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Cogmind => Competitions => Topic started by: zxc on December 08, 2015, 07:26:15 AM

Title: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zxc on December 08, 2015, 07:26:15 AM
Go dig :)

This week's seed: Happy Miner


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:
(https://i.imgur.com/eslGbBb.png)

(https://i.imgur.com/WzavzON.png)




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: Happy Miner] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 08, 2015, 07:33:48 AM
I won't be doing any intentional mining--that's up to Decker, I believe--but I will be streaming (http://www.twitch.tv/kyzrati/) this week's seed @ Wednesday 12/9, 10:30 PM EST.

I'm out of practice (again...) but I swear there will be revenge for last time!
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 09, 2015, 10:11:48 PM
Noooooooo...

The stream went extremely smoothly, and then shortly after entering -4/Factory I got completely surrounded by quite a few hostiles and had to drop everything and run (all because I didn't have any AOE, to be honest).

I managed to escape several times, and found lots of gear but nothing worth taking a stand with considering what was tracking me. And I was so busy talking about dying that I missed the fact that I was quite close to a chute :/. Argh. (Happylisk kindly screamed at me to point it out, but by then I was already game over!) I would've had to drop down at 80 integrity, but it would've been better than nothing :P

This time I was a five-legged beast. Next time I think I'll do a true heavy run instead.

Score 9,240
Cogmind - Alpha 4b

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (143)     715
Value Destroyed (5305)     5305
Prototype IDs (11)         220
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 9240

Cogmind
---------
Core Integrity             0/1150
Matter                     266/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (3)
Propulsion (5)
Utility (7)
Weapon (4)
  Autogun

Inventory
-----------
Improved Terrain Scanner
Large Storage Unit
Anti-matter Cannon

Peak State
------------
Power
  Light Angular Momentum Engine
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Carbon-fiber Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Improved Carbon-fiber Leg
Utility
  Advanced Power Amplifier
  Improved Target Analyzer
  Large Storage Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Remote Shield Generator
Weapon
  High-powered Shock Rifle
  Variable Charge Gun
  KE Penetrator
  Improved Arc Projector
[Rating: 86]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Improved Footprint Analyzer
  Protection               Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Anti-matter Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          13
  Worker                   9
  Builder                  12
  Tunneler                 4
  Hauler                   1
  Recycler                 9
  Operator                 1
  Swarmer                  23
  Grunt                    57
  Brawler                  1
  Duelist                  3
  Sentry                   12
  Hunter                   7
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         10
Matter Collected           2690
  Salvage Created          6206
Parts Attached             158
  Power                    24
  Propulsion               37
  Utility                  41
  Weapon                   56
Parts Lost                 79
  Power                    14
  Propulsion               18
  Utility                  22
  Weapon                   25
Average Slot Usage (%)     85
  Naked Turns              137
Spaces Moved               2624
  Fastest Speed (%)        200
  Average Speed (%)        90
  Slowest Speed (%)        52
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             70
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    6
Core Damage Taken          2113
Average Core Remaining (%) 73
  Depth 10 End             68
  Depth 9 End              96
  Depth 8 End              66
  Depth 7 End              40
  Depth 6 End              78
  Depth 5 End              91
Volleys Fired              273
  Largest                  4
  Hottest                  233
Shots Fired                544
  Gun                      487
  Cannon                   27
  Launcher                 30
  Special                  0
  Kinetic                  294
  Thermal                  81
  Explosive                30
  Electromagnetic          139
Shots Hit Robots           404
  Core Hits                262
Overload Shots             12
  Energy Bleed             1
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              40
  Impact                   0
  Slashing                 40
  Piercing                 0
Damage Inflicted           13380
  Projectiles              7611
  Explosions               4779
  Melee                    984
  Ramming                  6
  Kinetic                  4124
  Thermal                  2684
  Explosive                3148
  Electromagnetic          2434
  Impact                   0
  Slashing                 984
  Piercing                 0
Self-Inflicted Damage      268
  Shots                    6
  Rammed                   1
Highest Temperature        357
  Average Temperature      51
  Shutdowns                0
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         3
  Average Corruption       2
  Message Errors           6
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     3
  Misfires                 0
  Misdirections            2
  Targeting Errors         3
  Weapon Failures          0
  Depth 6 End              3
  Depth 5 End              3
Haulers Intercepted        1
Robots Corrupted           12
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        10
  Terminals                8
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Machines Hacked            10
  Terminals                8
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                24
  Successful               10
  Failed                   14
  Catastrophic             1
  Database Lockouts        0
  Manual                   8
  Unauthorized             8
  Terminals                17
  Fabricators              3
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             5
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         3
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             710
  Average Influence        237
  Final Influence          300
Maximum Alert Level        3
  Low Security (%)         41
  Level 1                  44
  Level 2                  13
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            2
  Extermination            3
  Reinforcement            9
  Assault                  0
  Garrison                 3
Exploration Rate (%)       19
  Regions Visited          8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               4688
  Depth 11                 69
  Depth 10                 413
  Depth 9                  432
  Depth 8                  625
  Depth 7                  1201
  Depth 6                  862
  Depth 5                  784
  Depth 4                  302
  Scrapyard                69
  Materials                1470
  Factory                  3149

Prototype IDs
---------------
Heavy Deuterium Engine
Advanced Beam Rifle
Cooled Pulse Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Assault Rifle
Anti-matter Cannon
Rocket Array
Experimental Signal Interpreter
Advanced Power Amplifier
Precision Energy Filter
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 75 min
Sessions: 1
Mod: N/A
Game No.: 9
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 10, 2015, 11:22:59 PM
eugh. got surrounded really early by mercenaries - maybe stepped on an alarm trap or something that I didn't notice.

Spoiler
Cogmind - Alpha 4b

Name: karlnp

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (8)       40
Value Destroyed (161)      161
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 201

Cogmind
---------
Core Integrity             0/250
Matter                     277/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (2)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
  Core Shielding
Weapon (2)

Inventory
-----------
Empty

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Large Matter Storage Unit
  Light Armor Plating
Weapon
  Assault Rifle
  Assault Rifle
[Rating: 7]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
Utility                    Large Matter Storage Unit
  Storage                  Large Matter Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          3
  Recycler                 1
  Swarmer                  4
  Grunt                    3
NPCs Destroyed             0
Best Kill Streak           3
  Combat Bots Only         3
Matter Collected           417
  Salvage Created          299
Parts Attached             16
  Power                    2
  Propulsion               3
  Utility                  4
  Weapon                   7
Parts Lost                 13
  Power                    2
  Propulsion               2
  Utility                  3
  Weapon                   6
Average Slot Usage (%)     73
  Naked Turns              7
Spaces Moved               350
  Fastest Speed (%)        200
  Average Speed (%)        117
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             13
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          261
Average Core Remaining (%) 0
Volleys Fired              37
  Largest                  2
  Hottest                  50
Shots Fired                44
  Gun                      44
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  41
  Thermal                  3
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           44
  Core Hits                11
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              21
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           345
  Projectiles              345
  Explosions               0
  Melee                    0
  Ramming                  0
  Kinetic                  319
  Thermal                  26
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        49
  Average Temperature      24
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        2
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Machines Hacked            2
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                7
  Successful               5
  Failed                   2
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Unauthorized             0
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             3
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   3
  Parse                    1
  Link                     1
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             117
  Average Influence        43
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            1
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 0
Exploration Rate (%)       17
  Regions Visited          2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               515
  Depth 11                 120
  Depth 10                 395
  Scrapyard                120
  Materials                395

