man, a far cry from my kick-butt run earlier in the week :(. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!
I explored both the lower caves and the upper caves in this run. I met Zhirov again.
I wasn't in great shape after Zhirov due to limited storage units. After getting stripped in Research and wandering about quite a bit, I died due to core attrition.
Spoiler
Cogmind - Alpha 8
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (304) 1520
Value Destroyed (11702) 11702
Prototype IDs (34) 680
Alien Tech Identified (2) 400
Bonus (300) 300
TOTAL SCORE: 18102
Cogmind
---------
Core Integrity 0/1300
Matter 31/300
Energy 85/85
System Corruption 24%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
Compact Particle Reactor
Propulsion (7)
Experimental Anti-Grav System
Faulty Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Field Propulsion Array
Utility (8)
Experimental Signal Interpreter
Makeshift Terrain Scan Processor
Advanced Target Analyzer
Advanced Drone Bay
Advanced Drone Bay
Weapon (4)
Inventory
-----------
Quantum Rifle
Fusion Bomb Launcher
Peak State
------------
Power
Compact Particle Reactor
Propulsion
Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Experimental Anti-Grav System
Field Propulsion Array
Utility
Experimental Signal Interpreter
Makeshift Terrain Scan Processor
Advanced Target Analyzer
Advanced Drone Bay
Advanced Drone Bay
Weapon
[Rating: 104]
Favorites
-----------
Power Micro Fission Core
Engine Light Deuterium Engine
Power Core Micro Fission Core
Reactor Fusion Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Compact Wheel
Leg Advanced Myomer Leg
Hover Unit Anti-Grav System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Makeshift Terrain Scan Processor
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Mini Assault Cannon
Energy Gun Plasma Rifle
Energy Cannon Phase Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Mace
Stats
-------
Bonus Breakdown 300
Met Zhirov 300
Classes Destroyed 22
Worker 24
Builder 17
Tunneler 4
Hauler 12
Recycler 38
Mechanic 3
Operator 6
Watcher 7
Swarmer 53
Grunt 84
Brawler 9
Duelist 5
Protector 1
Researcher 1
Sentry 15
Hunter 3
Programmer 17
Behemoth 1
Thief 1
Mutant 1
Hero 1
Dragon 1
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 7
Matter Collected 9753
Salvage Created 12328
Parts Attached 424
Power 44
Propulsion 88
Utility 134
Weapon 158
Parts Lost 131
Power 17
Propulsion 42
Utility 21
Weapon 51
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 10583
Fastest Speed (%) 555
Average Speed (%) 87
Slowest Speed (%) 10
Overloaded Moves 41
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 1
Heaviest Build 95
Greatest Overweight (x) 22
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 20
Average Items Carried 14
Core Damage Taken 3744
Average Core Remaining (%) 53
Depth 10 Exit 54
Depth 9 Exit 68
Depth 8 Exit 67
Depth 7 Exit 80
Depth 5 Exit 73
Depth 3 Exit 33
Volleys Fired 712
Largest 4
Hottest 327
Shots Fired 1928
Gun 1062
Cannon 798
Launcher 58
Special 10
Kinetic 1066
Thermal 736
Explosive 58
Electromagnetic 63
Shots Hit Robots 1072
Core Hits 513
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 3
Impact 3
Slashing 0
Piercing 0
Damage Inflicted 31129
Projectiles 24020
Explosions 6978
Melee 66
Ramming 65
Kinetic 12738
Thermal 11017
Explosive 6404
Electromagnetic 839
Impact 66
Slashing 0
Piercing 0
Self-Inflicted Damage 764
Shots 18
Rammed 5
Highest Temperature 642
Average Temperature 108
Shutdowns 7
Energy Bleed 2
Interference 10
Matter Decay 4
Short Circuit 1
Damage (minor) 2
Damage (major) 4
Damage (core) 0
Highest Corruption 24
Average Corruption 4
Message Errors 45
Parts Rejected 31
Data loss (map) 58
Data loss (database) 29
Misfires 9
Misdirections 40
Targeting Errors 35
Weapon Failures 7
Depth 9 End 4
Depth 7 End 3
Depth 5 End 9
Depth 3 End 9
Haulers Intercepted 12
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 37
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 52
Terminals 32
Fabricators 0
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 4
Total Hacks 163
Successful 82
Failed 68
Catastrophic 27
Database Lockouts 0
Manual 46
Unauthorized 3
Terminals 80
Fabricators 0
Repair Stations 1
Recycling Units 4
Scanalyzers 0
Garrison Access 5
Terminal Hacks 141
Record 45
Part Schematic 10
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 4
Open Door 2
Level Access Points 1
Branch Access Points 1
Emergency Access Points 1
Machine Index 1
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 39
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 6
Highest-Rated Group 152
Highest-Rated Ally 38
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1252
Average Influence 402
Final Influence 35
Maximum Alert Level 4
Low Security (%) 26
Level 1 31
Level 2 23
Level 3 13
Level 4 4
Level 5 0
Squads Dispatched 39
Investigation 5
Extermination 12
Reinforcement 11
