at the end of my last run i was very surprised as i saw that i only got 40 points for 2 prototype-id. because i know that i discovered a lot more. so i looked at the log and yes...at the end of the log you can see that there are list more than two prototypes. i don't understand that. i compared at and with in some other logs and sometimes it is right sometimes not.
it seems or no better can it be that prototype-id's i unauthorized hack for (>>prototypes) do not count ?
example-logsheet
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (111) 555
Value Destroyed (3912) 3912
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7507
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 50/50
System Corruption 7%
Temperature Cool (4)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (10)
Weapon (3)
Inventory
-----------
Improved Ion Engine
Micro Fission Core
High-capacity Matter Storage Unit
Myomer Leg
Peak State
------------
Power
Light Angular Momentum Engine
Micro Fission Core
Propulsion
Improved Treads
Improved Treads
Utility
Hacking Suite
Improved System Shield
Advanced Heat Sink
High-capacity Matter Storage Unit
Improved System Shield
Weight Redist. System
Medium Storage Unit
Improved Medium Armor Plating
Weapon
Enhanced Gauss Cannon
Matter Neutralizer
Mass Driver
[Rating: 58]
Favorites
-----------
Power Light Nuclear Core
Engine Light Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Improved Treads
Leg Aluminum Leg
Hover Unit Gravmag Array
Flight Unit Flight Unit
Utility Improved System Shield
Device Improved Heat Sink
Storage Large Storage Unit
Processor Scan Processor
Hackware Improved System Shield
Protection Improved Medium Armor Plating
Weapon Proton Cannon
Energy Gun Small Laser
Energy Cannon Proton Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Special Weapon Remote Datajack
Impact Weapon Shock Maul
Slashing Weapon Axe
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 8
Builder 6
Tunneler 5
Recycler 4
Mechanic 1
Watcher 1
Swarmer 14
Grunt 51
Brawler 1
Sentry 13
Hunter 3
Programmer 4
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 6
Matter Collected 3713
Salvage Created 4655
Parts Attached 177
Power 28
Propulsion 51
Utility 42
Weapon 56
Parts Lost 64
Power 12
Propulsion 14
Utility 15
Weapon 23
Average Slot Usage (%) 84
Naked Turns 43
Spaces Moved 3283
Fastest Speed (%) 222
Average Speed (%) 100
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 13
Cave-ins Triggered 1
Teleports 0
Heaviest Build 61
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 12
Average Items Carried 8
Core Damage Taken 2627
Average Core Remaining (%) 62
Depth 10 Exit 80
Depth 9 Exit 50
Depth 8 Exit 63
Depth 7 Exit 69
Depth 6 Exit 63
Depth 5 Exit 51
Volleys Fired 327
Largest 3
Hottest 219
Shots Fired 655
Gun 502
Cannon 131
Launcher 0
Special 22
Kinetic 424
Thermal 121
Explosive 0
Electromagnetic 88
Shots Hit Robots 455
Core Hits 209
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 23
Impact 11
Slashing 5
Piercing 0
Damage Inflicted 8818
Projectiles 8382
Explosions 66
Melee 292
Ramming 78
Kinetic 5684
Thermal 1649
Explosive 0
Electromagnetic 1115
Impact 179
Slashing 113
Piercing 0
Self-Inflicted Damage 76
Shots 2
Rammed 13
Highest Temperature 399
Average Temperature 65
Shutdowns 2
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 9
Average Corruption 5
Message Errors 11
Parts Rejected 2
Data loss (map) 7
Data loss (database) 8
Misfires 2
Misdirections 5
Targeting Errors 14
Weapon Failures 4
Depth 9 End 6
Depth 6 End 2
Depth 5 End 9
Haulers Intercepted 0
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 27
Terminals 15
Fabricators 2
Repair Stations 1
Recycling Units 1
Scanalyzers 3
Garrison Access 5
Total Hacks 84
Successful 38
Failed 46
Catastrophic 14
Database Lockouts 0
Manual 59
Unauthorized 54
Terminals 55
Fabricators 12
Repair Stations 4
Recycling Units 2
Scanalyzers 4
Garrison Access 7
Terminal Hacks 18
Record 2
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 4
Open Door 0
Level Access Points 1
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 3
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 18
Full Trace Events 9
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 3
Total Part Build Rating 7
Part Fabrication Matter 53
Part Fabrication Time 150
Parts Repaired 1
Part Repair Time 40
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 3
Combat 1
Parse 0
Link 1
Rebooted 0
Overloaded 0
Assimilated 3
Manual 0
Secondary 0
Robot Hack Failures 4
Allies Hacked 0
Hacks Repelled 0
Total Allies 5
Largest Group 3
Highest-Rated Group 20
Highest-Rated Ally 20
Total Orders 4
STAY 0
GOTO 2
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 1
Total Damage 20
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 866
Average Influence 268
Final Influence 0
Maximum Alert Level 3
Low Security (%) 47
Level 1 32
Level 2 10
Level 3 8
Level 4 0
Level 5 0
Squads Dispatched 36
Investigation 17
Extermination 4
Reinforcement 8
Assault 1
Garrison 6
Exploration Rate (%) 20
Regions Visited 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6021
Depth 11 134
Depth 10 284
Depth 9 1279
Depth 8 710
Depth 7 704
Depth 6 1276
Depth 5 1089
Depth 4 545
Scrapyard 134
Materials 2273
Factory 3614
Prototype IDs
---------------
Aerolev Unit
Cooled Particle Cannon
Ion Burst Cannon
Precision Assault Rifle
Mini Assault Cannon
Mini Smartbomb Launcher
Guided EMP Blaster
Shock Maul
Plasma Sword
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1456737915
^Manual?: 0
Play Time: 112 min
Sessions: 4
Mod: N/A
Game No.: 583
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/Cogmind
Map View: 76x56
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Hey, you're not a new player! :P (Ooh, and you're using vi-keys!)
The score system for that bit was added much earlier than the later methods of obtaining prototypes, so it looks possible I didn't centralize the system for awarding points for prototypes (originally there was only one method in the 7DRL--using it, while now we have many). My dev monitor and whatnot are all packed up for the move tomorrow (https://www.reddit.com/r/Cogmind/comments/489m33/cogmind_on_the_move/), so I'll fix this once I get set up on the other side. I'm sure you're correct here, thanks!
haha i didn't knew where to post that, so i decided for this place.
and in other words it is a kind of a bug ? i really discovered a little bug ?
always happy when i can help...wish a easy and stressless move to the other side .
Yes, this counts as a bug, which you'll be credited for finding in the changelog ;)
We have a board for that, but then you weren't sure it was a bug :P
Mostly stress free! I've got internet here now, and am kinda surrounded by boxes and chaos, but the view out my window is nice (the side of a mountain about 10 meters away, ha).
Edit: I split the topic and put it in the correct board for ya :)