This week's seed: Lonely SoldierCan Cogmind make friends?The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/ntLmUoO.png)
(https://i.imgur.com/3zI5dFa.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Lonely Soldier] should display in the log window.
Congratulations on entering the seed, now get in there!
Here's mine. Died somewhere I've never been before (extension?). Lots of enemies in this run, I was almost always running from them. The stairs were easy to find though, I guess I got lucky.
Cogmind - Alpha 7b
Name: Antanst
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (74) 370
Value Destroyed (2993) 2993
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5983
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 41/50
System Corruption 3%
Temperature Cool (12)
Location -5/Extension
Parts
-------
Power (4)
Propulsion (2)
Utility (7)
Advanced Melee Analysis Suite
Advanced Terrain Scan Processor
Weapon (4)
Inventory
-----------
Advanced ECM Suite
Peak State
------------
Power
Cold Fusion Reactor
Light Fission Core
Light Fission Core
Light Fission Core
Propulsion
Nuclear Pulse Thruster
Nuclear Pulse Thruster
Utility
Large Storage Unit
Core Shielding
Medium Storage Unit
Reflective Light Armor
Remote Shield Generator
Advanced Heat Sink
Layered Medium Armor Plating
Weapon
Phase Cannon
Cooled Pulse Rifle
Phase Cannon
Anti-matter Cannon
[Rating: 73]
Favorites
-----------
Power Light Fission Core
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Cold Fusion Reactor
Propulsion Aluminum Leg
Treads Medium Treads
Leg Aluminum Leg
Hover Unit Gravmag Array
Flight Unit Improved Cesium-ion Thruster
Utility Core Shielding
Device Improved Heat Sink
Storage Compact Matter Storage Unit
Processor Advanced Signal Interpreter
Protection Core Shielding
Weapon Gauss Cannon
Energy Gun Small Laser
Energy Cannon Phase Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Missile Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 3
Builder 4
Hauler 1
Recycler 1
Watcher 1
Swarmer 12
Grunt 29
Brawler 2
Duelist 4
Sentry 12
Hunter 1
Programmer 4
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 6
Matter Collected 2444
Salvage Created 2771
Parts Attached 154
Power 29
Propulsion 23
Utility 53
Weapon 49
Parts Lost 94
Power 20
Propulsion 11
Utility 34
Weapon 29
Average Slot Usage (%) 75
Naked Turns 45
Spaces Moved 2584
Fastest Speed (%) 333
Average Speed (%) 94
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 32
Cave-ins Triggered 0
Teleports 0
Heaviest Build 100
Greatest Overweight (x) 31
Average Overweight (x) 3
Largest Inventory 14
Most Items Carried 10
Average Items Carried 3
Core Damage Taken 2730
Average Core Remaining (%) 37
Depth 10 Exit 24
Depth 9 Exit 51
Depth 8 Exit 46
Depth 7 Exit 42
Depth 6 Exit 26
Volleys Fired 216
Largest 4
Hottest 223
Shots Fired 466
Gun 250
Cannon 195
Launcher 21
Special 0
Kinetic 195
Thermal 219
Explosive 21
Electromagnetic 31
Shots Hit Robots 308
Core Hits 160
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 8465
Projectiles 6339
Explosions 1985
Melee 0
Ramming 141
Kinetic 2796
Thermal 3301
Explosive 1985
Electromagnetic 242
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 344
Shots 5
Rammed 32
Highest Temperature 598
Average Temperature 158
Shutdowns 19
Energy Bleed 4
Interference 9
Matter Decay 2
Short Circuit 6
Damage (minor) 9
Damage (major) 7
Damage (core) 3
Highest Corruption 5
Average Corruption 1
Message Errors 9
Parts Rejected 1
Data loss (map) 11
Data loss (database) 6
Misfires 0
Misdirections 3
Targeting Errors 3
Weapon Failures 2
Depth 10 End 1
Depth 8 End 1
Depth 7 End 5
Depth 6 End 5
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 7
Successful 3
Failed 4
Catastrophic 1
Database Lockouts 0
Manual 2
Unauthorized 5
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 3
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 3
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 3
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 429
Average Influence 114
Final Influence 53
Maximum Alert Level 2
Low Security (%) 78
Level 1 19
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 1
Extermination 5
Reinforcement 6
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 14
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 5427
Depth 11 37
Depth 10 875
Depth 9 264
Depth 8 969
Depth 7 1434
Depth 6 830
Depth 5 1018
Scrapyard 37
Materials 1884
Factory 2178
Mines 224
Storage 844
Extension 260
0
Prototype IDs
---------------
Cold Fusion Reactor
Improved Cesium-ion Thruster
Cooled Pulse Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Anti-matter Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Extension
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 53 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/TerminusBold
Map View: 76x50
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Weekly Seed #34 Playlist (https://www.youtube.com/playlist?list=PLu00ongqy2n8Z6lguoBmw2NteB6wZzIX_)
Windows 10 decided to install itself this week and it jacked up my mic. Bad new is, I didn't notice it until after I finished the episode. So, you'll have to do without my "expert" advice and commentary for the first episode. Good news is, I made it to a second episode. Enjoy! ...or not ;)
- Episode 1: Materials, Storage, Recycling, Factory.
