This week's seed: Curious LifeformsCuriosity killed the CogmindThe Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Level -10 entry matches your seed
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/hDsMpyC.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Curious Lifeforms] should display in the log window.
Congratulations on entering the seed, now get in there!
Seed translation: Go out there and explore some branches you've been avoiding! (of those that have been added, anyway... we'll get some new lifeforms next release :) )
Quote from: Kyzrati on March 03, 2016, 07:10:31 AM
Seed translation: Go out there and explore some branches you've been avoiding! (of those that have been added, anyway... we'll get some new lifeforms next release :) )
Is there a list of branches that are currently in the game?
Ones I know of:
Spoiler
Mines
Storage
Garrison (That counts ;))
Wastes
Cetus - Location unknown. Rumored to be in another extension (Extension, according to @Sherlockkat)
Hub_04(d) - Location unknown. Rumored to be someplace in Cetus.
Recycling- From @Sherlockkat. In storage someplace.
Archives - From @Sherlockkat. Location unknown.
Extension - From @Sherlockkat. Location unknown.
Did I miss any?
@Shobalk :
Spoiler
The branch in which Cetus is located is literally called "Extension" :D. So yeah. You are missing extension from your list. I think there is a branch called Archives which connects Cetus to Hub_04(d). There is also a branch named Recycling which is located behind a sealed door(passwd in the changelog) in Storage
You can usually also learn a little more about those areas by hacking terminal records, too. (Though there are also records for some areas and other content that has
not yet been added.)
Spoiler
On a related note, the code to access Recycling is available through in-game lore in Alpha 7.
I'm to attempt to stream as well as record this one.
Twitch (http://www.twitch.tv/shobalk)
Youtube Playlist (https://www.youtube.com/playlist?list=PLu00ongqy2n87dr4ubUSU4MHJZcsypVM3) (as episodes become available)
I'll usually play in the evenings as time permits (~9:00 - 10:00 p.m. CST), but I won't have a fixed schedule.
Stream Notifications
Episode 1 - already aired
Episode 2 - already aired
I hadn't played for ages and I haven't played alpha 6 yet, so I came across the Garrison and thought that I should visit it. This will probably be the lowest score of the Weekly Seed!
Well, that was pretty much one of the most disappointing games I've every played
RantSpoiler
The goal of this run was to make my way to Storage and then into Recycling (which I haven't see yet). I managed to get into storage pretty well equipped with a 16/16 inventory. In storage I hacked out the location of Recycling almost immediately, but got locked out in the process. This probably triggered an investigation.
After jacking out, I took maybe 3 steps and I was swarmed. A garrison was in the next room and informer yelled immediately upon seeing me. I ran into the only available room for cover and it contained another trooper. I quit counting reinforcements at 10. They just destroyed me.
Maybe I could have handled things a bit differently, but man that was just demoralizing. Perhaps I should have yanked out my launcher right away and just ate a bunch of damage, but that would have probably brought even more reinforcements and eliminated what little cover I had. With only 2 weapons, I couldn't kill guys fast enough.
