This week's seed: Auspicious AdventureToday adventures begin anewThe Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/jOvNrgi.png)
(https://i.imgur.com/IEIQPxx.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Auspicious Adventure] should display in the log window.
Congratulations on entering the seed, now get in there!
I'll definitely be streaming this one. Just have to decide when... I'll announce on Twitter and /r/Cogmind. I want to jump into the new stuff, too :). My goal will of course be to look for and talk about new content. Maybe I'll wait until after the weekend so that others have had more of an opportunity to find stuff first.
what a trip...sad to say that one of my good old friends stopped me.
hunters...but i really like them in any way^^
scoresheet
Cogmind - Alpha 7b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (138) 690
Value Destroyed (5731) 5731
Prototype IDs (23) 460
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9881
Cogmind
---------
Core Integrity 0/1150
Matter 208/300
Energy 50/50
System Corruption 9%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (3)
Propulsion (4)
Utility (8)
Medium Storage Unit
Weapon (4)
Light Anti-matter Cannon
Inventory
-----------
Large Storage Unit
Medium Matter Storage Unit
Light Angular Momentum Engine
Neutrino Core
Light Anti-Matter Reactor
Remote Datajack
Medium Storage Unit
Advanced Heat Sink
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Improved Quantum Reactor
Propulsion
Titanium Leg
Impulse Thruster
Compact Heavy Treads
Impulse Thruster
Utility
Dimensional Manipulator
High-powered Tractor Beam
Experimental Core Shielding
Medium Storage Unit
Thermal Defense Suite
Advanced Thermal Shield
Improved Thermal Shield
Point Defense System
Weapon
Advanced Assault Cannon
Heavy Machine Gun
Light Anti-matter Cannon
[Rating: 115]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Carbon-fiber Leg
Treads Heavy Treads
Wheel Wheel
Leg Carbon-fiber Leg
Flight Unit Impulse Thruster
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Improved Hacking Suite
Protection Experimental Core Shielding
Weapon Advanced Assault Cannon
Energy Gun Electrolaser
Energy Cannon Cooled Particle Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Hellfire Missile Launcher
Special Weapon Remote Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 16
Worker 7
Builder 4
Tunneler 9
Recycler 8
Mechanic 1
Operator 1
Watcher 3
Swarmer 22
Grunt 42
Brawler 3
Duelist 1
Sentry 20
Hunter 7
Programmer 7
Behemoth 1
Compactor 2
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Matter Collected 4806
Salvage Created 6043
Parts Attached 200
Power 29
Propulsion 53
Utility 51
Weapon 67
Parts Lost 83
Power 13
Propulsion 21
Utility 20
Weapon 29
Average Slot Usage (%) 90
Naked Turns 51
Spaces Moved 4735
Fastest Speed (%) 285
Average Speed (%) 99
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 0
Teleports 0
Heaviest Build 82
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 18
Most Items Carried 14
Average Items Carried 10
Core Damage Taken 1704
Average Core Remaining (%) 82
Depth 10 Exit 81
Depth 9 Exit 77
Depth 8 Exit 74
Depth 7 Exit 74
Depth 6 Exit 89
Depth 5 Exit 100
Volleys Fired 401
Largest 4
Hottest 316
Shots Fired 1040
Gun 552
Cannon 487
Launcher 0
Special 1
Kinetic 641
Thermal 385
Explosive 0
Electromagnetic 13
Shots Hit Robots 616
Core Hits 253
Overload Shots 8
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 15364
Projectiles 15166
Explosions 197
Melee 0
Ramming 1
Kinetic 9579
Thermal 5610
Explosive 42
Electromagnetic 132
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 242
Shots 4
Rammed 7
Highest Temperature 594
Average Temperature 115
Shutdowns 13
Energy Bleed 3
Interference 14
Matter Decay 2
Short Circuit 0
Damage (minor) 4
Damage (major) 0
Damage (core) 1
Highest Corruption 9
Average Corruption 4
Message Errors 15
Parts Rejected 9
Data loss (map) 17
Data loss (database) 11
Misfires 5
Misdirections 8
Targeting Errors 15
Weapon Failures 4