Assault 8
Garrison 3
Intercept 0
Derelict Logs Recovered 9
Exploration Rate (%) 37
Regions Visited 17
Pre-discovered Areas 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 12714
Turns Passed 17917
Depth 11 68
Depth 10 1960
Depth 9 821
Depth 8 1258
Depth 7 2105
Depth 6 5336
Depth 5 1729
Depth 4 3207
Depth 3 1433
Scrapyard 68
Materials 4039
Factory 5056
Research 600
Lower Caves 1712
Upper Caves 1822
Proximity Caves 2141
Zion 2121
Zhirov 358
Prototype IDs
---------------
Fusion Reactor
Compact Particle Reactor
Advanced Myomer Leg
Improved Airjet
Experimental Gravmag System
Experimental Anti-Grav System
Improved Diametric Drive
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Improved Heavy Machine Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Experimental Heat Sink
Experimental Cooling System
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Quarantine Testbed
Experimental Thermal Shield
Experimental Propulsion Shielding
Advanced Particle Charger
Improved Fusion Compressor
Assault Drone Bay
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 255 min
Sessions: 1
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
X=9136759720326765356636545224
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I had planned on heading into the caves with a combat build, but I made a critical mistake. I didn't find the storage unit cache, and as a result I was stuck with an inventory of 4 for the entire run.
I made the decision to forgo the caves because I knew I wouldn't be able to survive the part attrition.
As I continued on, I still didn't find a storage unit and was too committed to combat to effectively switch to stealth. I died eventually due to the lack of spare parts.
Spoiler
Cogmind - Alpha 8
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (107) 535
Value Destroyed (4424) 4424
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7519
Cogmind
---------
Core Integrity 0/1000
Matter 117/300
Energy 50/50
System Corruption 8%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (1)
Propulsion (5)
Utility (7)
Transmission Jammer
Weapon (4)
Inventory
-----------
Improved Heat Sink
Peak State
------------
Power
Micro Fission Core
Propulsion
Medium Treads
Improved Treads
Medium Treads
Improved Medium Treads
Utility
Advanced Signal Interpreter
Improved Hacking Suite
Advanced Heat Sink
Layered Heavy Armor Plating
Advanced Sensor Array
Advanced Heat Sink
Weapon
Mass Driver
Tesla Rifle
High-powered Shock Rifle
Wave Gun
[Rating: 76]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Propulsion Durable Treads
Treads Durable Treads
Leg Aluminum Leg
Flight Unit Nuclear Pulse Array
Utility Advanced Signal Interpreter
Device Advanced Sensor Array
Storage Compact Battery
Processor Advanced Signal Interpreter
Hackware Improved Hacking Suite
Protection Hardened Heavy Armor Plating
Weapon Advanced Assault Cannon
Energy Gun Heavy Particle Gun
Energy Cannon Phase Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Precision Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 4
Builder 4
Hauler 2
Recycler 8
Watcher 7
Swarmer 30
Grunt 19
Duelist 1
Sentry 15
Hunter 7
Programmer 10
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Matter Collected 2698
Salvage Created 3859
Parts Attached 136
Power 17
Propulsion 21
Utility 44
Weapon 54
Parts Lost 42
Power 3
Propulsion 10
Utility 11
Weapon 18
Average Slot Usage (%) 87
Naked Turns 2
Spaces Moved 3855
Fastest Speed (%) 285
Average Speed (%) 80
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 66
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 1265
Average Core Remaining (%) 90
Depth 10 Exit 100
Depth 9 Exit 77
Depth 8 Exit 92
Depth 7 Exit 94
Depth 6 Exit 90
Volleys Fired 230
Largest 4
Hottest 273
Shots Fired 563
Gun 318
Cannon 218
Launcher 27
Special 0
Kinetic 250
Thermal 208
Explosive 27
Electromagnetic 78
Shots Hit Robots 352
Core Hits 188
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10522
Projectiles 7453
Explosions 3057
Melee 0
Ramming 12
Kinetic 3865
Thermal 3050
Explosive 2633
Electromagnetic 962
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 431
Shots 9
Rammed 2
Highest Temperature 326
Average Temperature 96
Shutdowns 0
Energy Bleed 1
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 3
Message Errors 19
Parts Rejected 6
Data loss (map) 27
Data loss (database) 13
Misfires 4
Misdirections 10
Targeting Errors 13
Weapon Failures 1
Depth 7 End 4
Depth 6 End 2
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 14
Communications Jammed 85
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 18
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 22
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 3
Total Hacks 59
Successful 22
Failed 37
Catastrophic 10
Database Lockouts 0
Manual 21
Unauthorized 16
Terminals 54
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 4
Terminal Hacks 15