- Episode 2: Red Alert, Caves, Crapton-o-dudes, Death.
Ugh terrible run. Got ambushed by 2 pest squads out in the wide open on -7. They blew off my propulsion, making re-positioning impossible, and that was basically it. Next time!
*Some spoilers follow*
This run I went back to the caves. Alas my journey to Data Miner is cut short in the floor before it. For some reason, hordes of enemies keep spawning. I narrowly escape to a Factory Exit I had spotted earlier, with only 55 core integrity left.
The next two floors are difficult since I am scantily clad, like a showgirl at Computex. I flee a lot, start to rebuild only to be stripped again due to encountering many pests and hunters. I escape through Extension.
It goes a lot better this time around. I restock completely and raise an army. Someone freed 007 and we make short work of the opposition. I keep creating botnets and purging the alert to keep it down.
I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.
I meet Dr Zhirov in the archive. Seems like a nice guy. He gives me another password, which yields the same error message. More mysteries.
I would have loved to have signal interpreter to see what the exits were in the archive, but I didn't. I had explored south last time, so I go north. It is the Factory exit. Rats. Before I leave, some nuke go off and destroy most of the place. I wonder what happened exactly.
Back in Factory, I immediately find an exit which turns out to be the Upper Caves. I explore all of it and find a single exit in the first floor. I also find a log for an exit in Research. Good to have.
I explore all of the second Cave floor, and almost get stripped near some kind of enemy enclave. I lose all my weapons, but luckily I manage to activate dormant allies while two other robots are pounding on me. That was close! I find a locked branch and the exit.
Research at last! The first floor is very difficult thanks to the hunters, even though I know where the exit is. Not having any launcher or weapon to destroy walls is annoying. I get surrounded due to an unlucky encounter with a programmer dispatch, a hunter squad and a bunch of sentries. I lose my weapons and flee. I make it to the exit, but I'm battered.
In -2, I switch to stealth mode, as I hoarded the advanced version of the sensor, interpreter, scanner and scan processor. I also have a spectral analyzer, giving me +8 vision at no power cost. Pretty good.
I don't have flight units and can only hover at 50, which is not fast enough to lose programmers. Eventually I get sizable batch of robots on my trail. I get annoyed and kill them all with a launcher. I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.
I encounter more programmers and hunters. Those hunters are funny. They seem to think they can mess with me just because they're big, bad and ugly. I put an end to their delusions. I stumble on the exit (so much for that terrain scanner), and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?
In Access, I lose my sensor and terrain scanner early due to being spotted by a scout near a nest of pests. I find an improved hacking suite and hack the location of the exit, which is at the other end of the map. I make it without much trouble, even though I'm running mostly blind. There's no wall protecting the exit. I still hack the door, just to show that I could. Then I use my enhanced nova cannon to dig through the front walls, and take out the behemoths without incurring return fire.
A terminal showed that were only 3 garrisons in Access. I already disabled one. I try to take out the second, but I don't have enough firepower to destroy it, and sealing has 0% chance. I should have jammed it, now that I think about it. Then, I piss off the AI a little too much, so I get stripped and flee naked to the exit. A good run!