ScoreSpoiler
Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (68) 340
Value Destroyed (2159) 2159
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 4059
Cogmind
---------
Core Integrity 0/700
Matter 154/300
Energy 15/50
System Corruption 1%
Temperature Cool (10)
Location -7/Storage
Parts
-------
Power (1)
Propulsion (5)
Utility (5)
Improved Terrain Scan Processor
Weapon (2)
Inventory
-----------
Large Storage Unit
Improved Terrain Scanner
Aluminum Leg
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Improved Titanium Leg
Improved Titanium Leg
Aluminum Leg
Carbon-fiber Leg
Aluminum Leg
Utility
Improved Terrain Scan Processor
Hacking Suite
Large Storage Unit
Large Storage Unit
Reactive Medium Armor
Weapon
Gauss Rifle
Heavy Laser
[Rating: 37]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Improved Hover Unit
Utility Large Storage Unit
Device Improved Terrain Scanner
Storage Large Storage Unit
Processor Improved Terrain Scan Processor
Hackware Hacking Suite
Protection Hardened Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Ion Cannon
Ballistic Gun Heavy Assault Rifle
Launcher Heavy Missile Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 8
Worker 1
Recycler 1
Operator 4
Watcher 4
Swarmer 21
Grunt 24
Sentry 12
Programmer 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 1626
Salvage Created 2537
Parts Attached 95
Power 11
Propulsion 37
Utility 23
Weapon 24
Parts Lost 45
Power 5
Propulsion 15
Utility 11
Weapon 14
Average Slot Usage (%) 93
Naked Turns 6
Spaces Moved 1746
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 65
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 11
Core Damage Taken 1008
Average Core Remaining (%) 78
Depth 10 Exit 100
Depth 9 Exit 69
Depth 8 Exit 67
Volleys Fired 204
Largest 2
Hottest 97
Shots Fired 390
Gun 373
Cannon 15
Launcher 2
Special 0
Kinetic 195
Thermal 180
Explosive 2
Electromagnetic 13
Shots Hit Robots 268
Core Hits 111
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 5127
Projectiles 4987
Explosions 131
Melee 0
Ramming 9
Kinetic 2411
Thermal 2495
Explosive 114
Electromagnetic 98
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 82
Shots 2
Rammed 2
Highest Temperature 349
Average Temperature 97
Shutdowns 0
Energy Bleed 1
Interference 2
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 1
Parts Rejected 1
Data loss (map) 3
Data loss (database) 4
Misfires 0
Misdirections 0
Targeting Errors 2
Weapon Failures 0
Depth 9 End 1
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 8
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 16
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 42
Successful 13
Failed 29
Catastrophic 9
Database Lockouts 0
Manual 15
Unauthorized 35
Terminals 33
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 9
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 16
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 422
Average Influence 152
Final Influence 0
Maximum Alert Level 2
Low Security (%) 70
Level 1 19
Level 2 10
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 12
Investigation 2
Extermination 1
Reinforcement 4
Assault 0
Garrison 5
Exploration Rate (%) 21
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 3266
Depth 11 63
Depth 10 170
Depth 9 1137
Depth 8 1044
Depth 7 852
Scrapyard 63
Materials 2351
Factory 636
Storage 216
Prototype IDs
---------------
Improved Medium Laser
Advanced Beam Rifle
Improved Assault Rifle
Alien Tech Recovered
----------------------
None
Game
------
Seed: Curious Lifeforms
^Manual?: 1
Play Time: 991 min
Sessions: 3
Mod: N/A
Game No.: 23
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
X=9187222209147387778997282811
979872793782783427779122991729
792299478277777883779889737372
798999728983988777777977777777
877977777777777977777777777277
777777777977777777777279887777
777977779777777972977877777797
777779917977223239811229872777
729297777777777277747777917277
729999777878272117288247774179
931389978979292117289377777977
799947729274931978392427122187
782141717797942177999797979837
878772224978772972179893933778
282799312238787822798978287399
472283392999733977273777271377
777977213981398972777739273
Quote from: kumo on March 04, 2016, 11:04:41 AM
I hadn't played for ages and I haven't played alpha 6 yet, so I came across the Garrison and thought that I should visit it. This will probably be the lowest score of the Weekly Seed!
Hehe, kumo learns a new rule: Never enter a Garrison on -10. And lucky you--there's only
one per floor that early, and you go hacking the access point and making your way into it :P
Quote from: Shobalk on March 04, 2016, 10:14:15 PM
Rant
Storage tips
Storage is really dangerous to fight in even without Garrison interference, because it's such a tight floor with a high security presence. And Storage usually appears at low enough depths that you can lose your core to getting bogged down in even one dog pile. Take extra care to avoid creating situations like that in Storage where you'll have fewer survival options than you might in other areas.
Fortunately Garrisons can only reinforce at certain intervals, so if your goal is to escape the area without getting into a prolonged firefight, either retreat under fire or try to use your best offensive options to eliminate everyone in the area first, then retreat :P (Or try to take out the Garrison itself, though that can be difficult for multiple reasons.)