Depth 7 End 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 13
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 1
Used 1
Machines Hacked 61
Terminals 37
Fabricators 2
Repair Stations 6
Recycling Units 6
Scanalyzers 8
Garrison Access 2
Total Hacks 251
Successful 119
Failed 131
Catastrophic 23
Database Lockouts 0
Manual 123
Unauthorized 214
Terminals 165
Fabricators 6
Repair Stations 18
Recycling Units 13
Scanalyzers 45
Garrison Access 4
Terminal Hacks 37
Record 0
Part Schematic 1
Robot Schematic 1
Robot Analysis 0
Prototype ID Bank 6
Open Door 7
Level Access Points 2
Branch Access Points 1
Emergency Access Points 1
Machine Index 1
Terminal Index 5
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 2
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 2
Hacking Detections 55
Full Trace Events 9
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 29
Terminals 29
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 19
Parts Built 2
Total Part Build Rating 6
Part Fabrication Matter 63
Part Fabrication Time 80
Parts Repaired 3
Part Repair Time 140
Parts Recycled 0
Recycled Matter 453
Retrieved Matter 117
Retrieved Components 0
Parts Scanalyzed 11
Part Schematics Acquired 11
Parts Damaged 1
Robot Analysis Total 0
Robots Rewired 10
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 10
Largest Group 6
Highest-Rated Group 105
Highest-Rated Ally 28
Total Orders 3
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 3
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 70
Total Damage 1866
Kills 15
Allies Corrupted 0
Allies Melted 0
Peak Influence 961
Average Influence 287
Final Influence 380
Maximum Alert Level 3
Low Security (%) 46
Level 1 25
Level 2 17
Level 3 9
Level 4 0
Level 5 0
Squads Dispatched 32
Investigation 14
Extermination 6
Reinforcement 6
Assault 2
Garrison 4
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 18
Regions Visited 11
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 8052
Depth 11 152
Depth 10 665
Depth 9 781
Depth 8 631
Depth 7 1706
Depth 6 1404
Depth 5 688
Depth 4 2025
Scrapyard 152
Materials 2077
Factory 4368
Waste 449
Extension 1006
0
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Quantum Reactor
Experimental Cesium-ion Thruster
Improved Medium Laser
Heavy Particle Gun
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Improved Lightning Gun
Cooled Particle Cannon
Long-range Phase Cannon
Light Anti-matter Cannon
Hellfire Missile Launcher
Experimental Stasis Projector
Experimental Optical Array
Advanced Power Amplifier
Dimensional Manipulator
Thermal Defense Suite
Experimental Core Shielding
Experimental Reclamation Unit
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-4/Factory
-4/Waste
-4/Factory
Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 170 min
Sessions: 1
Mod: N/A
Game No.: 667
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/CogTall
Map View: 76x56
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335969
Here we go again! Into the Caves.
Weekly Seed #33 Playlist (https://www.youtube.com/playlist?list=PLu00ongqy2n-0F3bcZ3gHaEK-H1UfBNuD)
So far, I'd say my ideal kit for jumping into the caves is:
- 1x/2x Large Storage Units. Need to bring in replacement parts to handle the fizzling part mechanic.
- Launcher. Absolutely required. The combination of large enemy groups and wide open spaces makes a launched imperative.
- Sensor Array + Signal Interpreter (optional). Helps avoid unnecessary large scale confrontations. Also has a supplemental use ;)
- 3x weapon slots. I feel that this is a good number of weapons to handle the resistance I've found so far.
...i came till to the surprise at the end of the caves. defenitiv vistit again.
and yes sensor arrays and singnal interpreters but both improved does a good job here.
plus improved terrain scanners not bad at all in here imo.
kyzrati please look in my scoresheet at prototypes. it says prototypes(23).
now scroll and look at the prototype-list. when you count manual you can only
count 21!? not important but a littlebit wierd..bug ?