Spoiler
Cogmind - Alpha 7b
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (354) 1770
Value Destroyed (15144) 15144
Prototype IDs (27) 540
Alien Tech Identified (0) 0
Bonus (3300) 3300
TOTAL SCORE: 25254
Cogmind
---------
Core Integrity 808/1600
Matter 300/300
Energy 49/50
System Corruption 36%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
Propulsion (10)
Utility (9)
Spectral Analyzer
Advanced Targeting Computer
Weapon (4)
Inventory
-----------
Reinforced Anti-Matter Reactor
Light Quantum Reactor
Reinforced Quantum Reactor
Enhanced Nova Cannon
Peak State
------------
Power
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion
Improved Anti-Grav System
Improved Anti-Grav System
Improved Heavy Treads
High-density Centrium Heavy Treads
Improved Heavy Treads
Improved Anti-Grav System
Improved Anti-Grav System
Utility
Advanced Target Analyzer
Advanced Targeting Computer
Medium Storage Unit
Spectral Analyzer
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Layered Heavy Armor Plating
Weapon
Gamma Rifle
Multirail
Railgun
Railgun
[Rating: 175]
Favorites
-----------
Power Micro Fission Core
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Flexi-carbon Leg
Hover Unit Improved Anti-Grav System
Flight Unit Xenon Bombardment Thruster
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon KE Penetrator
Energy Gun Wave Gun
Energy Cannon Advanced Beam Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Mass Driver
Launcher Grenade Launcher
Special Weapon Experimental Stasis Projector
Impact Weapon Mace
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 3300
O7 Reached Mainframe 300
Win 3000
Classes Destroyed 17
Worker 32
Builder 24
Tunneler 2
Hauler 13
Recycler 47
Mechanic 1
Operator 6
Watcher 4
Swarmer 38
Grunt 80
Brawler 6
Duelist 8
Sentry 38
Hunter 16
Programmer 28
Behemoth 7
Demented 4
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 8
Matter Collected 11837
Salvage Created 21847
Parts Attached 592
Power 61
Propulsion 176
Utility 138
Weapon 217
Parts Lost 218
Power 20
Propulsion 73
Utility 36
Weapon 89
Average Slot Usage (%) 87
Naked Turns 4
Spaces Moved 11500
Fastest Speed (%) 312
Average Speed (%) 113
Slowest Speed (%) 26
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 20
Cave-ins Triggered 0
Teleports 0
Heaviest Build 132
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 22
Most Items Carried 22
Average Items Carried 13
Core Damage Taken 4195
Average Core Remaining (%) 56
Depth 10 Exit 76
Depth 9 Exit 75
Depth 8 Exit 86
Depth 7 Exit 7
Depth 6 Exit 35
Depth 5 Exit 45
Depth 4 Exit 51
Depth 3 Exit 66
Depth 2 Exit 69
Depth 1 Exit 50
Volleys Fired 867
Largest 4
Hottest 370
Shots Fired 2622
Gun 2225
Cannon 350
Launcher 46
Special 1
Kinetic 1301
Thermal 1061
Explosive 37
Electromagnetic 222
Shots Hit Robots 1767
Core Hits 747
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 12
Impact 0
Slashing 12
Piercing 0
Damage Inflicted 46766
Projectiles 40840
Explosions 5347
Melee 360
Ramming 219
Kinetic 22241
Thermal 16420
Explosive 4117
Electromagnetic 3409
Impact 0
Slashing 360
Piercing 0
Self-Inflicted Damage 512
Shots 11
Rammed 20
Highest Temperature 662
Average Temperature 103
Shutdowns 13
Energy Bleed 6
Interference 16
Matter Decay 2
Short Circuit 2
Damage (minor) 4
Damage (major) 4
Damage (core) 0
Highest Corruption 36
Average Corruption 5
Message Errors 58
Parts Rejected 16
Data loss (map) 54
Data loss (database) 42
Misfires 11
Misdirections 46
Targeting Errors 184
Weapon Failures 30
Depth 7 End 1
Depth 6 End 5
Depth 5 End 3
Depth 4 End 1
Depth 3 End 10
Depth 2 End 25
Depth 1 End 36
Haulers Intercepted 13
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 56
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 2
Used 1
Machines Hacked 60
Terminals 55
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 5
Total Hacks 138
Successful 45
Failed 93
Catastrophic 28
Database Lockouts 0
Manual 73
Unauthorized 87
Terminals 131
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 36
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 4
Level Access Points 3
Branch Access Points 4
Emergency Access Points 1
Machine Index 1
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 9