Decent run, got to -4. I experimented with running 3 large storage units early on, and with more weapon slots than normal with an emphasis on guns over cannons. The former approach worked nicely. I exited Materials with a ton of armor which lasted me until the end. The latter approach was also fun, I always underestimate how effective massed guns are. I'm beginning to gravitate towards a loadout of 1-2 EM cannons and 3-4 kinetic/thermal guns.
Security level spiked by -4. Death came when 2 ARCs landed on me at once, and my route of flight was blocked by swarmers, 2 programmers, and a behemoth.
I found chute traps on both -5 and -4 but didn't go on. I'm beginning to think that a visit to Waste is almost mandatory.
Score sheet:
Spoiler
Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (154) 770
Value Destroyed (6827) 6827
Prototype IDs (4) 80
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 10677
Cogmind
---------
Core Integrity 0/1150
Matter 82/300
Energy 50/50
System Corruption 0%
Temperature Cool (14)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (10)
Weapon (5)
Inventory
-----------
Light Anti-Matter Reactor
Force Lance
Advanced Heat Sink
Improved Treads
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Propulsion
Improved Treads
Improved Treads
Utility
Layered Heavy Armor Plating
Advanced Heat Sink
Large Storage Unit
Energy Well
Large Storage Unit
Large Storage Unit
Improved Targeting Computer
Advanced Targeting Computer
Advanced Cooling System
Weapon
Coil Gun
Force Lance
Tesla Rifle
Coil Gun
Disruptor Cannon
[Rating: 79]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Gauss Rifle
Energy Gun Pulse Rifle
Energy Cannon Proton Cannon
Ballistic Gun Gauss Rifle
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 11
Builder 9
Tunneler 2
Recycler 8
Mechanic 1
Operator 2
Swarmer 37
Saboteur 1
Grunt 38
Brawler 1
Duelist 7
Sentry 15
Hunter 5
Programmer 17
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 3561
Salvage Created 7034
Parts Attached 161
Power 21
Propulsion 16
Utility 48
Weapon 76
Parts Lost 42
Power 5
Propulsion 2
Utility 15
Weapon 20
Average Slot Usage (%) 95
Naked Turns 37
Spaces Moved 3160
Fastest Speed (%) 200
Average Speed (%) 57
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 116
Greatest Overweight (x) 31
Average Overweight (x) 1
Largest Inventory 22
Most Items Carried 22
Average Items Carried 17
Core Damage Taken 1747
Average Core Remaining (%) 84
Depth 10 Exit 96
Depth 9 Exit 90
Depth 8 Exit 54
Depth 7 Exit 98
Depth 6 Exit 86
Depth 5 Exit 84
Volleys Fired 277
Largest 5
Hottest 296
Shots Fired 867
Gun 740
Cannon 90
Launcher 37
Special 0
Kinetic 474
Thermal 166
Explosive 24
Electromagnetic 203
Shots Hit Robots 545
Core Hits 285
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 17044
Projectiles 11531
Explosions 5513
Melee 0
Ramming 0
Kinetic 5458
Thermal 4535
Explosive 2868
Electromagnetic 4183
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 468
Shots 13
Rammed 0
Highest Temperature 357
Average Temperature 82
Shutdowns 1
Energy Bleed 1
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 16
Average Corruption 12
Message Errors 13
Parts Rejected 5
Data loss (map) 18
Data loss (database) 8
Misfires 4
Misdirections 5
Targeting Errors 33
Weapon Failures 8
Depth 5 End 16
Haulers Intercepted 0
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 8
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 12
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 27
Successful 7
Failed 20
Catastrophic 5
Database Lockouts 0
Manual 9
Unauthorized 18
Terminals 27
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 3
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 10
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 42
Highest-Rated Ally 42
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 17
Total Damage 618
Kills 5
Allies Corrupted 0
Allies Melted 0
Peak Influence 1063
Average Influence 379
Final Influence 1023
Maximum Alert Level 3
Low Security (%) 37
Level 1 18
Level 2 28
Level 3 15
Level 4 0
Level 5 0
Squads Dispatched 22
Investigation 1
Extermination 9
Reinforcement 6
Assault 5
Garrison 1
Exploration Rate (%) 20