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 6 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9943969629339210001886803800
000030333900350089030838000333
011000168330506311300030651309
090088776008038010163068097390
131100868008168880030080031190
170000383608030080183900038000
000000830008038080030800038003
800080000003059330839800331000
000000830008030080030800038000
000000833808030080030300038000
018000830883030000030800038000
000000830008030833190880008300
030908330003310089838383008059
8900593788038018776936
[close]

Tried to use the pile of Datajacks to hack some robots, but I had a really low percentage... I suppose the idea is to find hacking ware and then hack garrison units (or what have you), but the percentages are so low I don't know how it's doable. I did just start playing yesterday, though.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 10, 2015, 11:33:50 PM
Datajack hacking of robots is tough without any additional supporting gear, especially so at the very beginning. Not really recommended. And certainly with aid from a Garrison it can become quite easy, so much so that you can own nearly everyone you meet, but it's not easy to achieve that.

It's more possible around the mid-game, and in the future will probably be a more viable strategy overall once we overhaul the hacking gear using one of the methods being discussed (http://www.gridsagegames.com/forums/index.php?topic=348.0).

And we should all be using the tt BBCode to format our scores so nicely like you :P
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 10, 2015, 11:47:44 PM
Yeah, it was more out of desperation rather than a real attempt - but it was disheartening nonetheless, as it feels like it should function as a last-ditch gambit or backstab and I'm not sure where its place is in the playstyle spectrum currently. It seems like it should be a 'controller' or pet player tool, or an applicator for debuffs (and indeed rebooting was very useful and kept me alive a few turns longer than it would have otherwise.)

But it's also an alpha, so I'm hesitant to speculate too much.

Quote from: Kyzrati on December 10, 2015, 11:33:50 PM
And we should all be using the tt BBCode to format our scores so nicely like you :P

Yeah, I'm a trendsetter.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 10, 2015, 11:55:10 PM
Simple things like rebooting are just about all you'll be able to manage at that point.

By comparison, turning a hostile into an ally, or outright destroying them, are both extremely powerful, so they'll always be tough unless you are dedicated / built for it. In theory you can be more effective--it depends on whether you find the right parts (but good hacking parts are tough to come by, which is why we sorta need to change something to retain their long-term effectiveness, otherwise you're likely to lose them before long).

While it would be beneficial to beginners to remove some items that aren't as easy to use without more experience, this would negatively affect the experienced players :/. For example, I'll sometimes carry around a Datajack found in the early game for a while, in case it comes in handy in later areas (so I don't have to go looking for one).

And don't forget they also have other important uses, like disabling traps!
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 11, 2015, 12:02:28 AM
Yeah, certainly. I might try this seed again while waiting for Clion to fix itself.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: SquigglyJ on December 11, 2015, 03:04:05 PM
Description:
Spoiler
I did a combat build and everything was going smoothly until I decided to go to the mines on -9 at a whim. This was a huge mistake and ultimately cost me the game. A bunch of infestation spawned right next to me, but luckily they got distracted by some demolishers. Ran in the opposite direction only to discover I was pinned in the starting area. I waited it out until the sounds of combat died out. Then I slowly began to explore again. Ran into some pests, lost all of my spare parts and had to ram a few of them and barely made it out of the mines. I went from medium storage unit and like 5 extra weapons down to practically nothing. The rest I ran pretty much like a skeleton with one engine and one flight unit, zipping over all the patrols I could (since I had no weapons). Found a staircase but it led to storage. I zipped around a lot looking for the exit, aggroing defender after defender. I was kind of impressed with the huge crowd I managed to get following me, and I utterly got demolished after my last flight unit was destroyed. I knew the risk of the mines but I think I'll be more cautious in future weekly seeds.
[close]

Score log:
Spoiler
Cogmind - Alpha 4b

Name: SquigglyJ

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (55)      275
Value Destroyed (1106)     1106
Prototype IDs (2)          40
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 2421

Cogmind
---------
Core Integrity             0/550
Matter                     300/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (18)
Location                   -8/Storage

Parts
-------
Power (2)
Propulsion (2)
Utility (3)
Weapon (4)

Inventory
-----------
Aluminum Leg
Medium Storage Unit

Peak State
------------
Power
  Improved Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Core Shielding
  Hardened Light Armor Plating
  Signal Interpreter
Weapon
  Light Assault Rifle
  Small Laser
  Heavy Assault Rifle
[Rating: 12]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Core Shielding
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

Stats
-------
Classes Destroyed          9
  Worker                   2
  Builder                  3
  Tunneler                 3
  Recycler                 4
  Watcher                  2
  Swarmer                  21
  Grunt                    15
  Duelist                  1
  Sentry                   4
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         6
Matter Collected           1113
  Salvage Created          1654
Parts Attached             64
  Power                    13
  Propulsion               11
  Utility                  14
  Weapon                   26
Parts Lost                 47
  Power                    10
  Propulsion               11
  Utility                  6
  Weapon                   20
Average Slot Usage (%)     83
  Naked Turns              5
Spaces Moved               1819
  Fastest Speed (%)        370
  Average Speed (%)        149
  Slowest Speed (%)        28
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           22
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             26
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       8
  Average Items Carried    3
Core Damage Taken          1044
Average Core Remaining (%) 28
  Depth 10 End             46
  Depth 9 End              10
Volleys Fired              154
  Largest                  3
  Hottest                  138
Shots Fired                323
  Gun                      317
  Cannon                   6
  Launcher                 0
  Special                  0
  Kinetic                  228
  Thermal                  84
  Explosive                0
  Electromagnetic          11
Shots Hit Robots           185
  Core Hits                98
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           2577
  Projectiles              2476
  Explosions               80
  Melee                    0
  Ramming                  21
  Kinetic                  1668
  Thermal                  665
  Explosive                80
  Electromagnetic          143
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      82
  Shots                    1
  Rammed                   22
Highest Temperature        164
  Average Temperature      29
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Average Corruption       2
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
  Depth 9 End              2
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          7
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        11
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            11
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                24
  Successful               8
  Failed                   16
  Catastrophic             3
  Database Lockouts        0
  Manual                   6
  Unauthorized             0
  Terminals                24
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             8
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         11
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             193
  Average Influence        54
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          9
  Investigation            1
  Extermination            0
  Reinforcement            8
  Assault                  0
  Garrison                 0
Exploration Rate (%)       36
  Regions Visited          6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               3019
  Depth 11                 215
  Depth 10                 1222
  Depth 9                  1255
  Depth 8                  327
  Scrapyard                215
  Materials                2084
  Mines                    428
  Storage                  292

