Blow up some stuff :PThis week's seed: Point BlankThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition, we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/OedDCib.png)
(https://i.imgur.com/GWZw0nq.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Point Blank] should display in the log window.
Congratulations on entering the seed, now get in there!
I found a stash of flight units early so I decided to do a stealth run (which I have never been successful at before). I had some great gear, long range sensor array and experimental signal interpreter, advanced maneuvering thrusters. It was all going good until I hacked the location of the exits on -5. I had a speed of 900% so I thought I could just fly straight past all of the hostile robots, unfortunately this didn't work out, I lost everything and only just made it to the exit. I was naked and blind on -4, didn't last long there.
I think if I hadn't of gotten the location of the exit on -5, I would have avoided the group of robots that destroyed all my gear, I overestimated the capabilities of my build and paid the price. A good run ended by my impatience, I got a score of 5600.
Spoiler
Cogmind - Alpha 3c
Name: zill
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (84) 420
Value Destroyed (1989) 1989
Prototype IDs (13) 260
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5669
Cogmind
---------
Core Integrity 0/1150
Matter 31/300
Energy 50/50
System Corruption 3%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (11)
Weapon (2)
Inventory
-----------
Light Nuclear Core
Light Deuterium Engine
Heavy Rocket Launcher
Peak State
------------
Power
Light Deuterium Engine
Improved Deuterium Engine
Propulsion
Improved Flight Unit
Improved Flight Unit
Field Propulsion Drive
Field Propulsion Drive
Utility
Experimental Signal Interpreter
Weight Redist. System
Long-range Sensor Array
Improved Signal Interpreter
Deep Network Scanner
Power Amplifier
Power Amplifier
Improved Maneuvering Thrusters
Power Amplifier
Weapon
Coil Gun
Cooled Plasma Rifle
[Rating: 75]
Favorites
-----------
Power Nuclear Core
Engine Improved Deuterium Engine
Power Core Nuclear Core
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Improved Flight Unit
Utility Improved Signal Interpreter
Device Weight Redist. System
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Beam Cannon
Energy Gun Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Launcher Improved Proton Missile Launcher
Impact Weapon Shock Maul
Slashing Weapon Greatsword
Stats
-------
Classes Destroyed 12
Worker 7
Tunneler 1
Hauler 4
Recycler 5
Mechanic 1
Operator 1
Watcher 6
Swarmer 27
Grunt 24
Duelist 1
Sentry 5
Programmer 2
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 1939
Salvage Created 2647
Parts Attached 144
Power 20
Propulsion 26
Utility 47
Weapon 51
Parts Lost 55
Power 6
Propulsion 15
Utility 19
Weapon 15
Average Slot Usage (%) 84
Naked Turns 189
Spaces Moved 4621
Fastest Speed (%) 1000
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 10
Cave-ins Triggered 1
Teleports 0
Heaviest Build 42
Greatest Overweight (x) 12
Average Overweight (x) 1
Largest Inventory 18
Most Items Carried 16
Average Items Carried 5
Core Damage Taken 2933
Volleys Fired 188
Largest 2
Hottest 120
Shots Fired 322
Gun 200
Cannon 97
Launcher 25
Special 0
Kinetic 143
Thermal 114
Explosive 21
Electromagnetic 44
Shots Hit Robots 196
Core Hits 144
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 5828
Projectiles 3395
Explosions 2394
Melee 0
Ramming 39
Highest Temperature 221
Average Temperature 48
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 7
Parts Rejected 1
Data loss (map) 13
Data loss (database) 7
Misfires 1
Misdirections 3
Targeting Errors 5
Weapon Failures 0
Haulers Intercepted 4
Robots Corrupted 0
Robots Melted 3
Tactical Retreats 28
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 17
Terminals 15
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Machines Hacked 17
Terminals 15
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Total Hacks 67
Successful 21
Failed 46
Catastrophic 14
Database Lockouts 0
Manual 17
Terminals 61
Fabricators 0
Repair Stations 6
Recycling Units 0
Scanalyzers 0
Terminal Hacks 18
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 4
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 2
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 2
Hacking Detections 24
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 45
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 24
Largest Group 9
Highest-Rated Group 45
Highest-Rated Ally 5
Total Orders 15
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 15
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 347
Average Influence 101
Maximum Alert Level 1
Low Security (%) 76
Level 1 23
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 31
Investigation 13
Extermination 3