From the scoreboard:
Enno -7/Data Miner 9887
Hmmmmm.. ;)
Short little run for me.
I wanted to explore as much of the caves as possible this time around. I hacked the factory exit on -7, but on my way toward the exit, I found the caves and went for it.
I stumbled upon and destroyed a few outposts. I wonder what the rules are for the robots to become active. I also destroyed machinery to increase my score, until I realized that it was already disabled so it doesn't count. Dang!
I eventually found the "Data miner" branch. I had about 300 integrity left upon entry. Immediately I noticed a long power conduit. Of course, I was curious and blew it right away. It turns out it's a doorbell system. The summoned grunts arrived and I noticed they dropped prototypes. I took my sweet time to collect them, taking shots. But these guys pack more hurt than I anticipated. I could have easily dispatched them with my 4 launchers, but I reacted too late. Curiosity killed the cat!
Spoiler
Cogmind - Alpha 7b
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (159) 795
Value Destroyed (4367) 4367
Prototype IDs (5) 100
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6762
Cogmind
---------
Core Integrity 0/700
Matter 208/300
Energy 50/50
System Corruption 3%
Temperature Cool (11)
Location -7/Data Miner
Parts
-------
Power (1)
Propulsion (4)
Enhanced Flexi-carbon Leg
Utility (4)
Improved Heat Sink
Large Storage Unit
Medium Storage Unit
Weapon (4)
Missile Launcher
Inventory
-----------
Airjet
Airjet
Improved Airjet
Cooled Pulse Rifle
Rocket Launcher
Mini Grenade Launcher
Missile Launcher
Medium Storage Unit
Medium Storage Unit
Large Storage Unit
Medium Matter Storage Unit
Peak State
------------
Power
Light Angular Momentum Engine
Propulsion
Medium Treads
Improved Treads
Armored Leg
Medium Treads
Utility
Medium Storage Unit
Medium Storage Unit
Large Storage Unit
Improved Heat Sink
Weapon
Improved EM Pulse Cannon
Plasma Cannon
Plasma Cannon
High-powered Electrolaser
[Rating: 42]
Favorites
-----------
Power Light Deuterium Engine
Engine Light Deuterium Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Armored Leg
Hover Unit Improved Airjet
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Signal Interpreter
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Plasma Cannon
Energy Gun Improved Medium Laser
Energy Cannon Plasma Cannon
Ballistic Gun Barrage Gun
Ballistic Cannon Assault Cannon
Launcher Mini Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 10
Builder 7
Tunneler 1
Hauler 8
Recycler 14
Watcher 4
Swarmer 46
Grunt 43
Brawler 3
Duelist 3
Sentry 9
Hunter 6
Programmer 4
Demented 1
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 13
Matter Collected 3147
Salvage Created 5513
Parts Attached 150
Power 18
Propulsion 38
Utility 16
Weapon 78
Parts Lost 72
Power 13
Propulsion 14
Utility 5
Weapon 40
Average Slot Usage (%) 97
Naked Turns 2
Spaces Moved 2840
Fastest Speed (%) 200
Average Speed (%) 60
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 67
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 18
Most Items Carried 18
Average Items Carried 14
Core Damage Taken 1468
Average Core Remaining (%) 39
Depth 10 Exit 28
Depth 9 Exit 62
Depth 8 Exit 27
Volleys Fired 337
Largest 4
Hottest 299
Shots Fired 870
Gun 587
Cannon 257
Launcher 26
Special 0
Kinetic 374
Thermal 435
Explosive 26
Electromagnetic 35
Shots Hit Robots 504
Core Hits 263
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12421
Projectiles 9279
Explosions 3142
Melee 0
Ramming 0
Kinetic 3940
Thermal 4781
Explosive 3007
Electromagnetic 693
