Smash your robot heads against the wallThis week's seed: Brute ForceThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/CuJdJnb.png)
(https://i.imgur.com/8OqGhl6.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Brute Force] should display in the log window.
Congratulations on entering the seed, now get in there!
This one I'm going to stream at a completely different time than before--9:30 AM EST on 11/26. I'll be picking up the pace from before, though, no more five-hour marathons! Instead the focus will be on just having fun, and definitely exploring a garrison. We'll call it the Brute Force Stream :D. I may not start the stream right at the beginning; maybe I'll skip ahead a bit to something interesting...
I'm going to own this weekly seed so hard (or die horribly in the mines, six of one half dozen of the other).
I pretty much owned last week's, so I deserve a break to cause mayhem while you try to reclaim the leaderboard :P
Quote from: Happylisk on November 24, 2015, 07:23:46 AM
I'm going to own this weekly seed so hard (or die horribly in the mines, six of one half dozen of the other).
You go do that :P
I've resumed my DCSS streak (blame the tournament) which takes a fair bit of focus and also have exams.
(https://i.imgur.com/z9Czv2V.png)
Really harsh start with 3 swarms of 3+ swarmers attacking immediately out of -10. After regaining some items starting working on a combat build. Accidentally went to storage even though I had a scanner that told me what exit it was. Was material starved most of -5 to -4.
Finally made it to level -3 where I got caught in an early fight near a garrison making me loose most of my part reserves. After the next extermination squad came by even my Tiamat launcher couldn't save me anymore and I slowly got chased down by the pesty swarmers that gave me such a hard time already at the very start of the run.
Well, as intended I streamed my seed run today, and as expected I died fairly early because I insisted on taking on a garrison regardless of my condition rather than taking it seriously.
Still, even with only 3 evolutions I got a pretty respectable score! That's because the garrison I did attack I completely obliterated ;D
BUT I spent a
lot of time in there, it didn't take me up a depth, and by the time I got out they were pretty pissed at me, so the battles raged on and I was too worn down to fight through yet another big old Factory floor. Was fun to pwn that garrison, though I didn't get lucky with interesting rewards :(. It was one of the slightly more average garrisons.
Score Sheet
Cogmind - Alpha 4b
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (155) 775
Value Destroyed (5539) 5539
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 8074
Cogmind
---------
Core Integrity 0/700
Matter 420/450
Energy 158/160
System Corruption 3%
Temperature Cool (8)
Location -7/Factory
Parts
-------
Power (2)
Light Nuclear Core
Light Angular Momentum Engine
Propulsion (3)
Armored Leg
Utility (5)
Large Matter Storage Unit
Long-range Terrain Scanner
Melee Analysis Suite
Weapon (3)
Mini Grenade Launcher
Inventory
-----------
Datajack
High-capacity Storage Unit
Light Deuterium Engine
Peak State
------------
Power
Enhanced Nuclear Core
Light Deuterium Engine
Propulsion
Carbon-fiber Leg
Improved Titanium Leg
Armored Leg
Utility
Improved Light Armor Plating
High-capacity Storage Unit
Advanced Terrain Scanner
Improved Heat Sink
Small Storage Unit
Weapon
Improved Light Cannon
Heavy Assault Rifle
Chainsword
[Rating: 38]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Durable Treads
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Melee Analysis Suite
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Improved Light Cannon
Energy Gun Small Laser
Energy Cannon Plasma Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Axe
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 15
Worker 5
Builder 6
Tunneler 4
Hauler 1
Recycler 16
Mechanic 1
Watcher 1
Swarmer 37
Grunt 52
Brawler 4
Duelist 5
Protector 1
Sentry 16
Demolisher 4
Programmer 2
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Matter Collected 3651
Salvage Created 5781
Parts Attached 167
Power 29
Propulsion 39
Utility 33
Weapon 66
Parts Lost 81
Power 18
Propulsion 16
Utility 17
Weapon 30
Average Slot Usage (%) 91
Naked Turns 1
Spaces Moved 3464
Fastest Speed (%) 200
Average Speed (%) 67
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 58
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 11