Reinforcement 15
Assault 0
Exploration Rate (%) 27
Regions Visited 9
Turns Passed 5290
Depth 11 117
Depth 10 1243
Depth 9 1531
Depth 8 69
Depth 7 539
Depth 6 1042
Depth 5 554
Depth 4 195
Scrapyard 117
Materials 2146
Factory 2330
Storage 697
Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Experimental Cesium-ion Thruster
Improved Medium Laser
Cooled Plasma Rifle
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Mini Smartbomb Launcher
Shock Maul
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Alien Tech Recovered
----------------------
None
Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 135 min
Sessions: 4
Mod: N/A
Game No.: 76
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
X=9191254868223737249977273799
217728287778299319773378779712
321719229127897949999718312893
922922737792782897299782727777
787793977777777797393371787727
777777777797777773797797787777
777789788797787797777787777997
877777777999977772427727972977
977922777873929728739297777797
777977774877783292299277777777
747928127792831274843777777797
779719779839927973821798882789
844972183794998927797977397799
977714974381939733932728787722
778171971783978227993792823229
978772737397292739971713777777
82911191419787749773722
I tried my hand at this new seed and... It didn't ended very well !
I was collectedly wandering in Materials when suddenly, a horde of hostile bots came from nowhere and knocked the shit out of me ! End of the game. Nothing to see. cya.
Spoiler
Cogmind - Alpha 3c
Name: Tuttu
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (24) 120
Value Destroyed (329) 329
Prototype IDs (1) 20
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 969
Cogmind
---------
Core Integrity 0/400
Matter 269/300
Energy 50/50
System Corruption 0%
Temperature Cool (2)
Location -9/Materials
Parts
-------
Power (1)
Propulsion (2)
Utility (4)
Weapon (2)
Inventory
-----------
Heat Sink
Seismic Analyzer
Improved Terrain Scanner
Large Storage Unit
Peak State
------------
Power
Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Utility
Improved Terrain Scanner
Structural Scanner
Targeting Computer
Large Storage Unit
Weapon
Beam Rifle
Heavy EM Pulse Gun
[Rating: 12]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Improved Terrain Scanner
Device Improved Terrain Scanner
Storage Large Storage Unit
Processor Targeting Computer
Weapon Small Laser
Energy Gun Small Laser
Launcher Grenade Launcher
Stats
-------
Classes Destroyed 7
Worker 4
Tunneler 4
Recycler 4
Watcher 1
Swarmer 7
Grunt 3
Sentry 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 438
Salvage Created 600
Parts Attached 17
Power 1
Propulsion 4
Utility 6
Weapon 6
Parts Lost 13
Power 1
Propulsion 2
Utility 4
Weapon 6
Average Slot Usage (%) 86
Naked Turns 19
Spaces Moved 936
Fastest Speed (%) 200
Slowest Speed (%) 25
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 26
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 5
Core Damage Taken 440
Volleys Fired 61
Largest 2
Hottest 101
Shots Fired 71
Gun 53
Cannon 0
Launcher 18
Special 0
Kinetic 0
Thermal 47
Explosive 18
Electromagnetic 6
Shots Hit Robots 32
Core Hits 39
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1249
Projectiles 337
Explosions 890
Melee 0
Ramming 22
Highest Temperature 79
Average Temperature 18
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 1
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Machines Hacked 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Total Hacks 9
Successful 6
Failed 3
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Terminal Hacks 5
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 4
Hacking Detections 2
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 142
Average Influence 44
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 2
Investigation 0
Extermination 0
Reinforcement 2
Assault 0
Exploration Rate (%) 33
Regions Visited 3
Turns Passed 1404
Depth 11 117
Depth 10 736
Depth 9 551
Scrapyard 117
Materials 1287
Prototype IDs
---------------
Improved Medium Laser
Alien Tech Recovered
----------------------
None
Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 23 min
Sessions: 4
Mod: N/A
Game No.: 17
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
X=9873316350285914885815895895
115188886668688926488284885515
651986261191826891288581222591
562121626985855418488561818114
628255181864981118661189596898
888818166669816895586168858818
888898888818898818888898888849
858149888152988818855418888898
888818858818888898888818858811
865898888818858818888898888818
858818888895888818858818888898
888818896546818868589848455815
899966861151898862644161815111
54611811186486
Very good run for me. 4th victory (stealth of course) and in only ~5k turns. Granted, I was sort of abusing the 6 move delay, but still. If you were being *really* efficient you could probably win in 3-4k turns pretty easily.