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 773
Shots 16
Rammed 0
Highest Temperature 497
Average Temperature 121
Shutdowns 3
Energy Bleed 4
Interference 3
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 3
Damage (core) 0
Highest Corruption 3
Average Corruption 2
Message Errors 11
Parts Rejected 6
Data loss (map) 15
Data loss (database) 6
Misfires 3
Misdirections 5
Targeting Errors 18
Weapon Failures 4
Depth 8 End 1
Haulers Intercepted 8
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 5
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 23
Terminals 20
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 58
Successful 23
Failed 33
Catastrophic 13
Database Lockouts 0
Manual 28
Unauthorized 40
Terminals 53
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 23
Record 7
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 2
Level Access Points 4
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 4
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 21
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 561
Average Influence 218
Final Influence 0
Maximum Alert Level 2
Low Security (%) 51
Level 1 27
Level 2 20
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 12
Investigation 4
Extermination 3
Reinforcement 3
Assault 2
Garrison 0
Intercept 0
Derelict Logs Recovered 4
Exploration Rate (%) 34
Regions Visited 8
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6162
Depth 11 86
Depth 10 859
Depth 9 1089
Depth 8 671
Depth 7 3457
Scrapyard 86
Materials 2619
Factory 1105
Lower Caves 2294
Data Miner 58
0
Prototype IDs
---------------
Enhanced Flexi-carbon Leg
Improved Airjet
Improved Medium Laser
Cooled Pulse Rifle
High-powered Electrolaser
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 71 min
Sessions: 1
Mod: N/A
Game No.: 44
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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Spoiler
...after i found the Data Miner i had much more knowledge than before. But heavy resistance there..But you can do it is possible. If You want to take a look, here is the logsheet where i found the data miner...so many things i downloaded than dead -_-
...found Dataminer/log
LOCATION=UNKNOWN
GOAL=ESCAPE
EXIT=FOUND
Data Miner: I'm the Data Miner, and I've been given permission to aid
you with a little knowledge.
Find what you need on the terminals, then be on your way because
masking your presence is increasingly difficult.
Downloaded 103 analysis records.
Downloaded central machine database.
Downloaded 37 area map.
Connection remotely terminated.
Trooper 4a destroyed.
LQ-ZZK(S) destroyed.
MJ-7AW(S) destroyed.
Acquired Aluminum Leg.
Aluminum Leg destroyed.
...aah sorry just found the discussion yet
( http://www.gridsagegames.com/forums/index.php?topic=435.msg3870#new )
Quit a long circuitous run, but in the end, Researched™.
I'd love to see somebody post a YouTube video of a winning combat play through. For me, Research (in combat mode) seems almost impossible to get through without entering "run for your life" mode. The difficulty feels like 3x the Factory levels.
Other than that, the new content feels really interesting. I had to leave the Proximity Caves early, so I'll have to revisit that again.
Additionally, I acquired plans to build a combat drone bay along with some other cool stuff in Data Miner. I couldn't find a Fabricator capable of building it until it was too late, so I'll have to try to get it again. I want to see that thing in action. Regenerative armor! I'm not sure if that stuff is new, but it certainly is awesome.