Core Damage Taken 1272
Average Core Remaining (%) 51
Depth 10 End 49
Depth 9 End 45
Depth 8 End 60
Volleys Fired 382
Largest 3
Hottest 167
Shots Fired 718
Gun 420
Cannon 252
Launcher 46
Special 0
Kinetic 431
Thermal 175
Explosive 44
Electromagnetic 68
Shots Hit Robots 493
Core Hits 276
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 70
Impact 0
Slashing 55
Piercing 0
Damage Inflicted 11627
Projectiles 7825
Explosions 2425
Melee 1348
Ramming 29
Kinetic 5298
Thermal 1716
Explosive 2328
Electromagnetic 908
Impact 0
Slashing 1348
Piercing 0
Self-Inflicted Damage 241
Shots 10
Rammed 3
Highest Temperature 423
Average Temperature 77
Shutdowns 0
Energy Bleed 2
Interference 1
Matter Decay 0
Short Circuit 1
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 2
Message Errors 1
Parts Rejected 0
Data loss (map) 1
Data loss (database) 2
Misfires 0
Misdirections 0
Targeting Errors 4
Weapon Failures 1
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 19
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 3
Triggered 0
Disarmed 1
Reprogrammed 0
Reused 0
Machine Familiarity 13
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Machines Hacked 13
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Total Hacks 33
Successful 18
Failed 15
Catastrophic 4
Database Lockouts 0
Manual 8
Unauthorized 3
Terminals 30
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 1
Terminal Hacks 16
Record 0
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 3
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 2
Locate Traps 1
Disarm Traps 0
Reprogram Traps 1
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 1
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 11
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 1
Combat 1
Parse 0
Link 0
Rebooted 0
Overloaded 2
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1463
Average Influence 521
Final Influence 976
Maximum Alert Level 4
Low Security (%) 33
Level 1 18
Level 2 15
Level 3 22
Level 4 10
Level 5 0
Squads Dispatched 24
Investigation 4
Extermination 4
Reinforcement 7
Assault 3
Garrison 6
Exploration Rate (%) 27
Regions Visited 7
Garrisons Visited 1
Relays Disabled 4
Generators Disabled 0
Turns Passed 7051
Depth 11 84
Depth 10 636
Depth 9 1366
Depth 8 767
Depth 7 4198
Scrapyard 84
Materials 2769
Factory 2396
Garrison 1802
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Improved Medium Laser
Heavy EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon
Alien Tech Recovered
----------------------
None
Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 78 min
Sessions: 3
Mod: N/A
Game No.: 5
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
(To save time, I actually only streamed beginning from the Factory--Materials I blasted through on my own before that. I found it pretty easy, and came upon a huge stash of Imp. Light Cannons which were responsible for most of the ownage going on.)
Quote from: Eloden on November 24, 2015, 03:18:25 PM
Really harsh start with 3 swarms of 3+ swarmers attacking immediately out of -10. After regaining some items starting working on a combat build. Accidentally went to storage even though I had a scanner that told me what exit it was. Was material starved most of -5 to -4.
Finally made it to level -3 where I got caught in an early fight near a garrison making me loose most of my part reserves. After the next extermination squad came by even my Tiamat launcher couldn't save me anymore and I slowly got chased down by the pesty swarmers that gave me such a hard time already at the very start of the run.
I encountered quite a few dense squad clusters this seed, including some of those Swarmers. Things got pretty crazy, but I never really felt overpowered, even without explosives. The 4b targeting fix has made taking on Swarmers without AoE weapons a lot more feasible :P
That's a pretty decent run, though--looks like you managed to escape a lot of fights considering how far you got.
Now to see what Happylisk manages...
Can he take it to victory?!
Quote from: Kyzrati on November 26, 2015, 09:11:23 AM
I encountered quite a few dense squad clusters this seed, including some of those Swarmers. Things got pretty crazy, but I never really felt overpowered, even without explosives. The 4b targeting fix has made taking on Swarmers without AoE weapons a lot more feasible :P
That's a pretty decent run, though--looks like you managed to escape a lot of fights considering how far you got.