Prototype IDs
---------------
Heavy Ion Engine
Improved VTOL Module

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 42 min
Sessions: 1
Mod: N/A
Game No.: 74
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 12/Cogmind
Map View: 83x54


X=9915155854222410444801380047
004031474444147048817047448404
475517740131484110000447071070
084740770081047041051457005037
770431540110440745570484140447
304084477571740704447554400158
344404444447837147754410030500
850047414310110081314440444114
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444404414440444444014403704440
411414744084374504700440710300
708040181301883717178745441573
17410544400138840
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 11, 2015, 07:34:19 PM
Spoiler
Still, bravo for surviving the infestation!

I almost think we should award points for that, but only if they actually spotted you, since the entire thing could play out beyond where it matters to you.
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Decker on December 13, 2015, 03:02:05 PM
Tried an all-propulsion challenge: only propulsion slots can be added. Died in -4 after getting surrounded. Surprisingly, one power source is enough. Heat is a problem when shooting.

Spoiler

Cogmind - Alpha 4b

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (201)     1005
Value Destroyed (7178)     7178
Prototype IDs (14)         280
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11463

Cogmind
---------
Core Integrity             0/1150
Matter                     247/300
Energy                     120/120
System Corruption          15%
Temperature                Cool (8)
Location                   -4/Factory

Parts
-------
Power (1)
  Micro Fission Core
Propulsion (14)
Utility (2)
Weapon (2)
  Autogun
  High-powered Shock Rifle

Inventory
-----------
Empty

Peak State
------------
Power
  Fission Core
Propulsion
  Flexi-carbon Leg
  Carbon-fiber Leg
  VTOL Module
  Improved Medium Treads
  VTOL Module
  Carbon-fiber Leg
  Medium Treads
  Carbon-fiber Leg
  Field Propulsion Drive
  Heavy Treads
  Medium Treads
  Field Propulsion Array
Utility
  Large Storage Unit
  Large Storage Unit
Weapon
  Tesla Rifle
  Tesla Rifle
[Rating: 82]

Favorites
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

Stats
-------
Classes Destroyed          16
  Worker                   22
  Builder                  13
  Tunneler                 1
  Hauler                   10
  Recycler                 23
  Operator                 2
  Watcher                  2
  Swarmer                  25
  Grunt                    61
  Brawler                  4
  Duelist                  5
  Sentry                   15
  Hunter                   7
  Programmer               9
  Behemoth                 1
  Assembled                1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         9
Matter Collected           4111
  Salvage Created          9574
Parts Attached             213
  Power                    20
  Propulsion               101
  Utility                  20
  Weapon                   72
Parts Lost                 103
  Power                    11
  Propulsion               57
  Utility                  6
  Weapon                   29
Average Slot Usage (%)     92
  Naked Turns              4
Spaces Moved               4774
  Fastest Speed (%)        333
  Average Speed (%)        134
  Slowest Speed (%)        52
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             49
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    9
Core Damage Taken          2662
Average Core Remaining (%) 59
  Depth 10 End             41
  Depth 9 End              80
  Depth 8 End              64
  Depth 7 End              81
  Depth 6 End              13
  Depth 5 End              78
Volleys Fired              550
  Largest                  2
  Hottest                  225
Shots Fired                1037
  Gun                      697
  Cannon                   333
  Launcher                 7
  Special                  0
  Kinetic                  451
  Thermal                  359
  Explosive                7
  Electromagnetic          220
Shots Hit Robots           777
  Core Hits                366
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           20757
  Projectiles              17657
  Explosions               3100
  Melee                    0
  Ramming                  0
  Kinetic                  7768
  Thermal                  7407
  Explosive                1698
  Electromagnetic          3884
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      460
  Shots                    13
  Rammed                   0
Highest Temperature        415
  Average Temperature      68
  Shutdowns                1
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       3
  Message Errors           10
  Parts Rejected           2
  Data loss (map)          11
  Data loss (database)     3
  Misfires                 1
  Misdirections            0
  Targeting Errors         2
  Weapon Failures          1
  Depth 8 End              5
  Depth 7 End              2
  Depth 6 End              3
  Depth 5 End              1
Haulers Intercepted        10
Robots Corrupted           9
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          30
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        17
  Terminals                17
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            17
  Terminals                17
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                46
  Successful               8
  Failed                   38
  Catastrophic             15
  Database Lockouts        0
  Manual                   35
  Unauthorized             18
  Terminals                46
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             4
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      3
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             908
  Average Influence        260
  Final Influence          295
Maximum Alert Level        3
  Low Security (%)         38
  Level 1                  43
  Level 2                  13
  Level 3                  5
  Level 4                  0
  Level 5                  0
Squads Dispatched          23
  Investigation            2
  Extermination            7
  Reinforcement            8
  Assault                  2
  Garrison                 4
Exploration Rate (%)       20
  Regions Visited          11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               6743
  Depth 11                 53
  Depth 10                 810
  Depth 9                  787
  Depth 8                  584
  Depth 7                  754
  Depth 6                  1763
  Depth 5                  1637
  Depth 4                  355
  Scrapyard                53
  Materials                1702
  Factory                  4397
  Mines                    479
  Waste                    112

Prototype IDs
---------------
Heavy Deuterium Engine
Experimental Airjet
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Improved EM Shotgun
Heavy EM Shotgun
Compact Ion Cannon
Improved Assault Rifle
Anti-matter Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 130 min
Sessions: 1
Mod: N/A
Game No.: 15
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


X=9230845540338722442555245526
569590636063956562266326452646
563266322222602522532556304252
552939229692293236596352632092
432222222222252222292252222222
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222225252222995252222222252222
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529522662922559642552222226352
650269622255295226436
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zxc on December 13, 2015, 09:39:52 PM
Quote from: Decker on December 13, 2015, 03:02:05 PM
Tried an all-propulsion challenge: only propulsion slots can be added. Died in -4 after getting surrounded. Surprisingly, one power source is enough. Heat is a problem when shooting.

