This week's seed: Distress SignalHeeeeeeeeeeelp...The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/KjfJZCK.png)
(https://i.imgur.com/VdDDQVd.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Distress Signal] should display in the log window.
Congratulations on entering the seed, now get in there!
Well unfortunately the most recent seeds have gotten no attention, though I imagine the half-completed caves didn't give Alpha 7 quite enough life to last through to Alpha 8 :P.
I'm rather excited to get back into the seeds beginning with the next one, however, since the caves are mostly complete and offer some new toys.
I've done one Alpha 8 run so far, yesterday as a pre-release test, and broke the Cogmind all-time high score record with an almost-win at 38k. Spent a lot of time wandering the caves and got some nice intel, gear, and friends for it, but I admit I also triggered a war in Research, which helped pass through one floor relatively unscathed. Hunters were not as much of a problem for my combat build as I feared. I only lost because I had no reliable way to find the final exit, and was running around hoping to get lucky :P. Spent 4,000 turns in Access alone, much of the time at Alert Level 5 annihilating squad after squad. Oh man I wish that was a seed run!
For the curious, here's my score sheet
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (485) 2425
Value Destroyed (25848) 25848
Prototype IDs (51) 1020
Alien Tech Identified (3) 600
Bonus (3100) 3100
TOTAL SCORE: 37493
Cogmind
---------
Core Integrity 0/1600
Matter 30/300
Energy 1048/1050
System Corruption 15%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Propulsion (5)
Utility (12)
Advanced Target Analyzer
Experimental Energy Well
Experimental Targeting Computer
Experimental Targeting Computer
Hacking Suite
Advanced Melee Analysis Suite
Weapon (6)
Inventory
-----------
Experimental Targeting Computer
Peak State
------------
Power
Particle Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion
High-density Centrium Heavy Treads
Medium Treads
Improved Heavy Treads
Utility
System Purifier
Centrium Light Armor Plating
Experimental Matter Compressor
Large Storage Unit
Experimental Targeting Computer
Experimental Heat Sink
Advanced Targeting Computer
Advanced Salvage Targeting Computer
Improved Targeting Computer
Advanced Target Analyzer
Experimental Heat Sink
Weapon
Compact Linear Accelerator
Compact Linear Accelerator
Compact Linear Accelerator
Gamma Rifle
Railgun
Railgun
[Rating: 185]
Favorites
-----------
Power Micro Fission Core
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Myomer Leg
Flight Unit VTOL Module
Utility Advanced Targeting Computer
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced System Shield
Protection Improved Core Shielding
Weapon Improved KE Penetrator
Energy Gun Quantum Rifle
Energy Cannon Nova Cannon
Ballistic Gun Improved KE Penetrator
Ballistic Cannon Compact Linear Accelerator
Launcher Enhanced Gamma Bomb Array
Special Weapon Enhanced Flamer
Slashing Weapon Power Sword
Piercing Weapon Lance
Stats
-------
Bonus Breakdown 3100
Met Data Miner 300
Met Zhirov 300
Met R17 at Cetus 500
Met R17 at Research 2000
Classes Destroyed 23
Worker 33
Builder 30
Tunneler 4
Hauler 6
Recycler 21
Carrier 2
Mechanic 6
Operator 2
Watcher 6
Swarmer 72
Saboteur 6
Grunt 134
Brawler 9
Duelist 19
Protector 5
Sentry 31
Demolisher 1
Hunter 42
Programmer 32
Behemoth 9
Striker 10
Executioner 4
NPCs Destroyed 0
Best Kill Streak 21
Combat Bots Only 18
Matter Collected 16507
Salvage Created 24401
Parts Attached 528
Power 72
Propulsion 85
Utility 152
Weapon 219
Parts Lost 205
Power 31
Propulsion 28
Utility 68
Weapon 78
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 8746
Fastest Speed (%) 200
Average Speed (%) 64
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 1
Heaviest Build 132
Greatest Overweight (x) 19
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 3570
Average Core Remaining (%) 71
Depth 10 Exit 68
Depth 9 Exit 89
Depth 8 Exit 76
Depth 7 Exit 68
Depth 5 Exit 93
Depth 3 Exit 166
Depth 2 Exit 84
Volleys Fired 810
Largest 6
Hottest 545
Shots Fired 2727
Gun 1677
Cannon 932
Launcher 114
Special 4
Kinetic 1897
Thermal 518
Explosive 92
Electromagnetic 220
Shots Hit Robots 1784
Core Hits 974
Overload Shots 3