Regions Visited 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 7209
Depth 11 83
Depth 10 702
Depth 9 550
Depth 8 1172
Depth 7 234
Depth 6 1861
Depth 5 1948
Depth 4 659
Scrapyard 83
Materials 2424
Factory 4702
Prototype IDs
---------------
Advanced Beam Rifle
High-powered Electrolaser
Improved Heavy Laser
Improved EM Shotgun
Advanced Beam Cannon
Advanced EMP Blaster
Alien Tech Recovered
----------------------
None
Game
------
Seed: Curious Lifeforms
^Manual?: 1
Play Time: 70 min
Sessions: 9
Mod: N/A
Game No.: 147
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
X=9626170459235935421566791794
799096111511523790252659462191
341290404199142002707205955909
293271459593272532954203019334
302661790962944156960141242275
255404472999934123121990927313
310419601313970141572070493494
163094791151142142940002664692
041696933594799009542133755136
915252241152355266419095513291
941951142141241151204441241419
443122709151149141251152142141
245151142141241151142141542101
142241241151142141241151442141
241151145234601151142141241151
159359341253569751565512215415
490191404796401951149447459501
945796212214900092792607016397
764060072459222011154373391
so my quest was to watch out for the archieves and explore them.
i tried a combat run on treads with many storage for backup-parts.
all was so good. in a few steps i was in -7 but then...
then came a infestigation-squad full packed with flamethrowers and i
was happy when i brought down a few of them...to see that more and more come.
finally my cogmind proudly can say that he killed all of them.
but that action costs a lot of parts plus more enemies arrieved.
my quest totally failed in -6
scoresheet
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (114) 570
Value Destroyed (4188) 4188
Prototype IDs (8) 160
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6918
Cogmind
---------
Core Integrity 0/850
Matter 79/300
Energy 40/350
System Corruption 9%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (5)
Large Storage Unit
Large Storage Unit
Large Battery
Force Field
Weapon (4)
Advanced Assault Cannon
Inventory
-----------
Improved Carbon-fiber Leg
Phase Cannon
Long-range Missile Launcher
Large Storage Unit
High-capacity Matter Storage Unit
Advanced Assault Cannon
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Peak State
------------
Power
Light Nuclear Core
Nuclear Core
Propulsion
Medium Treads
Medium Treads
Medium Treads
Medium Treads
Utility
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Weapon
Mini Assault Cannon
Heavy Particle Gun
Assault Cannon
Heavy Plasma Cannon
[Rating: 52]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Carbon-fiber Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Seismic Analyzer
Protection Propulsion Shielding
Weapon Heavy Particle Gun
Energy Gun Heavy Particle Gun
Energy Cannon Heavy Plasma Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Mini Assault Cannon
Special Weapon Mining Laser
Slashing Weapon Mining Claw
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 10
Builder 6
Tunneler 4
Hauler 2
Recycler 4
Operator 1
Watcher 4
Swarmer 15
Grunt 33
Brawler 1
Duelist 7
Sentry 8
Hunter 5
Programmer 5
Assembled 9
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 13
Matter Collected 3468
Salvage Created 4092
Parts Attached 139
Power 22
Propulsion 34
Utility 26
Weapon 57
Parts Lost 53
Power 11
Propulsion 14
Utility 7
Weapon 21
Average Slot Usage (%) 88
Naked Turns 1
Spaces Moved 2052
Fastest Speed (%) 200
Average Speed (%) 59
Slowest Speed (%) 9
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 10
Cave-ins Triggered 0
Teleports 0
Heaviest Build 88
Greatest Overweight (x) 24
Average Overweight (x) 1
Largest Inventory 22
Most Items Carried 22
Average Items Carried 11
Core Damage Taken 1376
Average Core Remaining (%) 71
Depth 10 Exit 76
Depth 9 Exit 74
Depth 8 Exit 37
Depth 7 Exit 100
Volleys Fired 326
Largest 4
Hottest 243
Shots Fired 766
Gun 572
Cannon 186
Launcher 0
Special 8
Kinetic 446
Thermal 296
Explosive 0
Electromagnetic 24
Shots Hit Robots 472
Core Hits 185
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 43
Impact 0
Slashing 43
Piercing 0
Damage Inflicted 9686