Now to see what Happylisk manages...
Can he take it to victory?!
Just watched the VOD of the stream. Yeah garrisons seem to be pretty brutal. I entered one as a test one a different run and almost cleared it but didn't pay attention to my core and got killed. Looks like the layout does vary quite a bit. Mine had 2 of the big reactors and barely any stashes. Didn't seem worth it. But now that you said there might be interesting things there I will have to explore more.
Regarding my run. Because I was so matter starved on 2-3 floors I was evading conflicts with a long range scanner. So I was doing a stealth treads run for those floors ;D
Quote from: Eloden on November 26, 2015, 02:43:26 PM
Looks like the layout does vary quite a bit. Mine had 2 of the big reactors and barely any stashes. Didn't seem worth it. But now that you said there might be interesting things there I will have to explore more.
Definitely there is a good chance of discovering some pretty worthwhile stuff! That said, it's not guaranteed that you will, so depending on your condition, you have to consider that you may only benefit from the guaranteed advantages (in this order): 1) much improved robot hacking, 2) chance to advance to another map, 3) reduced squad sizes even if you return to the same floor.
Even the garrison I entered on my run was pretty light on extras. Overall they are quite difficult, but then whether or not to take one on is entirely up to you and on your terms :)
Last night I was thinking I
really should've jumped down the chute I passed after returning to the Factory--my chances of long-term survival would've probably been much better.
Quote from: Eloden on November 26, 2015, 02:43:26 PM
Regarding my run. Because I was so matter starved on 2-3 floors I was evading conflicts with a long range scanner. So I was doing a stealth treads run for those floors ;D
"Stealth treads run"? Hahaha....
Description:
Spoiler
Ran into tons of pests right away but eventually manged to defeat them all. Went with a stealthy build since I had so much extra flight units. Then in one pivotal moment I turned a corner at -8 to find six pests and 2 scouts all in the same room! As I tried to escape them I hit a blade trap which made me lose a few extra parts (including all my engines). Was chased away until I found an exit with just some grunts in the way, but by this point I was quite damaged. I died ramming into the grunts as I they were blocking the two square wide corridor.
Score log:
Spoiler
Cogmind - Alpha 4b
Name: JSquigs
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (2) 1000
Robots Destroyed (16) 80
Value Destroyed (180) 180
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1260
Cogmind
---------
Core Integrity 0/550
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (1)
Location -8/Materials
Parts
-------
Power (2)
Propulsion (4)
Utility (3)
Weapon (2)
Inventory
-----------
Light Ion Engine
High-capacity Storage Unit
Flight Unit
Signal Interpreter
Peak State
------------
Power
Light Ion Engine
Light Ion Engine
Propulsion
Flight Unit
Flight Unit
Flight Unit
Flight Unit
Utility
Small Storage Unit
Signal Interpreter
Weapon
Light Assault Rifle
Light Assault Rifle
[Rating: 10]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Flight Unit
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Small Storage Unit
Device Tractor Beam
Storage Small Storage Unit
Processor Signal Interpreter
Weapon Light Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Light Assault Rifle
Stats
-------
Classes Destroyed 3
Recycler 1
Swarmer 14
Grunt 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 430
Salvage Created 288
Parts Attached 23
Power 4
Propulsion 9
Utility 5
Weapon 5
Parts Lost 11
Power 1
Propulsion 6
Utility 1
Weapon 3
Average Slot Usage (%) 72
Naked Turns 39
Spaces Moved 814
Fastest Speed (%) 500
Average Speed (%) 281
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 21
Greatest Overweight (x) 4
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 6
Average Items Carried 4
Core Damage Taken 675
Average Core Remaining (%) 75
Depth 10 End 50
Depth 9 End 100
Volleys Fired 62