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 19
Impact 0
Slashing 19
Piercing 0
Damage Inflicted 80398
Projectiles 48985
Explosions 30819
Melee 583
Ramming 11
Kinetic 36594
Thermal 11729
Explosive 27091
Electromagnetic 4390
Impact 0
Slashing 583
Piercing 0
Self-Inflicted Damage 1343
Shots 28
Rammed 3
Highest Temperature 627
Average Temperature 120
Shutdowns 17
Energy Bleed 12
Interference 9
Matter Decay 3
Short Circuit 4
Damage (minor) 4
Damage (major) 7
Damage (core) 1
Highest Corruption 15
Average Corruption 3
Message Errors 42
Parts Rejected 18
Data loss (map) 41
Data loss (database) 23
Misfires 5
Misdirections 25
Targeting Errors 68
Weapon Failures 15
Depth 7 End 2
Depth 5 End 6
Depth 3 End 4
Depth 2 End 3
Haulers Intercepted 6
Robots Corrupted 3
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 28
Communications Jammed 382
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 38
Terminals 20
Fabricators 1
Repair Stations 1
Recycling Units 1
Scanalyzers 0
Garrison Access 2
Total Hacks 111
Successful 59
Failed 39
Catastrophic 11
Database Lockouts 0
Manual 6
Unauthorized 6
Terminals 49
Fabricators 2
Repair Stations 3
Recycling Units 2
Scanalyzers 0
Garrison Access 2
Terminal Hacks 96
Record 23
Part Schematic 6
Robot Schematic 3
Robot Analysis 4
Prototype ID Bank 7
Open Door 6
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 3
Locate Traps 2
Disarm Traps 0
Reprogram Traps 1
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 7
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 14
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 20
Largest Group 10
Highest-Rated Group 207
Highest-Rated Ally 28
Total Orders 6
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 6
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 140
Total Damage 2497
Kills 19
Allies Corrupted 9
Allies Melted 0
Peak Influence 3333
Average Influence 828
Final Influence 3210
Maximum Alert Level 5
Low Security (%) 25
Level 1 22
Level 2 12
Level 3 16
Level 4 4
Level 5 18
Squads Dispatched 85
Investigation 10
Extermination 9
Reinforcement 10
Assault 47
Garrison 9
Intercept 0
Derelict Logs Recovered 7
Exploration Rate (%) 27
Regions Visited 22
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11142
Turns Passed 18128
Depth 11 58
Depth 10 455
Depth 9 361
Depth 8 646
Depth 7 1144
Depth 6 1902
Depth 5 3347
Depth 4 1815
Depth 3 1891
Depth 2 2677
Depth 1 3832
Scrapyard 58
Materials 1162
Factory 1895
Research 3946
Access 3832
Mines 300
Lower Caves 1630
Upper Caves 1062
Proximity Caves 1511
Data Miner 128
Zhirov 374
Extension 1928
Cetus 302
Prototype IDs
---------------
Enhanced Nuclear Core
Heavy Anti-Matter Reactor
Graviton Reactor
Improved Quantum Reactor
Vortex Chain Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Leg
Improved Cesium-ion Thruster
High-powered Electrolaser
Heavy Wave Gun
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Enhanced Autogun
Improved KE Penetrator
Anti-matter Cannon
Compact Linear Accelerator
Scatter Rocket Array
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Enhanced Gamma Bomb Array
Experimental Heat Sink
Experimental Energy Well
Experimental Matter Compressor
Experimental Optical Array
Spectral Analyzer
Experimental Terrain Scan Processor
Advanced Power Amplifier
Experimental Power Amplifier
Advanced Dynamic Insulation System
Centrium Light Armor Plating
Centrium Medium Armor Plating
Experimental Thermal Shield
Experimental Weapon Shielding
Experimental Cloaking Device
Experimental Targeting Computer
Advanced Particle Charger
Particle Accelerator
Advanced Salvage Targeting Computer
System Mapper
Experimental System Shield
System Purifier
Combat Drone Bay
Assault Drone Bay
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Core Expander
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Extension
-5/Cetus
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
Game
------
Seed: 1461647932
^Manual?: 0
Play Time: 227 min
Sessions: 9
Mod: N/A
Game No.: 420
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 76x50
FOV Handling: Fade In
Got lucky and found a ton of launchers on the way, and also really enjoying having 800 matter stores with a good compressor.
Now I need to try this again for the leaderboards ;) (and with a proper seed--this one was random since I wasn't using 7b...)