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 2
Hacking Detections 60
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 19
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 21
Largest Group 7
Highest-Rated Group 131
Highest-Rated Ally 44
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 153
Total Damage 3659
Kills 13
Allies Corrupted 1
Allies Melted 0
Peak Influence 924
Average Influence 238
Final Influence 664
Maximum Alert Level 3
Low Security (%) 56
Level 1 26
Level 2 9
Level 3 7
Level 4 0
Level 5 0
Squads Dispatched 36
Investigation 5
Extermination 10
Reinforcement 11
Assault 4
Garrison 6
Intercept 0
Derelict Logs Recovered 4
Exploration Rate (%) 31
Regions Visited 18
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 18667
Depth 11 63
Depth 10 950
Depth 9 1356
Depth 8 1056
Depth 7 2335
Depth 6 338
Depth 5 2412
Depth 4 5639
Depth 3 1280
Depth 2 1135
Depth 1 2103
Scrapyard 63
Materials 3362
Factory 2321
Research 2415
Access 2103
Lower Caves 1384
Upper Caves 5259
Extension 1083
Cetus 489
Archives 188
0
Prototype IDs
---------------
Vortex Chain Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Biometal Leg
Improved Airjet
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Cooled Pulse Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Improved KE Penetrator
Helical Railgun
Anti-matter Cannon
Compact Linear Accelerator
Experimental Stasis Projector
Spectral Analyzer
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Experimental Melee Analysis Suite
Advanced Overload Regulator
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Extension
-5/Cetus
-5/Archives
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 326 min
Sessions: 5
Mod: N/A
Game No.: 46
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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8949
Very impressive win, especially in light of the increase in difficulty in Alpha 7. Hunter teams keep ending all of my runs :(
Quote
Hunter teams keep ending all of my runs
Yes, I do think they could use a nerf. Crits through walls are nasty.
Quote from: Kyzrati on April 01, 2016, 02:08:17 AM
That's one hell of a score there. You topped the charts.
Yeah, until Decker decided to quit running around with wheels and auto-guns.
For this week's run I tried to get me some friends, since 1 is the loneliest number. To that aim, I went to storage and picked up a couple buddies. Recycling proved to be unfruitful this time around in terms of allies. However, I did actually manage to fabricate a few grunts along the way. Caves (on -4!?) also provided a couple short lived buds.
On that note.... the caves are a real pain when entering from -4. The spawns are tough and they're in packs. On the bright side, I was finding all of this juicy research intel. That's pretty awesome, because research is impossible for mere mortals.
I found an exit in caves, which lead to.... more caves. That level proved to be my undoing. I searched the entire map only to find an entrance to Warlord. Unfortunately I must have missed the exit in some small nook. Meandering around the map found me a couple of ARCS loaded with pests. They proved to be too much for my battered Cogmind to handle. Anything else and I could have dropped my drawers and outrun them, but not the pests.
Until next week.
Spoiler
Cogmind - Alpha 7b
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (180) 900
Value Destroyed (6666) 6666
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 10186
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (0)
Location -4/Upper Caves
Parts
-------
Power (2)
Propulsion (5)
Utility (7)
Weapon (5)
Inventory
-----------
Large Storage Unit
High-capacity Matter Storage Unit
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Propulsion
Compact Heavy Treads
Compact Heavy Treads
Heavy Treads
Compact Heavy Treads
Utility
Improved Heavy Armor Plating
Advanced Heat Sink
Large Storage Unit
Advanced Targeting Computer
Large Storage Unit
Hardened Light Armor Plating
Weapon
Phase Cannon
Heavy Gatling Laser
KE Penetrator
Improved Arc Projector
Variable Charge Gun
[Rating: 98]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Protection Improved Medium Armor Plating