Largest 2
Hottest 90
Shots Fired 89
Gun 89
Cannon 0
Launcher 0
Special 0
Kinetic 49
Thermal 40
Explosive 0
Electromagnetic 0
Shots Hit Robots 55
Core Hits 25
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 511
Projectiles 499
Explosions 0
Melee 0
Ramming 12
Kinetic 248
Thermal 251
Explosive 0
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 5
Shots 0
Rammed 3
Highest Temperature 170
Average Temperature 48
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 1
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 3
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 0
Successful 0
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 186
Average Influence 63
Final Influence 14
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 3
Investigation 0
Extermination 0
Reinforcement 3
Assault 0
Garrison 0
Exploration Rate (%) 27
Regions Visited 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 820
Depth 11 76
Depth 10 358
Depth 9 240
Depth 8 146
Scrapyard 76
Materials 744
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 18 min
Sessions: 5
Mod: N/A
Game No.: 63
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 12/Cogmind
Map View: 83x54
X=9866671942324792466641264624
664666664256655636436656562462
932443449469513626629925544424
352326295662635666366229642111
655546566466192246262666529626
553566666646654492666422963536
666616345696426666662446666636
666636466666624666666646666626
466666664666626646646666646662
666466666664662666646666666462
666664666666642666666466666663
666666646666662466666664666662
646666461534963662626369616362
366359666624442146316229664512
15994265136642963590
Quote from: Kyzrati on November 26, 2015, 09:11:23 AM
Now to see what Happylisk manages...
Can he take it to victory?!
Womp.
Spoiler
Cogmind - Alpha 4b
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (173) 865
Value Destroyed (7066) 7066
Prototype IDs (10) 200
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11131
Cogmind
---------
Core Integrity 0/1150
Matter 196/300
Energy 43/50
System Corruption 8%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (3)
Propulsion (3)
Utility (10)
Advanced Heat Sink
EM Shield
Weapon (3)
Inventory
-----------
Railgun
Deep Network Scanner
Heavy Treads
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Light Quantum Reactor
Propulsion
Improved Treads
Improved Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Improved Target Analyzer
High-capacity Storage Unit
Light Regenerative Plating
High-capacity Storage Unit
Enhanced Optical Array
High-capacity Storage Unit
Advanced Heat Sink
Improved Weapon Shielding
Weapon
Enhanced Gauss Cannon
KE Penetrator
Railgun
[Rating: 79]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Hover Unit Anti-Grav System
Utility High-capacity Storage Unit
Device Advanced Heat Sink
Storage High-capacity Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Light Regenerative Plating
Weapon KE Penetrator
Energy Gun Particle Gun
Energy Cannon Neutron Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Assault Cannon
Launcher Missile Launcher
Stats
-------
Classes Destroyed 14
Worker 21
Builder 10
Tunneler 6
Hauler 1
Recycler 9
Mechanic 1
Operator 1
Watcher 1
Swarmer 27
Grunt 44
Duelist 4
Sentry 20
Hunter 12
Programmer 16
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 14
Matter Collected 5350
Salvage Created 7210
Parts Attached 256
Power 38
Propulsion 26
Utility 84
Weapon 108
Parts Lost 87
Power 13
Propulsion 11
Utility 37
Weapon 26
Average Slot Usage (%) 91
Naked Turns 2
Spaces Moved 4079
Fastest Speed (%) 200
Average Speed (%) 57
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 125
Greatest Overweight (x) 34
Average Overweight (x) 1
Largest Inventory 36
Most Items Carried 28
Average Items Carried 18
Core Damage Taken 2113
Average Core Remaining (%) 71
Depth 10 End 31
Depth 9 End 90
Depth 8 End 80
Depth 7 End 71
Depth 6 End 97
Depth 5 End 58
Volleys Fired 406
Largest 3
Hottest 298
Shots Fired 883
Gun 479
Cannon 314
Launcher 90
Special 0
Kinetic 465
Thermal 237
Explosive 53
Electromagnetic 128
Shots Hit Robots 575
Core Hits 313
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 20504