Projectiles 9183
Explosions 445
Melee 0
Ramming 58
Kinetic 5564
Thermal 3386
Explosive 215
Electromagnetic 463
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 528
Shots 5
Rammed 10
Highest Temperature 380
Average Temperature 70
Shutdowns 1
Energy Bleed 0
Interference 5
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 9
Average Corruption 3
Message Errors 13
Parts Rejected 5
Data loss (map) 11
Data loss (database) 13
Misfires 4
Misdirections 3
Targeting Errors 17
Weapon Failures 4
Depth 8 End 3
Haulers Intercepted 2
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 25
Terminals 20
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 2
Total Hacks 63
Successful 26
Failed 37
Catastrophic 9
Database Lockouts 0
Manual 41
Unauthorized 46
Terminals 54
Fabricators 2
Repair Stations 0
Recycling Units 3
Scanalyzers 2
Garrison Access 2
Terminal Hacks 12
Record 2
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 3
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 1
Reinforcement Status 0
Assault Status 1
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 15
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 2
Total Part Build Rating 6
Part Fabrication Matter 28
Part Fabrication Time 80
Parts Repaired 0
Part Repair Time 0
Parts Recycled 1
Recycled Matter 20
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 925
Average Influence 369
Final Influence 871
Maximum Alert Level 3
Low Security (%) 36
Level 1 24
Level 2 23
Level 3 16
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 6
Extermination 4
Reinforcement 7
Assault 5
Garrison 2
Exploration Rate (%) 19
Regions Visited 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 5184
Depth 11 188
Depth 10 575
Depth 9 879
Depth 8 1334
Depth 7 338
Depth 6 1870
Scrapyard 188
Materials 2788
Factory 2208
Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Heavy EM Shotgun
Enhanced Autogun
Improved Heavy Machine Gun
Mini Assault Cannon
Advanced EMP Blaster
Alien Tech Recovered
----------------------
None
Game
------
Seed: Curious Lifeforms
^Manual?: 1
Play Time: 71 min
Sessions: 1
Mod: N/A
Game No.: 610
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
X=9853090773334261330888137018
781877506008036537009835038100
905063931938838031368989093379
930818191679083815310936956088
833387503090330905038800700183
393888156383056571793780090613
163669718768761605633913305900
000100990565688711130679979007
698916130090738017050309008005
010988391087100330007800038000
000003610803816006055818176130
093833330808330080030800103800
001080883000803003983080003800
009637783083803008003080003800
000000083000803008003080003853
905573819683931003613983166793
855000060718380788933553570101
306768773877030730070338683388
811833993
I tried another propulsion challenge, and failed miserably due to the derelict squad with flamethrowers that Enno mentioned. Both sides seemed happy to fire at me instead of each other. I didn't die to them, but I ran into further trouble near a garrison and that was the last nail in my coffin.
Quote from: Kyzrati on March 05, 2016, 09:41:08 AM
Hehe, kumo learns a new rule: Never enter a Garrison on -10. And lucky you--there's only one per floor that early, and you go hacking the access point and making your way into it :P
I was surprised that it was so easy to hack into that access point, but I suppose they don't need protecting!
Well, I decided not to stream (or play) this one since as we approach Alpha 7 it's more important that I put all my time into that. I can't wait to get back to playing, though--been enjoying the short bouts of testing I've been doing :P
But this means I can now catch up on what you Cogminds were doing here...
Looks like this would've been a fun one! I would have liked to have encountered what seems to have been an infested garrison. (Or did they emerge from traps?) Note that if there are multiple opposing factions in close proximity, they'll kill each other if you give them a chance to shoot at each other, so long as they deem you the lesser threat. So moving away, not firing, etc. will make you seem less aggressive. But yeah it can be hard to gauge that sometimes (and risky!).