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 3
Locate Traps 0
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 3
Registered Components 1
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 19
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 13
Largest Group 8
Highest-Rated Group 50
Highest-Rated Ally 10
Total Orders 18
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 18
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 516
Average Influence 173
Final Influence 481
Maximum Alert Level 2
Low Security (%) 74
Level 1 15
Level 2 9
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 4
Extermination 8
Reinforcement 9
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 29
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4956
Turns Passed 7213
Depth 11 48
Depth 10 137
Depth 9 407
Depth 8 687
Depth 7 2705
Depth 6 1550
Depth 5 1679
Scrapyard 48
Materials 1231
Factory 5934
Prototype IDs
---------------
Heavy Particle Gun
Improved Assault Rifle
Precision Grenade Launcher
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 91 min
Sessions: 3
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In
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Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.
In the caves the key to surviving with a low inventory is to force close-range combat, snatching parts mid-battle when they're vital. (Well, Interrupters are a great option, too, but you have to find one first :P) But yeah it's still quite dangerous!
If you pass up the storage caches, the next best thing is to at least take a smaller unit from one of the non-combat bots. Fairly easy to acquire, and by the time you reach the mid-game, Haulers even have Lrg. Storage.
Quote
Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.
Heresy! Burn the disbelievers!
Joking aside, I find that keeping a large inventory at all times is the best protection you can get. Since the coverage of storage units was halved, they last a lot longer and shortages of storage units are less frequent, though still common. My combat build includes 3 large storage units, and I carry 3+ spares for the rainy days. Given that branches are more common, the alert level in Factory in less problematic. You can afford staying on treads permanently while you wreck everything in sight. The low speed and the high weight are less of an issue than in previous versions.
The large storage capacity lets you carry the second most useful item: the explosive launcher. I used to carry 2, now I carry 4 and I'm seriously considering hoarding more of them. It's the best weapon in the game when you get into trouble. Just like a "get out of jail free" card in Monopoly. Your core integrity is high enough to survive a lot of 1-vs-1 encounter, but it goes down quickly when you get surrounded. It's also the best way to run out of spare parts. So you can't really afford to let the enemy gang up on you. However, tracing ARCs, secret doors, slow treads and rotten luck mean that you'll be caught out in the open at least some of the times.
My rule of thumb is that if 3+ enemies are shooting at me, it's time to swap in the launcher. This holds even if I have to shoot point-blank. Somewhat counter-intuitively, the damage you'll receive is still less than allowing the enemy to shoot back at you at close range. A full volley has speed 350+, while a launcher has speed 200. So you cut the enemy damage dramatically. You also don't risk running into thermal and power issues due to busted parts.
When you lose all your launchers or expand all your spare matter, that's when you really are in trouble.
Oh look, I didn't even have to explicitly say "Decker" and it's known who I was implying ;)
I like having the extra capabilities afforded by using only one storage rather than three. That's two slots that can be put to pretty amazing use with other utilities. I do consider doubling up on storage depending on the conditions, though--depends on the build.
And I did lower their coverage to make them last even longer, yep. The main reason behind that was they already have ridiculous amounts of integrity (to mitigate the serious annoyance of losing one and giving ample time to replace it), so I didn't want them acting as makeshift armor as well.
Quote
I like having the extra capabilities afforded by using only one storage rather than three. That's two slots that can be put to pretty amazing use with other utilities.
Yes, however, when you hit Research and Access, the value of those 2 slots become relatively less valuable given that you have so many slots by this time. Having a high inventory in Research/Access is invaluable when you hit alert level 5. You can usually restock on average, but it can take a while when you have to clear a horde of ARCs, programmers and patrols. When you get stripped those empty slots do nothing for you.