Projectiles 13642
Explosions 6855
Melee 0
Ramming 7
Kinetic 7369
Thermal 5592
Explosive 4568
Electromagnetic 2968
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 537
Shots 16
Rammed 1
Highest Temperature 381
Average Temperature 53
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 10
Average Corruption 5
Message Errors 23
Parts Rejected 12
Data loss (map) 24
Data loss (database) 10
Misfires 5
Misdirections 4
Targeting Errors 19
Weapon Failures 5
Depth 7 End 3
Depth 5 End 10
Haulers Intercepted 1
Robots Corrupted 6
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 14
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 18
Terminals 13
Fabricators 2
Repair Stations 1
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Machines Hacked 18
Terminals 13
Fabricators 2
Repair Stations 1
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Total Hacks 56
Successful 31
Failed 25
Catastrophic 8
Database Lockouts 0
Manual 18
Unauthorized 0
Terminals 35
Fabricators 12
Repair Stations 6
Recycling Units 0
Scanalyzers 3
Garrison Access 0
Terminal Hacks 19
Record 9
Part Schematic 2
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 1
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 4
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 23
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 3
Total Part Build Rating 3
Part Fabrication Matter 60
Part Fabrication Time 180
Parts Repaired 1
Part Repair Time 40
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 973
Average Influence 200
Final Influence 798
Maximum Alert Level 3
Low Security (%) 59
Level 1 20
Level 2 14
Level 3 5
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 2
Extermination 10
Reinforcement 6
Assault 3
Garrison 0
Exploration Rate (%) 17
Regions Visited 9
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 9560
Depth 11 290
Depth 10 1411
Depth 9 435
Depth 8 1068
Depth 7 1483
Depth 6 379
Depth 5 2616
Depth 4 1878
Scrapyard 290
Materials 2914
Factory 5490
Storage 866
Prototype IDs
---------------
Enhanced Nuclear Core
Enhanced Fission Core
Advanced Beam Cannon
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Advanced Matter Compressor
Experimental Optical Array
Precision Matter Filter
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 89 min
Sessions: 7
Mod: N/A
Game No.: 106
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 12/Cogmind
Map View: 76x56
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I'm not quite sure why this run went to hell. Factory 7-5 was painless. In fact, I got off of -6 in no time. All of sudden on -4 I began getting assault after assault squad, even though I had been alert purging as I went. Even worse, 3 of the assault squad dispatches were simultaneous with programmer dispatches. In conjunction with no good launcher, I fell apart.
I have a theory about why the security level got surprisingly high. I found regenerative armor in storage, which I took care of and lasted almost until the end. I think the regenerative properties of the armor, which reduced item attrition, in turn reduced the security benefits that accrue from item attrition. I could be wrong and maybe I didn't purge enough. If my theory is right, it's a nice balancing downside to a great item. All in all a fun run.
Hm, not even to Research this time :(
According to your sheet, only 3 assault squads were even dispatched, so you may have just encountered some standard patrols moving about in ARCs, too. That security level doesn't look too bad.
Overall this seed felt low on explosive capability--the only launchers I managed were stolen off unpowered Demolishers in the garrison--but I didn't make it as far as you either so maybe there was something else out there...
That's a pretty interesting theory about the armor. I can see that playing a role. Imagine if you had more of it; I need to get me some of that :D
my highlight in this run, in -7 i decided to go naked and run although i didn't know where the access is.
and i found one. in -5 i decided to go naked and run to the access i knew becauce a Access(Main) hack.
unfortunately i never arrived there...