Weapon Heavy Ion Cannon
Energy Gun Improved Arc Projector
Energy Cannon Heavy Ion Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Gauss Cannon
Launcher Precision Grenade Launcher
Slashing Weapon Ripper
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 10
Builder 9
Hauler 2
Recycler 7
Operator 2
Drone 2
Watcher 5
Swarmer 38
Grunt 54
Brawler 3
Duelist 6
Protector 2
Sentry 29
Hunter 4
Programmer 7
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 13
Matter Collected 3680
Salvage Created 6922
Parts Attached 198
Power 21
Propulsion 46
Utility 42
Weapon 89
Parts Lost 82
Power 11
Propulsion 14
Utility 17
Weapon 40
Average Slot Usage (%) 89
Naked Turns 117
Spaces Moved 5405
Fastest Speed (%) 200
Average Speed (%) 68
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 94
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 10
Core Damage Taken 2091
Average Core Remaining (%) 61
Depth 10 Exit 51
Depth 9 Exit 31
Depth 8 Exit 80
Depth 7 Exit 56
Depth 5 Exit 87
Volleys Fired 404
Largest 5
Hottest 450
Shots Fired 943
Gun 627
Cannon 270
Launcher 46
Special 0
Kinetic 387
Thermal 450
Explosive 46
Electromagnetic 60
Shots Hit Robots 605
Core Hits 360
Overload Shots 4
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 9
Impact 0
Slashing 9
Piercing 0
Damage Inflicted 17784
Projectiles 11536
Explosions 6055
Melee 184
Ramming 9
Kinetic 4581
Thermal 6258
Explosive 5997
Electromagnetic 755
Impact 0
Slashing 184
Piercing 0
Self-Inflicted Damage 474
Shots 12
Rammed 1
Highest Temperature 485
Average Temperature 101
Shutdowns 4
Energy Bleed 3
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 4
Message Errors 19
Parts Rejected 4
Data loss (map) 28
Data loss (database) 16
Misfires 4
Misdirections 7
Targeting Errors 9
Weapon Failures 4
Depth 8 End 4
Depth 7 End 6
Depth 5 End 1
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 25
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 1
Used 0
Machines Hacked 47
Terminals 38
Fabricators 1
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 2
Total Hacks 120
Successful 47
Failed 71
Catastrophic 22
Database Lockouts 0
Manual 48
Unauthorized 85
Terminals 96
Fabricators 3
Repair Stations 0
Recycling Units 13
Scanalyzers 0
Garrison Access 3
Terminal Hacks 36
Record 6
Part Schematic 2
Robot Schematic 1
Robot Analysis 1
Prototype ID Bank 1
Open Door 4
Level Access Points 0
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 6
Unreport Threat 4
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 2
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 1
Hacking Detections 41
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 1
Robots Built 3
Total Robot Build Rating 9
Robot Fabrication Matter 160
Robot Fabrication Time 130
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 232
Retrieved Matter 232
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 17
Largest Group 10
Highest-Rated Group 110
Highest-Rated Ally 36
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 168
Total Damage 1731
Kills 25
Allies Corrupted 0
Allies Melted 0
Peak Influence 1246
Average Influence 352
Final Influence 30
Maximum Alert Level 4
Low Security (%) 48
Level 1 25
Level 2 5
Level 3 14
Level 4 6
Level 5 0
Squads Dispatched 21
Investigation 2
Extermination 3
Reinforcement 7
Assault 6
Garrison 3
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 25
Regions Visited 12
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 10326
Depth 11 73
Depth 10 1161
Depth 9 727
Depth 8 1217
Depth 7 2837
Depth 5 1252
Depth 4 3059
Scrapyard 73
Materials 3063
Factory 2207
Mines 42
Storage 1218
Recycling 901
Upper Caves 2822
0
Prototype IDs
---------------
Heavy Ion Engine
Improved Medium Laser
Cooled Pulse Rifle
Heavy Gatling Laser
Enhanced Autogun
Precision Grenade Launcher
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 124 min
Sessions: 3
Mod: N/A
Game No.: 38
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
X=9132482510354339330887088066
656666303008038037638390038000
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66703
...damn, for me one of these `under twenty minutes-runsĀ“.
after 17min my cogmind find his end in -9 oO
next time!