Spoiler
Cogmind - Alpha 7b
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (314) 1570
Value Destroyed (12935) 12935
Prototype IDs (19) 380
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 19185
Cogmind
---------
Core Integrity 0/1450
Matter 146/300
Energy 50/50
System Corruption 14%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
Propulsion (6)
Utility (8)
Advanced Hacking Suite
Advanced Target Analyzer
Weapon (7)
Inventory
-----------
Improved Light Armor Plating
Heavy Gauss Cannon
Peak State
------------
Power
Compact Particle Reactor
Light Anti-Matter Reactor
Propulsion
Improved Treads
Medium Treads
Medium Treads
Medium Treads
Flexi-carbon Leg
Utility
Improved Target Analyzer
Advanced Heat Sink
Advanced Hacking Suite
Large Storage Unit
Heavy Armor Plating
Heavy Armor Plating
Weapon
Tesla Rifle
Tesla Rifle
Tesla Rifle
Tesla Rifle
Tesla Rifle
Advanced Datajack
[Rating: 100]
Favorites
-----------
Power Compact Particle Reactor
Engine Light Angular Momentum Engine
Power Core Micro Nuclear Core
Reactor Compact Particle Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Gravmag System
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Advanced Hacking Suite
Protection Improved Medium Armor Plating
Weapon Gauss Rifle
Energy Gun Tesla Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Missile Launcher
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 16
Worker 19
Builder 25
Tunneler 1
Hauler 1
Recycler 25
Watcher 8
Swarmer 73
Saboteur 1
Grunt 91
Brawler 5
Duelist 3
Sentry 27
Hunter 7
Programmer 23
Behemoth 4
Demented 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 11
Matter Collected 8278
Salvage Created 12574
Parts Attached 341
Power 29
Propulsion 69
Utility 87
Weapon 156
Parts Lost 166
Power 13
Propulsion 35
Utility 48
Weapon 70
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 8484
Fastest Speed (%) 200
Average Speed (%) 64
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 8
Cave-ins Triggered 0
Teleports 0
Heaviest Build 98
Greatest Overweight (x) 26
Average Overweight (x) 1
Largest Inventory 20
Most Items Carried 16
Average Items Carried 12
Core Damage Taken 3773
Average Core Remaining (%) 66
Depth 10 Exit 100
Depth 9 Exit 68
Depth 8 Exit 77
Depth 6 Exit 100
Depth 5 Exit 68
Depth 4 Exit 79
Depth 3 Exit 41
Volleys Fired 611
Largest 6
Hottest 400
Shots Fired 1574
Gun 903
Cannon 590
Launcher 81
Special 0
Kinetic 707
Thermal 548
Explosive 81
Electromagnetic 238
Shots Hit Robots 1023
Core Hits 665
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 38675
Projectiles 24732
Explosions 13884
Melee 0
Ramming 59
Kinetic 12952
Thermal 11036
Explosive 11634
Electromagnetic 2994
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 1894
Shots 39
Rammed 8
Highest Temperature 617
Average Temperature 119
Shutdowns 14
Energy Bleed 3
Interference 7
Matter Decay 3
Short Circuit 2
Damage (minor) 1
Damage (major) 5
Damage (core) 1
Highest Corruption 19
Average Corruption 3
Message Errors 52
Parts Rejected 15
Data loss (map) 47
Data loss (database) 26
Misfires 10
Misdirections 22
Targeting Errors 51
Weapon Failures 12
Depth 6 End 5
Depth 5 End 16
Depth 4 End 4
Depth 3 End 19
Haulers Intercepted 1
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 29
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 53
Terminals 40
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 4
Total Hacks 142
Successful 58
Failed 78
Catastrophic 18
Database Lockouts 0
Manual 49
Unauthorized 111
Terminals 104
Fabricators 6
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 5
Terminal Hacks 65
Record 11
Part Schematic 2
Robot Schematic 3
Robot Analysis 2
Prototype ID Bank 3
Open Door 5
Level Access Points 2
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 4
Unreport Threat 5
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 6
Sector Layout 0
Machine Controls 0
Hacking Detections 43
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 36
Part Fabrication Time 100
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 11
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 13
Largest Group 7
Highest-Rated Group 120
Highest-Rated Ally 28
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 73
Total Damage 1344
Kills 13
Allies Corrupted 3
Allies Melted 0
Peak Influence 1216
Average Influence 278
Final Influence 99
Maximum Alert Level 4
Low Security (%) 45
Level 1 28
Level 2 20
Level 3 3
Level 4 1
Level 5 0
Squads Dispatched 34
Investigation 6
Extermination 12
Reinforcement 8
Assault 7
Garrison 1
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 25
Regions Visited 16
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 17946
Depth 11 72
Depth 10 339
Depth 9 589
Depth 8 1605
Depth 7 6235
Depth 6 3970
Depth 5 2800
Depth 4 1150
Depth 3 930
Depth 2 256
Scrapyard 72
Materials 2533
Factory 6453
Research 1186
Lower Caves 4193
Proximity Caves 1035
Data Miner 250
Extension 2080
Cetus 144
0
Prototype IDs
---------------
F-Cell Engine
Compact Particle Reactor
Centrium Heavy Treads
Improved Medium Laser
Advanced Beam Rifle
Advanced Plasma Rifle
Cooled Phase Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Scatter Rocket Array
Advanced EMP Blaster
Shock Maul
Experimental Terrain Scanner
Centrium Medium Armor Plating
Precision Matter Filter
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension
-6/Cetus
-5/Factory
-4/Factory
-3/Research
-2/Research
Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 209 min
Sessions: 7
Mod: N/A
Game No.: 35
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
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2325552001
:o crazy...really goood run shobalk.