scoresheet
Cogmind - Alpha 3c
Name: Fernsauce
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (98) 490
Value Destroyed (2259) 2259
Prototype IDs (55) 1100
Alien Tech Identified (0) 0
Bonus (2000) 2000
TOTAL SCORE: 10349
Cogmind
---------
Core Integrity 1591/1600
Matter 75/300
Energy 545/1330
System Corruption 0%
Temperature Cool (84)
Location Surface
Parts
-------
Power (3)
Backup Power VII
Graviton Reactor
Graviton Reactor
Propulsion (5)
Improved Flight Unit
Biomechanical Wings
Improved Flight Unit
Improved VTOL Module
Improved Q-Thruster
Utility (14)
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Improved Deep Network Scanner
Advanced Energy Well
Enhanced Optical Array
Quantum Router
Experimental Force Field
Advanced Weight Redist. System
Experimental Power Amplifier
Improved Powered Armor
Advanced Reaction Control System
Advanced Cooling System
Improved Cloaking Device
Weapon (3)
Ragnarok Missile Launcher
Cooled Pulse Rifle
Plasma Sword
Inventory
-----------
Improved Quantum Reactor
Experimental Q-Thruster
Nova Cannon
Advanced ECM Suite
Peak State
------------
Power
Backup Power VII
Graviton Reactor
Graviton Reactor
Propulsion
Improved Flight Unit
Biomechanical Wings
Improved Flight Unit
Improved VTOL Module
Improved Q-Thruster
Utility
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Long-range Sensor Array
Improved Deep Network Scanner
Advanced Energy Well
Enhanced Optical Array
Quantum Router
Experimental Force Field
Advanced Weight Redist. System
Experimental Power Amplifier
Improved Powered Armor
Advanced Reaction Control System
Advanced Cooling System
Improved Cloaking Device
Weapon
Ragnarok Missile Launcher
Cooled Pulse Rifle
Plasma Sword
[Rating: 164]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Micro Nuclear Core
Reactor Graviton Reactor
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Aerolev Unit
Flight Unit Improved Flight Unit
Utility Experimental Signal Interpreter
Device Long-range Sensor Array
Storage Advanced Energy Well
Processor Experimental Signal Interpreter
Hackware Footprint Analyzer
Protection Improved Powered Armor
Weapon Cooled Pulse Rifle
Energy Gun Cooled Pulse Rifle
Energy Cannon Beam Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Flak Cannon
Launcher Grenade Launcher
Impact Weapon Shock Maul
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 13
Worker 8
Builder 10
Tunneler 1
Hauler 17
Recycler 4
Mechanic 1
Operator 7
Watcher 10
Swarmer 10
Grunt 19
Sentry 9
Hunter 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 3468
Salvage Created 3931
Parts Attached 222
Power 31
Propulsion 47
Utility 84
Weapon 60
Parts Lost 26
Power 6
Propulsion 6
Utility 6
Weapon 8
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 13397
Fastest Speed (%) 1666
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 92
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 438
Volleys Fired 424
Largest 2
Hottest 133
Shots Fired 624
Gun 446
Cannon 156
Launcher 22
Special 0
Kinetic 220
Thermal 318
Explosive 22
Electromagnetic 64
Shots Hit Robots 407
Core Hits 199
Overload Shots 15
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 14
Slashing 39
Piercing 0
Damage Inflicted 9841
Projectiles 6911
Explosions 1372
Melee 1558
Ramming 0
Highest Temperature 379
Average Temperature 58
Shutdowns 1
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 5
Parts Rejected 4
Data loss (map) 5
Data loss (database) 2
Misfires 0
Misdirections 9
Targeting Errors 7
Weapon Failures 0
Haulers Intercepted 17
Robots Corrupted 2