scoresheet
Cogmind - Alpha 4b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (97) 485
Value Destroyed (2792) 2792
Prototype IDs (13) 260
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6037
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 50/50
System Corruption 5%
Temperature Cool (5)
Location -5/Factory
Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)
Inventory
-----------
Medium Matter Storage Unit
Improved Sensor Array
Heavy Plasma Cannon
Improved Target Analyzer
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Micro Nuclear Core
Propulsion
Biomechanical Wings
Gravmag System
Gravmag System
Improved Nuclear Pulse Thruster
Utility
Energy Well
Medium Storage Unit
Improved Melee Analysis Suite
Precision Matter Filter
High-powered Tractor Beam
Weapon
Falx
KE Penetrator
Disruptor Cannon
Disruptor Cannon
[Rating: 79]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Improved Aluminum Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Small Storage Unit
Device Sensor Array
Storage Small Storage Unit
Processor Visual Processing Unit
Hackware Improved Footprint Analyzer
Protection Core Shielding
Weapon Heavy Assault Rifle
Energy Gun Small Laser
Energy Cannon Disruptor Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Anti-matter Cannon
Launcher EMP Blaster
Slashing Weapon Falx
Stats
-------
Classes Destroyed 13
Worker 10
Builder 9
Tunneler 3
Hauler 2
Recycler 8
Operator 1
Watcher 5
Swarmer 21
Grunt 25
Duelist 1
Sentry 8
Hunter 2
Programmer 2
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 1956
Salvage Created 3364
Parts Attached 117
Power 19
Propulsion 24
Utility 31
Weapon 43
Parts Lost 64
Power 12
Propulsion 13
Utility 16
Weapon 23
Average Slot Usage (%) 77
Naked Turns 87
Spaces Moved 2675
Fastest Speed (%) 833
Average Speed (%) 171
Slowest Speed (%) 9
Overloaded Moves 633
Propulsion Burnouts 1
Targets Rammed 13
Cave-ins Triggered 0
Teleports 0
Heaviest Build 64
Greatest Overweight (x) 21
Average Overweight (x) 2
Largest Inventory 10
Most Items Carried 10
Average Items Carried 5
Core Damage Taken 2458
Average Core Remaining (%) 48
Depth 10 End 59
Depth 9 End 31
Depth 8 End 82
Depth 7 End 2
Depth 6 End 66
Volleys Fired 251
Largest 3
Hottest 195
Shots Fired 482
Gun 391
Cannon 87
Launcher 4
Special 0
Kinetic 225
Thermal 211
Explosive 2
Electromagnetic 44
Shots Hit Robots 302
Core Hits 152
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 17
Impact 0
Slashing 17
Piercing 0
Damage Inflicted 6679
Projectiles 5028
Explosions 1112
Melee 495
Ramming 44
Kinetic 2626
Thermal 2459
Explosive 576
Electromagnetic 479
Impact 0
Slashing 495
Piercing 0
Self-Inflicted Damage 262
Shots 5
Rammed 13
Highest Temperature 507
Average Temperature 85
Shutdowns 9
Energy Bleed 1
Interference 2
Matter Decay 3
Short Circuit 0
Damage (minor) 0
Damage (major) 1
Damage (core) 0
Highest Corruption 5
Average Corruption 2
Message Errors 1
Parts Rejected 0
Data loss (map) 2
Data loss (database) 1
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 7 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 20
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 11
Terminals 3
Fabricators 0
Repair Stations 3
Recycling Units 0
Scanalyzers 0
Garrison Access 5
Machines Hacked 9
Terminals 3
Fabricators 0
Repair Stations 3
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 16
Successful 4
Failed 12
Catastrophic 3
Database Lockouts 0
Manual 6
Unauthorized 3
Terminals 7
Fabricators 0
Repair Stations 5
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 1
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 4
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 3
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 403
Average Influence 146
Final Influence 18
Maximum Alert Level 2
Low Security (%) 65
Level 1 32
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 3
Extermination 1
Reinforcement 7
Assault 0
Garrison 6
Exploration Rate (%) 20
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 4402
Depth 11 126
Depth 10 297
Depth 9 1133
Depth 8 786
Depth 7 538
Depth 6 678
Depth 5 844
Scrapyard 126
Materials 2216
Factory 2060
Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Medium Laser
Heavy Particle Gun
Improved Spread Laser
Precision Shock Rifle
Improved Lightning Gun
Advanced Beam Cannon
Anti-matter Cannon
Precision Matter Filter
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 74 min
Sessions: 1
Mod: N/A
Game No.: 392
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 80x50
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976759
So what you're saying is you're this week's streaker? :P
Lucky last-ditch exit finds are always exciting, though yeah not too reliable :). It'll be slightly easier to make that kind of escape once we start opening more branches, though they won't take you upwards...