Spoiler
Cogmind - Alpha 7b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (28) 140
Value Destroyed (578) 578
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1298
Cogmind
---------
Core Integrity 0/400
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (8)
Location -9/Materials
Parts
-------
Power (1)
Propulsion (2)
Utility (3)
Weapon (3)
Inventory
-----------
High-capacity Matter Storage Unit
Targeting Computer
Light Treads
Heat Sink
Peak State
------------
Power
Light Ion Engine
Propulsion
Improved Treads
Improved Treads
Utility
Heat Sink
Large Storage Unit
Improved Terrain Scanner
Weapon
Small Laser
Light Assault Rifle
Beam Cannon
[Rating: 12]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Wheel
Treads Improved Treads
Wheel Wheel
Utility Improved Terrain Scanner
Device Improved Terrain Scanner
Storage Small Storage Unit
Weapon Light Assault Rifle
Energy Gun Small Laser
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Stats
-------
Bonus Breakdown 0
Classes Destroyed 8
Worker 2
Builder 1
Tunneler 3
Hauler 1
Recycler 3
Swarmer 6
Grunt 11
Sentry 1
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 3
Matter Collected 857
Salvage Created 997
Parts Attached 31
Power 8
Propulsion 9
Utility 5
Weapon 9
Parts Lost 14
Power 2
Propulsion 4
Utility 2
Weapon 6
Average Slot Usage (%) 91
Naked Turns 14
Spaces Moved 672
Fastest Speed (%) 200
Average Speed (%) 109
Slowest Speed (%) 25
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 26
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 5
Core Damage Taken 442
Average Core Remaining (%) 85
Depth 10 Exit 85
Volleys Fired 94
Largest 3
Hottest 120
Shots Fired 201
Gun 152
Cannon 49
Launcher 0
Special 0
Kinetic 90
Thermal 97
Explosive 0
Electromagnetic 14
Shots Hit Robots 119
Core Hits 46
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1517
Projectiles 1412
Explosions 85
Melee 0
Ramming 20
Kinetic 455
Thermal 963
Explosive 0
Electromagnetic 79
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 10
Shots 0
Rammed 3
Highest Temperature 260
Average Temperature 65
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 0
Parts Rejected 0
Data loss (map) 2
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 10 End 1
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 5
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 24
Successful 9
Failed 15
Catastrophic 3
Database Lockouts 0
Manual 15
Unauthorized 20
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 5
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 10
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 180
Average Influence 90
Final Influence 61
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 5
Investigation 1
Extermination 0
Reinforcement 4
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 23
Regions Visited 3
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 1087
Depth 11 149
Depth 10 612
Depth 9 326
Scrapyard 149
Materials 938
0
Prototype IDs
---------------
Heavy Ion Engine
Improved Medium Laser
Improved EM Shotgun
Advanced Beam Cannon
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 17 min
Sessions: 1
Mod: N/A
Game No.: 690
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 90x57
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27
Argh, I missed this seed. Last week there was construction (jackhammering...) in the building, so I couldn't stream even though I was available, so I worked on Alpha 8 instead :P
Impressive run, Decker! I'm surprised anyone managed to win Alpha 7 because, yeah, Hunters :P. Alpha 8 and 9 will each be a little easier (though I don't have any plans to change Hunters specifically just yet).
Quote from: Decker on April 03, 2016, 09:42:04 PM
I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.
Did you really use it on the
Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).
There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)
Quote from: Decker on April 03, 2016, 09:42:04 PM
I meet Dr Zhirov in the archive. Seems like a nice guy.
I think you're the first person to see that :)
Quote from: Decker on April 03, 2016, 09:42:04 PM
He gives me another password, which yields the same error message. More mysteries.
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)
Quote from: Decker on April 03, 2016, 09:42:04 PM
I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.
Because they're large they can sometimes not see you around corners, similar to Sentries in their wall cubbies only worse.
Quote from: Decker on April 03, 2016, 09:42:04 PMand pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?
Ooh, good catch. As an experimental part they're supposed to be unidentified prototypes, yeah. I'll fix that. (Note that even so, they will never be faulty, you just aren't sure what they are until you attach it.)
Quote from: Shobalk on April 04, 2016, 10:25:19 PM
I found an exit in caves, which lead to.... more caves. That level proved to be my undoing. I searched the entire map only to find an entrance to Warlord. Unfortunately I must have missed the exit in some small nook.
Layout Spoiler: You'll notice that once you reach the second linked cave map, regardless of depth, the exit to the next floor up will always be fairly close to where you enter. The only reason to head off to the other side of the map is to head deeper into the caves (though yeah those deeper maps won't be fully open until Alphas 8 and 9 add them).
Quote
Did you really use it on the Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).
There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)
I tried on the terminal directly above the mainframe IIRC (it's been a while). I'll try on all terminals next time. Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.
Quote
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)
Ah, I thought it was Dr Zhirov that was talking then.
Quote from: Decker on April 13, 2016, 07:49:32 PM
Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.
Right, that's what I mean--the message should only appear if you're using it at the proper location (and have already used it up before). The message should read something like "unknown command" elsewhere. "Resources insufficient" is relevant only when used properly, and you'll know what it means.
I just checked your score sheet to be sure, and yeah you entered it in a different terminal.
Edit: I've confirmed this was a bug--entering a unique manual hack into the wrong terminal still counts against its usage limit, and you can even get the unique message at any terminal even if not applicable. Fixed for Alpha 8, thanks. (Next time enter the code at the manufacturing controls--you'll be happy you did.)