Spoiler

Cogmind - Alpha 4b

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (201)     1005
Value Destroyed (7178)     7178
Prototype IDs (14)         280
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11463

Cogmind
---------
Core Integrity             0/1150
Matter                     247/300
Energy                     120/120
System Corruption          15%
Temperature                Cool (8)
Location                   -4/Factory

Parts
-------
Power (1)
  Micro Fission Core
Propulsion (14)
Utility (2)
Weapon (2)
  Autogun
  High-powered Shock Rifle

Inventory
-----------
Empty

Peak State
------------
Power
  Fission Core
Propulsion
  Flexi-carbon Leg
  Carbon-fiber Leg
  VTOL Module
  Improved Medium Treads
  VTOL Module
  Carbon-fiber Leg
  Medium Treads
  Carbon-fiber Leg
  Field Propulsion Drive
  Heavy Treads
  Medium Treads
  Field Propulsion Array
Utility
  Large Storage Unit
  Large Storage Unit
Weapon
  Tesla Rifle
  Tesla Rifle
[Rating: 82]

Favorites
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

Stats
-------
Classes Destroyed          16
  Worker                   22
  Builder                  13
  Tunneler                 1
  Hauler                   10
  Recycler                 23
  Operator                 2
  Watcher                  2
  Swarmer                  25
  Grunt                    61
  Brawler                  4
  Duelist                  5
  Sentry                   15
  Hunter                   7
  Programmer               9
  Behemoth                 1
  Assembled                1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         9
Matter Collected           4111
  Salvage Created          9574
Parts Attached             213
  Power                    20
  Propulsion               101
  Utility                  20
  Weapon                   72
Parts Lost                 103
  Power                    11
  Propulsion               57
  Utility                  6
  Weapon                   29
Average Slot Usage (%)     92
  Naked Turns              4
Spaces Moved               4774
  Fastest Speed (%)        333
  Average Speed (%)        134
  Slowest Speed (%)        52
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             49
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    9
Core Damage Taken          2662
Average Core Remaining (%) 59
  Depth 10 End             41
  Depth 9 End              80
  Depth 8 End              64
  Depth 7 End              81
  Depth 6 End              13
  Depth 5 End              78
Volleys Fired              550
  Largest                  2
  Hottest                  225
Shots Fired                1037
  Gun                      697
  Cannon                   333
  Launcher                 7
  Special                  0
  Kinetic                  451
  Thermal                  359
  Explosive                7
  Electromagnetic          220
Shots Hit Robots           777
  Core Hits                366
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           20757
  Projectiles              17657
  Explosions               3100
  Melee                    0
  Ramming                  0
  Kinetic                  7768
  Thermal                  7407
  Explosive                1698
  Electromagnetic          3884
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      460
  Shots                    13
  Rammed                   0
Highest Temperature        415
  Average Temperature      68
  Shutdowns                1
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       3
  Message Errors           10
  Parts Rejected           2
  Data loss (map)          11
  Data loss (database)     3
  Misfires                 1
  Misdirections            0
  Targeting Errors         2
  Weapon Failures          1
  Depth 8 End              5
  Depth 7 End              2
  Depth 6 End              3
  Depth 5 End              1
Haulers Intercepted        10
Robots Corrupted           9
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          30
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        17
  Terminals                17
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            17
  Terminals                17
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                46
  Successful               8
  Failed                   38
  Catastrophic             15
  Database Lockouts        0
  Manual                   35
  Unauthorized             18
  Terminals                46
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             4
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      3
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             908
  Average Influence        260
  Final Influence          295
Maximum Alert Level        3
  Low Security (%)         38
  Level 1                  43
  Level 2                  13
  Level 3                  5
  Level 4                  0
  Level 5                  0
Squads Dispatched          23
  Investigation            2
  Extermination            7
  Reinforcement            8
  Assault                  2
  Garrison                 4
Exploration Rate (%)       20
  Regions Visited          11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               6743
  Depth 11                 53
  Depth 10                 810
  Depth 9                  787
  Depth 8                  584
  Depth 7                  754
  Depth 6                  1763
  Depth 5                  1637
  Depth 4                  355
  Scrapyard                53
  Materials                1702
  Factory                  4397
  Mines                    479
  Waste                    112

Prototype IDs
---------------
Heavy Deuterium Engine
Experimental Airjet
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Improved EM Shotgun
Heavy EM Shotgun
Compact Ion Cannon
Improved Assault Rifle
Anti-matter Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 130 min
Sessions: 1
Mod: N/A
Game No.: 15
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


X=9230845540338722442555245526
569590636063956562266326452646
563266322222602522532556304252
552939229692293236596352632092
432222222222252222292252222222
252222292252222222252222292252
222225252222995252222222252222
292252222222252226292252322222
422526265232432222225652292225
652222252222292256220255234962
269296559256292222222504253265
263222322600456236266622295622
465626262222292244466662966026
563226666504665529999220626545
262422206329029449049452355325
222923653663664392094625565596
296255965936209553036259062523
544999699553599459296355326526
529522662922559642552222226352
650269622255295226436
[close]

You're crazy.

Also, we'll extend this seed a few days to give time for Alpha 5 to come out before the next weekly seed.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zill on December 14, 2015, 03:01:45 AM
My score was 35. 

I AM THE COGMIND!!!!!!!
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zxc on December 14, 2015, 03:06:41 AM
Quote from: zill on December 14, 2015, 03:01:45 AM
My score was 35. 

I AM THE COGMIND!!!!!!!

Just have another go then :P
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Enno on December 14, 2015, 07:17:33 AM
...sick and tired this week, so after 5min i lost all my weapons and died happy.

scoresheet
Cogmind - Alpha 4b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (11)      55
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 361

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
  Small Storage Unit
Weapon (2)

Inventory
-----------
Light Ion Engine
Targeting Computer
Heat Sink
Propulsion Shielding
Hover Unit

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Small Storage Unit
  Tractor Beam
Weapon
  Assault Rifle
  Assault Rifle
[Rating: 7]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          3
  Worker                   2
  Recycler                 1
  Grunt                    8
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           431
  Salvage Created          429
Parts Attached             12
  Power                    2
  Propulsion               2
  Utility                  3
  Weapon                   5
Parts Lost                 9
  Power                    2
  Propulsion               2
  Utility                  1
  Weapon                   4
Average Slot Usage (%)     86
  Naked Turns              11
Spaces Moved               313
  Fastest Speed (%)        200
  Average Speed (%)        71
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             13
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       5
  Average Items Carried    3
Core Damage Taken          251
Average Core Remaining (%) 0
Volleys Fired              42
  Largest                  2
  Hottest                  56
Shots Fired                61
  Gun                      61
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  42
  Thermal                  19
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           46
  Core Hits                20
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           648
  Projectiles              646
  Explosions               0
  Melee                    0
  Ramming                  2
  Kinetic                  402
  Thermal                  244
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      1
  Shots                    0
  Rammed                   1
Highest Temperature        144
  Average Temperature      38
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                4
  Successful               4
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   2
  Unauthorized             2
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             2
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             135
  Average Influence        42
  Final Influence          25
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            2
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 0
Exploration Rate (%)       21
  Regions Visited          2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               620
  Depth 11                 116
  Depth 10                 504
  Scrapyard                116
  Materials                504

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 5 min  ???
Sessions: 1
Mod: N/A
Game No.: 396
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54


X=9473399854334144400884457404
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071047050400440710077180041180
040044447034400744444404410457
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011744404114447101444714007070
4844010814081730000100071882
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 14, 2015, 10:00:33 AM
Anyone who doesn't make it out of the first floor can really just try again; no one will complain if you go for a regular play through :).