Just finishing up development on a new special branch this evening.
Spoiler
while cogmind was naked he had of course a signal interpreter in his metal-backup-backpack...just to identify if it's the main-access
Hahahaha... smart.
Speaking of the w.i.p. branch, any estimate on when we'll see Alpha 5? :)
I'm planning on doing the next progress update around Monday. Though I may not be able to answer that particular question with much accuracy due to some life variables slowing me down--bit of a sickness going through the family (it's hit everyone but me, now), and we're also looking for a new home :/
Regardless, I usually don't decide on when a release will be ready until about a week or two beforehand, so all I can say now is it will not be within the next two weeks :( ...but I hope it won't be too much longer than that! By the end of next week I'll have a better idea since that will be when I'm working on the biggest branch for Alpha 5. No Caves yet, though--they'll start appearing in Alpha 6, I believe.
Sorry there's a bug going around! Hope you dodge it.
I achieved a score of 50, defeated by all the pests that greeted my entrance to -10.
I made it to -2. I almost died to the pests at the beginning. Luckily, I managed to extract the exit from a terminal.
I got in some trouble in Factory, trapped in a long narrow corridor (fortunately). My biggest enemy then was not the combat bots, but the army of scavengers that I had to scare off to collect the parts I needed. Eventually I cleared a few ARCs and found Exp/Imp gravmag units, which gave me a respectable speed of 45, plus some good launchers.
I only found one Hcp. Storage Unit and couldn't build any, so I had to rely on Large/Medium Storage Units throughout the game.
Research on -2 was hell. Bememoths guarded every pathway. The worst part was this long, large corridor that extended east-west seemingly forever. I blasted through walls to avoid some enemies, but I was seen and got trailed by about 20-30 enemies, including swarmers, coming from two directions. I made a stand and cleared the lot, but it costed me dearly. I recovered a bit but the map just wasn't cooperating. I had to make another stand, which I lost. I ran naked with an ECM suite, 2 Xenon thrusters, and a compact power source. I fled east, right into a behemoth at the edge of the map. A large corridor north abrutly ended in 3 rooms with no exit. I backtracked south, and also ran into a dead end. When it rains, it pours.
A terrain scanner might have been useful here, if only to find which side I could blast through.
Spoiler
Cogmind - Alpha 4b
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (317) 1585
Value Destroyed (13949) 13949
Prototype IDs (28) 560
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 20094
Cogmind
---------
Core Integrity 0/1450
Matter 148/300
Energy 5/50
System Corruption 8%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
Propulsion (9)
Utility (9)
Advanced ECM Suite
Weapon (2)
Inventory
-----------
Empty
Peak State
------------
Power
Light Anti-Matter Reactor
Compact Particle Reactor
Light Anti-Matter Reactor
Propulsion
Anti-Grav Array
Myomer Leg
Improved Anti-Grav System
Advanced Myomer Leg
Advanced Myomer Leg
Experimental Gravmag System
Improved Anti-Grav System
Durable Medium Treads
Utility
Advanced Powered Armor
Advanced Sensor Array
High-capacity Storage Unit
Advanced Powered Armor
Advanced Heat Sink
Large Storage Unit
Advanced Heat Sink
Large Storage Unit
Advanced ECM Suite
Weapon
Heavy Tesla Rifle
Long-range Proton Cannon
[Rating: 140]
Favorites
-----------
Power Light Nuclear Core
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Improved Gravmag System
Treads Improved Treads
Leg Advanced Myomer Leg
Hover Unit Improved Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Advanced Powered Armor
Weapon Cooled Particle Cannon
Energy Gun Precision Shock Rifle
Energy Cannon Cooled Particle Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Enhanced Gauss Cannon
Launcher Tiamat Missile Launcher
Stats
-------
Classes Destroyed 15
Worker 19
Builder 28
Tunneler 2
Hauler 19
Recycler 18
Mechanic 1
Operator 5
Watcher 14
Swarmer 38
Grunt 98
Brawler 4
Duelist 3