great that we can see the route of the others in the scoresheet now.
I'm a tiny bit late to this one--couldn't stream until today, and it's good to do the seed after others anyway :). Now I can finally see what you all were up to!
But first, my own death came at -3/Research, and quite suddenly, too. An absolutely ridiculous number of Programmers converged on me, followed by more and more others units.
Right before my untimely demise.
(https://i.imgur.com/8Q8pT6S.png)
I got unlucky with the local layout since I figured my only hope was to overload one of the nearby Fabricators and was trying to get there, but I couldn't reach them, even starting with full integrity. Would have made it if I was flying...
I even knew where the Research exit was (further to the east), having learned it from a Derelict Log. I went through several caves on my way up, passing by the Data Miner to show it to those in the stream. Shobalk wanted me to attack the Miner but I didn't take the bait ;). Seriously by that time my core was in pretty bad shape because I insisted on exploring the Factory until I found a confirmed Lower Caves exit so I wouldn't miss the Data Miner. I didn't meet a whole lot of unexpected events in the caves, but it was quite interesting to travel through them. I like how they've turned out so far! This was my first real run through the caves, so it was new to me, too :P
Score: 11,539
Cogmind - Alpha 7b
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (179) 895
Value Destroyed (6484) 6484
Prototype IDs (18) 360
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 11539
Cogmind
---------
Core Integrity 0/1300
Matter 300/300
Energy 50/50
System Corruption 20%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
Propulsion (6)
Utility (8)
Weapon (5)
Inventory
-----------
Large Storage Unit
Improved Hacking Suite
Large Storage Unit
Peak State
------------
Power
Particle Reactor
Light Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Flexi-carbon Leg
Improved Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Utility
Heavy Armor Plating
Advanced Heat Sink
Improved Hacking Suite
Large Storage Unit
Improved Hacking Suite
Advanced Heat Sink
Advanced Heat Sink
Weapon
Quantum Rifle
Gauss Rifle
Gauss Rifle
High-powered Shock Rifle
Neutron Cannon
[Rating: 99]
Favorites
-----------
Power Micro Nuclear Core
Engine Angular Momentum Engine
Power Core Micro Nuclear Core
Reactor Particle Reactor
Propulsion Titanium Leg
Treads Medium Treads
Leg Titanium Leg
Utility Large Storage Unit
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Targeting Computer
Hackware Improved Hacking Suite
Protection Reactive Medium Armor
Weapon Gauss Rifle
Energy Gun High-powered Shock Rifle
Energy Cannon Neutron Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Plasma Flamer
Impact Weapon Powered Hammer
Slashing Weapon Vibroblade
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 15
Worker 8
Builder 13
Tunneler 5
Hauler 1
Recycler 13
Mechanic 1
Operator 2
Watcher 3
Swarmer 39
Grunt 49
Brawler 1
Duelist 4
Sentry 17
Hunter 10
Programmer 13
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Matter Collected 4215
Salvage Created 6811
Parts Attached 207
Power 33
Propulsion 39
Utility 46
Weapon 89
Parts Lost 93
Power 14
Propulsion 17
Utility 24
Weapon 38
Average Slot Usage (%) 95
Naked Turns 33
Spaces Moved 6261
Fastest Speed (%) 200
Average Speed (%) 77
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 19
Cave-ins Triggered 1
Teleports 0
Heaviest Build 88
Greatest Overweight (x) 23