In my last game (not this seed), I carried a high stock of launchers at all time and it saved my skin in Access. I couldn't locate the exit and the alert level was soaring, so I went through a garrisson, found a pack of Ragnarok launchers, and it allowed me to clear ARC after ARC in Access. I almost died due to low core integrity. I believe that's a new high score (52995).
Spoiler
Cogmind - Alpha 8
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (917) 4585
Value Destroyed (39490) 39490
Prototype IDs (46) 920
Alien Tech Identified (0) 0
Bonus (3500) 3500
TOTAL SCORE: 52995
Cogmind
---------
Core Integrity 125/1600
Matter 292/300
Energy 210/210
System Corruption 12%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
Micro Fission Core
Light Quantum Reactor
Propulsion (7)
Myomer Leg
Myomer Leg
Biometal Leg
Medium Treads
Biometal Leg
Improved Heavy Treads
Utility (11)
Centrium Medium Armor Plating
Large Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Experimental Core Analyzer
Advanced Target Analyzer
Centrium Medium Armor Plating
Medium Storage Unit
Advanced Heat Sink
Weapon (5)
Linear Accelerator
Graviton Cannon
KE Penetrator
Graviton Cannon
Ragnarok Missile Launcher
Inventory
-----------
Light Anti-Matter Reactor
Light Quantum Reactor
Myomer Leg
Myomer Leg
Heavy Laser
Heavy Laser
Heavy Laser
Phase Gun
Phase Gun
Gamma Rifle
Heavy Machine Gun
Ragnarok Missile Launcher
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced Heat Sink
Centrium Medium Armor Plating
KE Penetrator
Experimental Matter Compressor
Peak State
------------
Power
Light Quantum Reactor
Particle Reactor
Propulsion
Improved Heavy Treads
Centrium Leg
High-density Centrium Leg
Centrium Leg
Biometal Leg
High-density Centrium Leg
Utility
Layered Heavy Armor Plating
Advanced Heat Sink
Medium Storage Unit
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Medium Storage Unit
Advanced Heat Sink
Advanced Cooling System
Advanced Heat Sink
Weapon
Multirail
Linear Accelerator
Linear Accelerator
Linear Accelerator
Ragnarok Missile Launcher
[Rating: 181]
Favorites
-----------
Power Particle Reactor
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Particle Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Hacking Suite
Protection Improved Core Shielding
Weapon Improved Assault Rifle
Energy Gun Gamma Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Linear Accelerator
Launcher Ragnarok Missile Launcher
Special Weapon Improved Remote Datajack
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 3500
Entered Garrisons 200
Met Data Miner 300
Win 3000
Classes Destroyed 20
Worker 94
Builder 89
Tunneler 11
Hauler 28
Recycler 94
Mechanic 11
Operator 10
Drone 3
Watcher 19
Swarmer 85
Saboteur 9
Grunt 224
Brawler 23
Duelist 26
Protector 8
Sentry 58
Hunter 48
Programmer 63
Behemoth 9
Samaritan 5
NPCs Destroyed 0
Best Kill Streak 18
Combat Bots Only 13
Matter Collected 27695
Salvage Created 45702
Parts Attached 1133
Power 96
Propulsion 206
Utility 333
Weapon 498
Parts Lost 297
Power 37
Propulsion 60
Utility 60
Weapon 140
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 13611
Fastest Speed (%) 217
Average Speed (%) 69
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 3
Teleports 0
Heaviest Build 139
Greatest Overweight (x) 38
Average Overweight (x) 0
Largest Inventory 28
Most Items Carried 22
Average Items Carried 17
Core Damage Taken 5720
Average Core Remaining (%) 45
Depth 10 Exit 72
Depth 9 Exit 72
Depth 8 Exit 64
Depth 6 Exit 74
Depth 5 Exit 25
Depth 4 Exit 92
Depth 3 Exit 8
Depth 2 Exit 40
Depth 1 Exit 7
Volleys Fired 1734
Largest 5
Hottest 503
Shots Fired 5390
Gun 3467
Cannon 1658
Launcher 263
Special 2
Kinetic 2570
Thermal 1920
Explosive 160
Electromagnetic 738
Shots Hit Robots 3032
Core Hits 1819
Overload Shots 11
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 13
Impact 0
Slashing 13
Piercing 0
Damage Inflicted 116176
Projectiles 73969
Explosions 41779
Melee 390
Ramming 38
Kinetic 35758
Thermal 30133
Explosive 32979
Electromagnetic 16878
Impact 0
Slashing 390
Piercing 0
Self-Inflicted Damage 2659
Shots 71
Rammed 7
Highest Temperature 558
Average Temperature 84
Shutdowns 13
Energy Bleed 5
Interference 22
Matter Decay 2
Short Circuit 1
Damage (minor) 1
Damage (major) 6
Damage (core) 2
Highest Corruption 21
Average Corruption 7
Message Errors 121
Parts Rejected 40
Data loss (map) 150
Data loss (database) 99
Misfires 30
Misdirections 78