Sentry 28
Hunter 17
Programmer 23
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 12
Matter Collected 6585
Salvage Created 16478
Parts Attached 508
Power 43
Propulsion 138
Utility 185
Weapon 142
Parts Lost 149
Power 19
Propulsion 54
Utility 38
Weapon 38
Average Slot Usage (%) 92
Naked Turns 58
Spaces Moved 6383
Fastest Speed (%) 625
Average Speed (%) 160
Slowest Speed (%) 5
Overloaded Moves 6
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 106
Greatest Overweight (x) 35
Average Overweight (x) 2
Largest Inventory 28
Most Items Carried 24
Average Items Carried 16
Core Damage Taken 3421
Average Core Remaining (%) 63
Depth 10 End 22
Depth 9 End 97
Depth 8 End 30
Depth 7 End 70
Depth 6 End 92
Depth 5 End 40
Depth 4 End 92
Depth 3 End 68
Volleys Fired 794
Largest 2
Hottest 223
Shots Fired 1394
Gun 657
Cannon 673
Launcher 64
Special 0
Kinetic 88
Thermal 488
Explosive 60
Electromagnetic 758
Shots Hit Robots 932
Core Hits 547
Overload Shots 124
Energy Bleed 2
Heat Surge 3
Short Circuit 3
Meltdown 4
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 38975
Projectiles 26623
Explosions 12322
Melee 0
Ramming 30
Kinetic 1551
Thermal 11824
Explosive 11310
Electromagnetic 14260
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 771
Shots 20
Rammed 2
Highest Temperature 497
Average Temperature 62
Shutdowns 3
Energy Bleed 1
Interference 0
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 24
Average Corruption 6
Message Errors 31
Parts Rejected 18
Data loss (map) 42
Data loss (database) 19
Misfires 9
Misdirections 23
Targeting Errors 73
Weapon Failures 14
Depth 8 End 7
Depth 5 End 14
Depth 4 End 2
Depth 3 End 24
Haulers Intercepted 19
Robots Corrupted 50
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 49
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 14
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 24
Terminals 22
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 24
Terminals 22
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 66
Successful 15
Failed 49
Catastrophic 15
Database Lockouts 0
Manual 28
Unauthorized 13
Terminals 60
Fabricators 0
Repair Stations 6
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 11
Record 0
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 2
Level Access Points 1
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 0
Disarm Traps 1
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 27
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 3
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 14
Largest Group 12
Highest-Rated Group 60
Highest-Rated Ally 5
Total Orders 5
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 5
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1328
Average Influence 391
Final Influence 555
Maximum Alert Level 4
Low Security (%) 26
Level 1 26
Level 2 31
Level 3 12
Level 4 2
Level 5 0
Squads Dispatched 44
Investigation 5
Extermination 9
Reinforcement 20
Assault 10
Garrison 0
Exploration Rate (%) 18
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 9530
Depth 11 38
Depth 10 254
Depth 9 87
Depth 8 1699
Depth 7 1731
Depth 6 200
Depth 5 2510
Depth 4 1158
Depth 3 1120
Depth 2 733
Scrapyard 38
Materials 2040
Factory 4007
Research 1853
Storage 1490
Waste 102
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
Experimental Airjet
Improved Gravmag System
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
High-powered Electrolaser
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Enhanced Autogun
Tiamat Missile Launcher
Advanced Matter Compressor
Experimental Transmission Jammer
Quantum Shroud
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Brute Force
^Manual?: 1
Play Time: 294 min
Sessions: 3
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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I'm not sure if it's an irrational fear or not, but I tend to turn around and go any other way when I see a Behemoth on guard. I've found that this can mean wasting too much time looking for alternate routes that may not even exist, and getting into even more trouble than I would've by just taking it on :P
Respectable run, though, and I agree that Terrain Scanners can be especially useful in Research.