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 9
Core Damage Taken 2590
Average Core Remaining (%) 68
Depth 10 Exit 89
Depth 9 Exit 27
Depth 8 Exit 73
Depth 6 Exit 96
Depth 5 Exit 100
Depth 4 Exit 94
Volleys Fired 340
Largest 5
Hottest 300
Shots Fired 867
Gun 576
Cannon 249
Launcher 42
Special 0
Kinetic 494
Thermal 242
Explosive 42
Electromagnetic 89
Shots Hit Robots 532
Core Hits 347
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 16
Impact 1
Slashing 15
Piercing 0
Damage Inflicted 17060
Projectiles 11113
Explosions 5197
Melee 666
Ramming 84
Kinetic 6433
Thermal 4674
Explosive 4435
Electromagnetic 768
Impact 32
Slashing 634
Piercing 0
Self-Inflicted Damage 449
Shots 10
Rammed 19
Highest Temperature 472
Average Temperature 120
Shutdowns 6
Energy Bleed 1
Interference 11
Matter Decay 2
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 20
Average Corruption 2
Message Errors 10
Parts Rejected 1
Data loss (map) 8
Data loss (database) 2
Misfires 2
Misdirections 3
Targeting Errors 5
Weapon Failures 1
Depth 6 End 2
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 7
Retrieved Matter 15
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 1
Used 1
Machines Hacked 32
Terminals 20
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 0
Garrison Access 0
Total Hacks 79
Successful 38
Failed 35
Catastrophic 10
Database Lockouts 0
Manual 27
Unauthorized 72
Terminals 50
Fabricators 0
Repair Stations 0
Recycling Units 12
Scanalyzers 0
Garrison Access 0
Terminal Hacks 38
Record 7
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 5
Open Door 2
Level Access Points 0
Branch Access Points 0
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 1
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 7
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 681
Average Influence 242
Final Influence 179
Maximum Alert Level 2
Low Security (%) 47
Level 1 26
Level 2 26
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 27
Investigation 5
Extermination 9
Reinforcement 9
Assault 2
Garrison 2
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 23
Regions Visited 15
Pre-discovered Areas 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 10495
Depth 11 78
Depth 10 566
Depth 9 537
Depth 8 882
Depth 7 3927
Depth 6 2064
Depth 5 510
Depth 4 1421
Depth 3 510
Scrapyard 78
Materials 1985
Factory 4277
Research 510
Lower Caves 1822
Upper Caves 1116
Proximity Caves 587
Data Miner 120
0
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Aerolev Unit
Improved Flight Unit
Improved Medium Laser
High-powered Electrolaser
Improved EM Shotgun
Advanced Beam Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Advanced EMP Blaster
Guided EMP Blaster
Vibroblade
Molecular Scythe
Experimental Terrain Scanner
Particle Accelerator
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 188 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
Quote from: Enno on March 25, 2016, 08:02:46 PM
what a trip...sad to say that one of my good old friends stopped me.
hunters...but i really like them in any way^^
I fully expected them to be my demise, so I was surprised when it was mostly Programmers that did me in. All the Hunters I met were dispatched quickly enough. I'm sure if I'd survived -3 I would've again met with their true wrath.
I really liked having sensors in the caves, as recommended. I could tell it made them easier by avoiding some confrontations, but not too easy since they're semi-linear. I don't normally use sensors so much, but I can see them as being even more useful there than in the main complex.