Enno: But if you're not feeling well you should probably just rest do something less intensive than tackle a horde of robots =p

Quote from: Decker on December 13, 2015, 03:02:05 PM
Tried an all-propulsion challenge: only propulsion slots can be added. Died in -4 after getting surrounded. Surprisingly, one power source is enough. Heat is a problem when shooting.
Crazy, but it's probably the most viable "all of one slot" possibility. That's pretty far under such a restriction. Next up is an all-weapon attempt in Alpha 5--it's going to be much more possible with the incoming changes :)
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Enno on December 14, 2015, 02:34:20 PM
ok here it is... my first second weekly-seed in my weekly-seed-history.
all was fine, i was the king and than he came...a hunter at work who spotted me.
normaly hunters are not a big deal for me but this one know his job. and he know it good.
so i lost more and more parts, beautiful parts...and decide to run, cause the hunter was still alive.
found some new flight units and power sources...fast enough to escape from that gruesome hunter.
anyway, doors later five or six grunts and some pests built me up a nice resting place...
scoresheet
Cogmind - Alpha 4b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (153)     765
Value Destroyed (4510)     4510
Prototype IDs (9)          180
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7455

Cogmind
---------
Core Integrity             0/850
Matter                     259/300
Energy                     49/50
System Corruption          5%
Temperature                Cool (0)
Location                   -6/Factory

Parts
-------
Power (3)
Propulsion (5)
  Nuclear Pulse Thruster
Utility (4)
Weapon (3)

Inventory
-----------
Medium Storage Unit
Proton Cannon

Peak State
------------
Power
  F-Cell Engine
  Heavy Deuterium Engine
  Improved Deuterium Engine
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Advanced Heat Sink
  Terrain Scan Processor
  Shock Absorption System
  Large Matter Storage Unit
Weapon
  Phase Cannon
  Magnetic Acceleration Cannon
  Anti-matter Cannon
[Rating: 60]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Footprint Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          13
  Worker                   20
  Builder                  14
  Tunneler                 3
  Hauler                   2
  Recycler                 9
  Mechanic                 1
  Swarmer                  19
  Grunt                    63
  Brawler                  2
  Duelist                  4
  Sentry                   11
  Hunter                   1
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         7
Matter Collected           3070
  Salvage Created          6068
Parts Attached             184
  Power                    39
  Propulsion               44
  Utility                  38
  Weapon                   63
Parts Lost                 123
  Power                    30
  Propulsion               28
  Utility                  24
  Weapon                   41
Average Slot Usage (%)     79
  Naked Turns              114
Spaces Moved               2604
  Fastest Speed (%)        285
  Average Speed (%)        100
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           40
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             65
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    4
Core Damage Taken          2241
Average Core Remaining (%) 26
  Depth 10 End             13
  Depth 9 End              49
  Depth 8 End              11
  Depth 7 End              31
Volleys Fired              403
  Largest                  3
  Hottest                  235
Shots Fired                774
  Gun                      655
  Cannon                   103
  Launcher                 11
  Special                  5
  Kinetic                  422
  Thermal                  210
  Explosive                11
  Electromagnetic          126
Shots Hit Robots           567
  Core Hits                297
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              30
  Impact                   7
  Slashing                 23
  Piercing                 0
Damage Inflicted           10643
  Projectiles              8809
  Explosions               951
  Melee                    755
  Ramming                  128
  Kinetic                  5097
  Thermal                  2679
  Explosive                623
  Electromagnetic          1361
  Impact                   133
  Slashing                 622
  Piercing                 0
Self-Inflicted Damage      444
  Shots                    10
  Rammed                   40
Highest Temperature        455
  Average Temperature      66
  Shutdowns                3
  Energy Bleed             0
  Interference             2
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         14
  Average Corruption       3
  Message Errors           2
  Parts Rejected           5
  Data loss (map)          8
  Data loss (database)     6
  Misfires                 1
  Misdirections            7
  Targeting Errors         5
  Weapon Failures          1
  Depth 10 End             1
  Depth 7 End              14
Haulers Intercepted        2
Robots Corrupted           4
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          22
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        15
  Terminals                8
  Fabricators              3
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Machines Hacked            13
  Terminals                8
  Fabricators              1
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          1
Total Hacks                48
  Successful               20
  Failed                   28
  Catastrophic             3
  Database Lockouts        0
  Manual                   32
  Unauthorized             31
  Terminals                31
  Fabricators              2
  Repair Stations          7
  Recycling Units          0
  Scanalyzers              5
  Garrison Access          3
Terminal Hacks             3
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        5
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              1
  Non-combat               0
  Combat                   3
  Parse                    0
  Link                     1
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                1
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      22
  Highest-Rated Ally       22
Total Orders               1
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             533
  Average Influence        190
  Final Influence          197
Maximum Alert Level        2
  Low Security (%)         61
  Level 1                  28
  Level 2                  10
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          18
  Investigation            7
  Extermination            3
  Reinforcement            7
  Assault                  0
  Garrison                 1
Exploration Rate (%)       22
  Regions Visited          6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               5153
  Depth 11                 135
  Depth 10                 831
  Depth 9                  716
  Depth 8                  1117
  Depth 7                  1013
  Depth 6                  1341
  Scrapyard                135
  Materials                2664
  Factory                  2354

Prototype IDs
---------------
Heavy Deuterium Engine
F-Cell Engine
Improved Gravmag System
Advanced Beam Rifle
Cooled Pulse Rifle
Improved EM Shotgun
Heavy EM Shotgun
Anti-matter Cannon
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 94 min
Sessions: 1
Mod: N/A
Game No.: 397
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54


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[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zill on December 14, 2015, 05:14:11 PM
I retried the seed, and ended up speed/stealth.  I had good scanning/sensing equipment and adv. ecm suite, but I could never find any good power sources.  I had a power amplifier for a short while, but this only allowed either three flight units and no utilities, or two flight units plus utilities.  On -4 I had all my parts shot off, found some treads for armour on -3, and ran into lots of dead ends on -2.  High Density Centrium Heavy Treads make great armour.  I also found my supporter item, Advanced Powered Armour, but had no power source to make use of it.  I think if I could have found a good light power source, or weight distribution, I may have been fast enough and gotten all my scanners into -3, maybe next time.