Targeting Errors 303
Weapon Failures 61
Depth 10 End 3
Depth 6 End 4
Depth 5 End 20
Depth 4 End 2
Depth 3 End 11
Depth 2 End 21
Depth 1 End 12
Haulers Intercepted 28
Robots Corrupted 37
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 58
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 41
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 4
Indirectly 4
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 2
Used 2
Machines Hacked 72
Terminals 50
Fabricators 3
Repair Stations 0
Recycling Units 5
Scanalyzers 0
Garrison Access 9
Total Hacks 163
Successful 55
Failed 103
Catastrophic 29
Database Lockouts 0
Manual 40
Unauthorized 1
Terminals 114
Fabricators 7
Repair Stations 0
Recycling Units 7
Scanalyzers 0
Garrison Access 12
Terminal Hacks 66
Record 15
Part Schematic 2
Robot Schematic 4
Robot Analysis 0
Prototype ID Bank 3
Open Door 1
Level Access Points 1
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 3
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 9
Unreport Threat 6
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 62
Full Trace Events 7
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 10
Garrisons Compromised 0
Robot Schematics Acquired 4
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 36
Part Fabrication Time 100
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 5
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 35
Largest Group 9
Highest-Rated Group 96
Highest-Rated Ally 36
Total Orders 26
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 26
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 24
Total Damage 855
Kills 3
Allies Corrupted 1
Allies Melted 0
Peak Influence 3516
Average Influence 1093
Final Influence 3516
Maximum Alert Level 5
Low Security (%) 11
Level 1 10
Level 2 18
Level 3 23
Level 4 11
Level 5 24
Squads Dispatched 137
Investigation 14
Extermination 26
Reinforcement 29
Assault 53
Garrison 15
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 30
Regions Visited 19
Pre-discovered Areas 1
Garrisons Visited 1
Relays Disabled 5
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 18722
Turns Passed 29180
Depth 11 78
Depth 10 1145
Depth 9 1601
Depth 8 2338
Depth 7 3633
Depth 6 5555
Depth 5 4109
Depth 4 887
Depth 3 1359
Depth 2 2435
Depth 1 6040
Scrapyard 78
Materials 5084
Factory 9518
Research 3794
Access 3451
Waste 195
Garrison 2589
Lower Caves 2552
Proximity Caves 1664
Data Miner 255
Prototype IDs
---------------
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Leg
Aerolev Unit
Cooled Pulse Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Graviton Cannon
Precision Rocket Launcher
Advanced Micro-nuke Launcher
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Experimental Matter Compressor
Experimental Terrain Scan Processor
Experimental ECM Suite
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Thermal Defense Suite
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Advanced Salvage Targeting Computer
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
-1/Garrison
-1/Access
Surface
Game
------
Seed: 1462590631
^Manual?: 0
Play Time: 468 min
Sessions: 3
Mod: N/A
Game No.: 53
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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[/spoiler
That is an impressive run, just beat my previous record :P. Ragnaroks are awesome (I was using them that run, too).
I think the other good use for additional slots at the end is to start stacking effects. Giving all your weapons a near-perfect hit chance in every situation, for example, means you can use distance from targets to avoid being hit, but still core one of them with every volley even without any explosives (dangerous because they don't leave much/anything to salvage, so you can't rely on them indefinitely). I see you were stacking target analyzers in your peak state.
And you went through a garrison in Access while the alert level was already high?! Truly insane 8D. Yeah I guess it has the advantage of reducing squad sizes, but it also ensures you're going to have frequent visits from angry robots. I should try more garrison tactics...
Interesting that towards the end you were down to relying on Med. Storage.
In any case, I can see how playing at alert level 5 is going to be safer with a part-heavy strategy, given the frequency of encounters exceeding normal play and therefore the balance of spare parts you might normally find, etc. Exciting :)