Quote from: Enno on March 26, 2016, 07:29:34 AM
kyzrati please look in my scoresheet at prototypes. it says prototypes(23).
now scroll and look at the prototype-list. when you count manual you can only
count 21!? not important but a littlebit wierd..bug ?
You can relearn the same prototype multiple times if you were corrupted and lost the information, so you still get points for it each time, but it will only be listed once at the bottom. That's likely what happened here.
Quote from: Shobalk on March 26, 2016, 10:27:52 AM
From the scoreboard:
Enno -7/Data Miner 9887
Hmmmmm.. ;)
It was funny updating the leaderboards and seeing Enno having died there--obvious what happened :)
@Decker: Hm, wow you found lots of launchers. I only found Mni. and Imp. Grenades, but not the Rockets and Missiles. It was enough, but I felt underpowered against larger squads later on since that's all I had to rely on.
Quote from: Decker on March 26, 2016, 02:03:52 PM
It turns out it's a doorbell system.
Ha!
...oh nice, Enno looks to be the first to discover the secret thing you can do in the Data Miner's hideout. (I'd keep that spoilered anywhere it's mentioned--right now Enno's the only one and he hasn't said how he did it. It's really
kind of obvious, perhaps depending on what kind of player you are ::) )
Quote from: Shobalk on March 29, 2016, 10:39:51 AM
Quit a long circuitous run, but in the end, Researched™.
I'd love to see somebody post a YouTube video of a winning combat play through. For me, Research (in combat mode) seems almost impossible to get through without entering "run for your life" mode. The difficulty feels like 3x the Factory levels.
Definitely harder, yep.
Too bad you missed my couple of winning combat streams for the Alpha 6 seeds--I can't promise I'd be able to do that in Alpha 7 :P. I did save the "epic comeback (https://www.twitch.tv/kyzrati/v/49829810)" stretch of my latter win, recording from -4 to the Access entrance, so mostly through Research. Probably not a great example since I got beat to hell a few times, but I still won ;)
Quote from: Shobalk on March 29, 2016, 10:39:51 AM
Regenerative armor! I'm not sure if that stuff is new, but it certainly is awesome.
The armor has been in the game (Happylisk found it before), but it's not a normal drop. I think the only other place you can find it right now is Storage.
That's one hell of a score there. You topped the charts. Really heavy on the EM (look out for Programmers!). I see you passed through the Cetus--for the gear?
Quote from: Kyzrati on April 01, 2016, 02:08:17 AM
That's one hell of a score there. You topped the charts. Really heavy on the EM (look out for Programmers!). I see you passed through the Cetus--for the gear?
I think this clip explains the EM. (https://youtu.be/C61VU8xBmbk?t=673) Had 0 weapons and ran into a run filled with them ;). It got so bad that I was running around with auto-guns on sections of -4 and -3.
Cetus supplied a bit of the gear. Nice place to get armor from the guards. I launched them in my run, so I probably didn't get as much as I could, but then again, they didn't pound me as much as they could. Being my second time there, I accidentally took an exit out, otherwise I would have explored it further.
I think I actually manufactured a set of the regenerative armor. I was trying to do the same with the combat drone, but couldn't find a fab that was fab enough to build it.
Yeah, I've had runs like that where I got my weapons shot off and have no choice but take what the Programmers deliver to me ;). But that's a real problem when yet more Programmers show up!
Looking at the Combat Drone Bay stats, it might be unreasonably hard to fabricate under the current system :/. Yeah, kinda stupid since I gave you the schematic in Alpha 7 before lifting the fab restrictions :P. I'd say don't put too much effort into that until the update. (It's possible now, but you'd need to be either a pretty good hacker or at a late-game Fabricator.)
Quote from: KyzratiYou can relearn the same prototype multiple times if you were corrupted and lost the information
ahh great that makes totally sense..thanks
Spoiler
...i shot the sheriff, but i did not shoot the conduit^^
Well put ;D