Spoiler
Cogmind - Alpha 4b

Name: zill

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (21)      105
Value Destroyed (404)      404
Prototype IDs (15)         300
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4809

Cogmind
---------
Core Integrity             0/1450
Matter                     284/300
Energy                     50/50
System Corruption          5%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (5)
Propulsion (6)
Utility (9)
Weapon (3)
  Chainsword

Inventory
-----------
Experimental Targeting Computer
Experimental Stasis Projector
Light Quantum Reactor

Peak State
------------
Power
Propulsion
  Improved Heavy Treads
  High-density Centrium Heavy Treads
  Heavy Treads
Utility
  Experimental Core Analyzer
  Anti-missile System
Weapon
  Quantum Rifle
  Compact Mass Driver
  Experimental Stasis Projector
[Rating: 93]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Decoy Generator
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Backup Laser III
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Special Weapon           Experimental Stasis Projector
  Slashing Weapon          Chainsword

Stats
-------
Classes Destroyed          6
  Worker                   4
  Tunneler                 1
  Recycler                 2
  Watcher                  1
  Swarmer                  7
  Grunt                    6
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         8
Matter Collected           1093
  Salvage Created          636
Parts Attached             95
  Power                    16
  Propulsion               24
  Utility                  35
  Weapon                   20
Parts Lost                 48
  Power                    12
  Propulsion               13
  Utility                  14
  Weapon                   9
Average Slot Usage (%)     69
  Naked Turns              148
Spaces Moved               5077
  Fastest Speed (%)        1000
  Average Speed (%)        340
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           8
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             42
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
  Average Items Carried    3
Core Damage Taken          2958
Average Core Remaining (%) 75
  Depth 10 End             73
  Depth 9 End              67
  Depth 8 End              84
  Depth 7 End              79
  Depth 6 End              97
  Depth 5 End              71
  Depth 4 End              46
  Depth 3 End              87
Volleys Fired              69
  Largest                  2
  Hottest                  70
Shots Fired                108
  Gun                      108
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  81
  Thermal                  13
  Explosive                0
  Electromagnetic          14
Shots Hit Robots           61
  Core Hits                32
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1018
  Projectiles              944
  Explosions               17
  Melee                    0
  Ramming                  57
  Kinetic                  766
  Thermal                  95
  Explosive                0
  Electromagnetic          100
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      26
  Shots                    0
  Rammed                   8
Highest Temperature        283
  Average Temperature      41
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Average Corruption       2
  Message Errors           6
  Parts Rejected           1
  Data loss (map)          6
  Data loss (database)     1
  Misfires                 1
  Misdirections            5
  Targeting Errors         0
  Weapon Failures          0
  Depth 7 End              3
  Depth 5 End              2
  Depth 4 End              1
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          29
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        16
  Terminals                12
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Machines Hacked            16
  Terminals                12
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Total Hacks                41
  Successful               17
  Failed                   24
  Catastrophic             7
  Database Lockouts        0
  Manual                   7
  Unauthorized             0
  Terminals                36
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             14
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     2
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         16
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             149
  Average Influence        22
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          9
  Investigation            1
  Extermination            1
  Reinforcement            7
  Assault                  0
  Garrison                 0
Exploration Rate (%)       21
  Regions Visited          10
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               3469
  Depth 11                 152
  Depth 10                 973
  Depth 9                  202
  Depth 8                  236
  Depth 7                  436
  Depth 6                  340
  Depth 5                  394
  Depth 4                  144
  Depth 3                  216
  Depth 2                  376
  Scrapyard                152
  Materials                1411
  Factory                  1314
  Research                 592

Prototype IDs
---------------
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Experimental Airjet
Improved Flight Unit
Improved VTOL Module
Anti-matter Cannon
Compact Mass Driver
Experimental Stasis Projector
Experimental Reclamation Unit
Experimental Targeting Computer
Experimental Core Analyzer
Advanced Salvage Targeting Computer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 96 min
Sessions: 3
Mod: N/A
Game No.: 115
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


X=9101152714331851900335513380
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815289981098757578808337133389
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878235555555585555555555553555
555555555355575355555535555555
555558555539377555355555557555
535555585555573335553558238357
598505027073215535739383535739
355555355555575875535327180551
330397155555575728070597555533
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392358338555058053507590089223
010808002000981057100187899597
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5355813252252183375552023
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Decker on December 14, 2015, 05:45:02 PM
QuoteYou're crazy.

I don't suffer from insanity; I enjoy every minute of it!

Quote
Next up is an all-weapon attempt in Alpha 5--it's going to be much more possible with the incoming changes :)

Since you bring up that topic...

Cogmind has a complex model. Finding out the optimal offensive loadout is fun but non-trivial. I tried doing the math by hand, using negative binomial distributions and the like, and I didn't like my approximations. So, I did what a good programmer should do and simulated the hell out of it.

The result is a Python script (work in progress, I'm halfway through the implementation, but busy ATM) that analyzes 10000 encounters with a list of enemies. The loadout (weapons + utilities) matches the in-game mechanics, accounting for hit chances, crit rates, etc. Enemies are described by a list of parts and resistances, along with a user-specified base hit chance that accounts for distance/size/heat/cloaking.
By default the script displays the final statistics: average number of volleys (with standard deviation), average time to kill, and cause of death (core busted, core critted, corrupted, disabled). You can also activate verbose mode if you want to see what happens in a sample run (1 encounter).

Some limitations & assumptions apply. Kyzrati, could you confirm that I got this right?
Spoiler

Model assumptions:
- The following modifiers stack additively.
  - Hit chances, crit chances, weapon damage multipliers, resistances, armor integrity.
  - Each delay modifier is added to the total time of a volley.
- Effective damage is projectile_damage*(1 + weapon_dmg_mult)*(1 + res).
- Values in ranges are uniformly distributed:
  - Weapon damage [min, max].
  - EM corruption multiplier [0.5, 1.5].
  - Core analyzer damage transfer percentage [0.5, 1.0].
  - Number of parts hit with launcher [1, 3].
- If armor integrity procs, armor pieces are ignored when dealing damage.
- Core analyzer does not transfer critical effect to core (no indirect insta-kill).
- Coverage is updated in the loop, i.e. the next weapon/projectile ignores parts that were destroyed previously in the current volley.

Effects not accounted for:
- Varying hit chances in combat (movement, heat, distance).
- Changes in resistance when some protection part breaks down.
- Launcher-specific targetting bonuses.
- Overloaded multipliers (factor this in damage manually).
- Resource usage (compute this manually).
[close]

For launchers, the usual hit chance is ignored. Instead, the hit probabilities are given by distance in the weapon descriptor, e.g. [30, 40, 10, 20] means 30% point-blank, 40% dist 1, 10% dist 2, 20% miss.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 14, 2015, 07:57:33 PM
Quote from: Enno on December 14, 2015, 02:34:20 PM
i was the king and than he came...a hunter at work who spotted me.
Hunters generally scare me more than anything. If not handled properly they can really single-handedly ruin a run.