Quote from: kumo on March 08, 2016, 12:36:39 AM
I was surprised that it was so easy to hack into that access point, but I suppose they don't need protecting!
Unlocking a garrison is fairly easy, since yeah they don't really expect you'd do that :P. You generally won't need hacking gear to succeed, except maybe on the high-security variants.
i think these as(s)es^^ had used a ambush-trap.
found the log and that make it clear.
and look how many...
the ass-crew is comin'
Triggered Ambush Trap.
Disabled L-41 Fighter is pushed from a hatch in the floor.
Disabled G-50 Soldier is pushed from a hatch in the floor.
Disabled L-41 Fighter is pushed from a hatch in the floor.
Disabled S-27 Virus is pushed from a hatch in the floor.
Disabled B-48 Gladiator is pushed from a hatch in the floor.
as-42015 emerges from a hatch in the floor.
as-96550 emerges from a hatch in the floor.
as-23356 emerges from a hatch in the floor.
ALERT: Infestation has breached Complex 0b10, dispatching Demolisher
response squad.
Lgt. Nuclear Core destroyed.
Attempting to rewire S-27 Virus.
S-27 Virus is broken beyond repair.
Hvy. Plasma Cannon destroyed.
as-37847 emerges from a hatch in the floor.
as-86110 emerges from a hatch in the floor.
as-75194 emerges from a hatch in the floor.
Adv. Beam Rifle destroyed.
Assault Cannon destroyed.
Attempting to rewire B-48 Gladiator.
B-48 Gladiator is broken beyond repair.
as-23356 destroyed.
S-27 Virus destroyed.
as-92457 emerges from a hatch in the floor.
as-91114 emerges from a hatch in the floor.
as-20127 emerges from a hatch in the floor.
Destroyed Asb. F-torch.
as-96550 destroyed.
Nuclear Core destroyed.
Assault Rifle destroyed.
as-42015 destroyed.
as-92457 destroyed.
as-59300 emerges from a hatch in the floor.
as-10142 emerges from a hatch in the floor.
as-29769 emerges from a hatch in the floor.
Lgt. Nuclear Core destroyed.
as-29769 destroyed.
K-01 Serf collects debris.
System corrupted: Mni. Assault Cannon targeting data glitched.
Destroyed Asb. Hover Unit.
as-51182 emerges from a hatch in the floor.
as-39510 emerges from a hatch in the floor.
as-18006 emerges from a hatch in the floor.
Haha, yep that was it. Look at all those little guys... if you don't have the right gear, I'd say running is a good option ;)
i met these guys only two times out of the mines in round about 500 runs,
so it is really rare to meet them so fast again...but when i meet them again i will run :D
(sorry for my perfect english i have to laugh too^^)
Quote from: Kyzrati on March 08, 2016, 08:35:19 PM
Looks like this would've been a fun one! I would have liked to have encountered what seems to have been an infested garrison. (Or did they emerge from traps?)
If this was the case, then that's crazy considering the seed!
Yes you named it well. These curious lifeforms killed more than one challenger :P
This seed references a Death lyric :)
Best song on Symbolic!
https://www.youtube.com/watch?v=lfpWDOzE5nM
e: I assume the title for seed 29 was a reference to "Cold Steel For An Iron Age."
Quote from: Happylisk on March 10, 2016, 06:42:16 AM
Best song on Symbolic!
https://www.youtube.com/watch?v=lfpWDOzE5nM
I would have a hard time picking a best song on Symbolic :P
Quote from: Happylisk on March 10, 2016, 06:42:16 AM
e: I assume the title for seed 29 was a reference to "Cold Steel For An Iron Age."
It can be if you want it to be :P but actually it was just random. Other references in previous seeds include Particle Ghost off the HL2 OST, and Explosive Holiday had Pantera's Psycho Holiday in mind.
It is a challenge coming up with seed names that can relate to Cogmind but don't all sound the same.