@zill: Way to switch out towards the end there, and yeah it always sucks to have Powered Armor without the power to operate it!

Quote from: Decker on December 14, 2015, 05:45:02 PM
Since you bring up that topic...
O_o

Sooo many variables to consider--but wow you are really into this :). My desire is to have a system in which you can't say with absolute certainty that X, Y and Z are always better than A, B, C. We want to have many unique strategies with roughly equal validity, and the huge number of parts on top of a flexible slot distribution are ways to achieve this. For Cogmind it's akin to the differences in class found in other roguelikes, only you're not locked into any one play style for the duration of a run.

I wrote a similar script to help determine reasonable numbers, but mine is far far simpler than what you're doing here!

Spoiler

The assumptions hold except for the following notes:

  - Hit chances, crit chances, weapon damage multipliers, resistances, armor integrity.
Resistances don't stack, only the highest is taken, otherwise it would be too easy to become completely immune to many attacks. And if by "armor integrity" you mean armor bypass chances, then yes those stack.

- Effective damage is projectile_damage*(1 + weapon_dmg_mult)*(1 + res).
I guess? Not sure what weapon_dmg_mult refers to--there are a number of possible multipliers to damage, but nothing specific to an individual weapon.

- Values in ranges are uniformly distributed:
  - Core analyzer damage transfer percentage [0.5, 1.0].
There's X% chance to transfer half the damage; there are no ranges involved here. (And note that half of the damage is not applied multiple times, it is instead redirected to the core.)

  - Number of parts hit with launcher [1, 3].
True, except for EM launchers which don't spread at all--always one part.

- If armor integrity procs, armor pieces are ignored when dealing damage.
Not sure what this one means.

Effects not accounted for:
...
There are also things like various shields, special effects like slash-severing, bonuses from analysis records and hacking links, modifiers from utilities like particle chargers, and more :P
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 15, 2015, 02:18:54 AM
I made some decent progress on my roguelike engine, so I'll try this again before the next seed goes up.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 15, 2015, 02:50:41 AM
Whoof. Finally got a decent run with my score >50. Had to self-destruct because I ran into two Y-type units surrounded by pests, and they took away all my parts. Is there any way to tell where a given exit will go in the Caves? I'd never run into Assembled before and that seems interesting/weird.
Spoiler

Cogmind - Alpha 4b

Name: karlnp

---[ SELF-DESTRUCTED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (8)       40
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 793

Cogmind
---------
Core Integrity             320/400
Matter                     252/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Materials

Parts
-------
Power (2)
  Ion Engine
Propulsion (3)
  Improved Hover Unit
Utility (2)
  Core Shielding
Weapon (2)

Inventory
-----------
Scan Processor
Light Ion Engine

Peak State
------------
Power
  Ion Engine
  Improved Ion Engine
Propulsion
  Aluminum Leg
  Hover Unit
  Airjet
Utility
  Core Shielding
  Heat Sink
Weapon
  Assault Rifle
  Light Assault Rifle
[Rating: 12]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Core Shielding
  Device                   Heat Sink
  Processor                Scan Processor
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          3
  Swarmer                  1
  Grunt                    6
  Assembled                1
NPCs Destroyed             0
Best Kill Streak           2
  Combat Bots Only         2
Matter Collected           473
  Salvage Created          293
Parts Attached             28
  Power                    8
  Propulsion               9
  Utility                  5
  Weapon                   6
Parts Lost                 12
  Power                    1
  Propulsion               6
  Utility                  2
  Weapon                   3
Average Slot Usage (%)     77
  Naked Turns              2
Spaces Moved               693
  Fastest Speed (%)        250
  Average Speed (%)        152
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             17
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          144
Average Core Remaining (%) 74
  Depth 10 End             74
Volleys Fired              34
  Largest                  2
  Hottest                  106
Shots Fired                47
  Gun                      47
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  30
  Thermal                  17
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           32
  Core Hits                13
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           487
  Projectiles              487
  Explosions               0
  Melee                    0
  Ramming                  0
  Kinetic                  273
  Thermal                  214
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        339
  Average Temperature      135
  Shutdowns                0
  Energy Bleed             1
  Interference             1
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                35
  Successful               23
  Failed                   12
  Catastrophic             3
  Database Lockouts        0
  Manual                   8
  Unauthorized             0
  Terminals                33
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             21
  Record                   16
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              4
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     1
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             1
  Recycled Matter          20
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             96
  Average Influence        27
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 0
Exploration Rate (%)       21
  Regions Visited          4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               1007
  Depth 11                 47
  Depth 10                 865
  Depth 9                  95
  Scrapyard                47
  Materials                741
  Mines                    219

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 14 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50


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811077000417077137755380770017
777037484183177440410784847044
770474747040434544474054481070
444444014574554441787044444044
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440444414044447104014710404478
780174507744110100044044414404
444440414444044404474444440440
414044444404414440401444014444
404444410444444044414404444440
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441084410445004704358338457401
001040070100530806
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 15, 2015, 02:52:33 AM
also, how do you drop things in keyboard mode
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Sherlockkat on December 15, 2015, 02:59:52 AM
@karlnp : When you say caves, do you mean mines? Typically, if you see a bunch of med matter storage units and mining lasers around the staircase, then you can safely assume that the staircase will take you to mines. Also, you drop stuff from your inventory by press Alt + (inventory id). So, if you want to drop the first inventory item, press Alt + 1. I don't think you can drop the parts that are attached you directly. I am not sure, though.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 15, 2015, 03:04:04 AM
Quote from: Sherlockkat on December 15, 2015, 02:59:52 AM
I don't think you can drop the parts that are attached you directly. I am not sure, though.
If your inventory is full, they'll bypass the inventory and auto-drop to the ground, and yeah it was originally not possible to force skip a non-full inventory in keyboard mode, but I added that in Alpha 4: Press ',' before doing the normal kb detach and it will drop to the ground instead. (That and other related commands are all listed in the advanced commands: F1 > 2.)
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 15, 2015, 03:22:46 AM
Quote from: Sherlockkat on December 15, 2015, 02:59:52 AM
@karlnp : When you say caves, do you mean mines? Typically, if you see a bunch of med matter storage units and mining lasers around the staircase, then you can safely assume that the staircase will take you to mines. Also, you drop stuff from your inventory by press Alt + (inventory id). So, if you want to drop the first inventory item, press Alt + 1. I don't think you can drop the parts that are attached you directly. I am not sure, though.
Huh, I could swear that I'd tried that.

Oh, perhaps I meant mines, but I meant where branches appear in general - aside from garrisons, which I think are red, is there any way to tell if it's a branch or a main area behind a staircase?  I'm assuming not.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 15, 2015, 03:30:39 AM
Quote from: karlnp on December 15, 2015, 03:22:46 AM
Oh, perhaps I meant mines, but I meant where branches appear in general - aside from garrisons, which I think are red, is there any way to tell if it's a branch or a main area behind a staircase?  I'm assuming not.
Not until you know where it leads, in which case they will show as a different ASCII/tile. Branches show a door instead of stairs, and in ASCII mode the standard '<' up stairs switches to '>'.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: karlnp on December 15, 2015, 03:35:04 AM
Cool. Lots to discover in this game. It's a fun feeling.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Decker on December 15, 2015, 05:09:04 PM
Thanks for the answers.

Spoiler


Quote
- Effective damage is projectile_damage*(1 + weapon_dmg_mult)*(1 + res).
I guess? Not sure what weapon_dmg_mult refers to--there are a number of possible multipliers to damage, but nothing specific to an individual weapon.

weapon_dmg_mult => stuff like particle chargers. So I guess I got the formula right.

Quote
  - Core analyzer damage transfer percentage [0.5, 1.0].
There's X% chance to transfer half the damage; there are no ranges involved here. (And note that half of the damage is not applied multiple times, it is instead redirected to the core.)

This explanation conflicts with the in-game part description "Enables X% chance to automatically transfer at least 50% of attack damage to target core". Why is the "at least" qualifier there if it's exactly 50%?

Quote
  - Number of parts hit with launcher [1, 3].
True, except for EM launchers which don't spread at all--always one part.

Good to know! I never realized that.

Quote
- If armor integrity procs, armor pieces are ignored when dealing damage.
Not sure what this one means.

"Enables 50% chance to bypass target armor." What does this mean exactly? I interpreted that as "roll a X% dice, if the test passes, then ignore all parts having the 'armor' flag when finding the part to damage with a projectile". In other words, armor is bypassed/unaffected when this effect triggers.

Quote
There are also things like various shields, special effects like slash-severing, bonuses from analysis records and hacking links, modifiers from utilities like particle chargers, and more :P

Essentially true. Analysis records is modeled indirectly through the base hit chance. Same for shield with resistances. Particle charger is modeled directly. Hacking link & slash effect are not accounted for, but rarely come into play.
[close]

I'm hoping to use the simulator to show that many combat utitilies have a negligible effect overall.

Also, I formally file a complaint against this prototype. A +400 delay on this is like putting mustard on a chocolate bar.  :P
Spoiler
(https://i.imgur.com/ontHnn5.png)
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 15, 2015, 07:24:07 PM
Yes, we pretty much just hide entire threads in spoilers around these parts...

Quote
Quote
  - Core analyzer damage transfer percentage [0.5, 1.0].
There's X% chance to transfer half the damage; there are no ranges involved here. (And note that half of the damage is not applied multiple times, it is instead redirected to the core.)
This explanation conflicts with the in-game part description "Enables X% chance to automatically transfer at least 50% of attack damage to target core". Why is the "at least" qualifier there if it's exactly 50%?
That was a bit of a dilemma with the wording, because what it does is split the damage in half and force half to hit the core, while the other half is still free to choose its own target and possible still hit the core. So you can end up doing 100% of damage to the core. The "at least" in this case refers to the weapon damage as a whole, not really what this part "enables," so it's a bit easy to misinterpret. I'll just remove "at least" to prevent confusion--hadn't realized the other interpretation. It's exactly 50% that transfers (assuming the chance test passes).

Quote
Quote
  - Number of parts hit with launcher [1, 3].
True, except for EM launchers which don't spread at all--always one part.
Good to know! I never realized that.
They do such low damage already (more akin to guns) that splitting it would imply the only use is corrupting a target (which would be kind limiting), so we want at least a chance of outright destroying especially smaller robots weak against it (e.g. Swarmers, Watchers...).

The splitting quality is determined by damage type, not weapon type, thus the manual only discusses this feature with respect to EX damage.

Quote
"Enables 50% chance to bypass target armor." What does this mean exactly? I interpreted that as "roll a X% dice, if the test passes, then ignore all parts having the 'armor' flag when finding the part to damage with a projectile". In other words, armor is bypassed/unaffected when this effect triggers.
Yep, that's exactly what it means. ("bypass" sounds more interesting and in-theme
than the very mechanical "ignore" :P)

Quote
I'm hoping to use the simulator to show that many combat utitilies have a negligible effect overall.
Haha, I hope you're wrong ;). It would be difficult to prove that, since you can use various intentional combinations of weapons + utilities to gain some impressive benefits, most especially when you start stacking those benefits. Some of my best runs have been doing things like that. Plus this can depend highly on your intended targets and the environment.

Of course I'm very interested to see the results!

Quote from: Decker on December 15, 2015, 05:09:04 PM
Also, I formally file a complaint against this prototype. A +400 delay on this is like putting mustard on a chocolate bar.  :P
Spoiler
(https://i.imgur.com/ontHnn5.png)
[close]
I 100% agree :D. Honestly it's a surprisingly terrible weapon to begin with; appearances are deceptive in this case, something I believe should be changed. In Alpha 5 it will definitely have to change given that volley base times are changing. Thanks for bringing it up, as it's an easy mod--I'll look at it today.
[close]
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zxc on December 15, 2015, 08:16:00 PM
HA! We should have a spoiler forum with restricted access to winners only! Improved incentives perhaps?
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 15, 2015, 08:34:34 PM
Hm, that's an interesting idea. I don't think I'd want to fracture the small community at this early point, though technically 90% of the regular posters have won the game... (Of course, there are a number of regular lurkers as well, people who'd just rather not post.)

There was discussion of a dedicated spoilers board before, but not a ton of support for it. And I don't really like the idea much myself, since it can combine lots of different topics into the same board, things that could normally be split into Ideas, Strategies, General, etc. (That's referring to it as an open board, though, not some kind of area restricted to "elite Cogminds" :D. That might work as and when Complex 0b10 gets easier. I believe we'll have yet more new winners in Alpha 5... on that note, it's about time jimmijamjams actually won!)

Maybe one day there will be need for these things. Perhaps when the community is larger? It would be nice to not have to bother spoiler tagging so much stuff :)
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: zxc on December 15, 2015, 08:51:55 PM
I was just kidding. I honestly wouldn't mind such a forum if it meant not bothering with spoiler tags all the time, but I agree that the community is far too small to make this a worthwhile idea.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Kyzrati on December 15, 2015, 09:04:02 PM
Everyone is certainly being quite responsible with spoiler tags, that's for sure ;D

I do think it's a possibility for one day, though!

@Decker: Both Rocket Arrays are getting a buff as we speak. I've been wanting to do that for a while, anyway, since I always pass them up when playing. They are fun to watch but relatively worthless.
Title: Re: Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
Post by: Happylisk on December 16, 2015, 06:33:24 AM
I'm sitting this one out since I watched K stream and saw where some of the Factory exits are.   Have to be an honest cogmind!  Really looking forward to Alpha 5 though.