Robots Melted 0
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 85
Terminals 70
Fabricators 2
Repair Stations 4
Recycling Units 3
Scanalyzers 6
Machines Hacked 64
Terminals 53
Fabricators 1
Repair Stations 3
Recycling Units 3
Scanalyzers 4
Total Hacks 180
Successful 83
Failed 97
Catastrophic 32
Database Lockouts 0
Manual 59
Terminals 143
Fabricators 2
Repair Stations 14
Recycling Units 7
Scanalyzers 14
Terminal Hacks 58
Record 21
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 4
Open Door 0
Level Access Points 5
Branch Access Points 2
Emergency Access Points 3
Machine Index 0
Terminal Index 6
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 8
Unreport Threat 2
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 65
Full Trace Events 7
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 135
Parts Recycled 1
Recycled Matter 17
Retrieved Matter 17
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 16
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 4
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 231
Average Influence 58
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 10
Extermination 4
Reinforcement 10
Assault 0
Exploration Rate (%) 37
Regions Visited 13
Turns Passed 5390
Depth 11 44
Depth 10 820
Depth 9 518
Depth 8 625
Depth 7 350
Depth 6 1142
Depth 5 343
Depth 4 191
Depth 3 368
Depth 2 591
Depth 1 398
Scrapyard 44
Materials 1963
Factory 1857
Research 959
Access 398
Waste 169
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Improved Airjet
Improved Gravmag System
Aerolev Unit
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Heavy Wave Gun
Improved EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Long-range Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved KE Penetrator
Precision Grenade Launcher
Mini Smartbomb Launcher
Ragnarok Missile Launcher
Advanced EMP Blaster
Shock Maul
Plasma Sword
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Gravity Neutralizing Apparatus
Centrium Light Armor Plating
Experimental Force Field
Experimental Thermal Converter
Experimental Reclamation Unit
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Improved Footprint Analyzer
Quantum Router
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 133 min
Sessions: 2
Mod: N/A
Game No.: 201
ASCII: 1
Keyboard: 0
Font: 18/Cogmind
Map View: 76x50
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Small notes: Powered Armor is really, really good for stealth runs. Imp. Powered Armor was giving me like 42% coverage, while only taking up 2 mass. I considered stacking them but I wasn't able to find any more of them.
I didn't really need or use the 5th propulsion slot but I wanted to see what would happen if I equipped more flight units. The answer is weird shit. Still not worth it, since you can just get utility mass capacity and you aren't getting faster and just losing a lot more energy / gaining heat.
Backup Power VII's are probably my favourite engine in the game. 4 mass for 12 power, with okay heat generation. Repair stations are pretty much the best.
I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit. Also, having to carry around mass containers is somewhat frustrating, especially since I usually prefer to use non-kinetic weapons anyway. Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing. Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.
Also, I think both transmission jammers and ECM suites aren't that necessary for a stealth run, at least when you have 10 or less move delay and a LR scanner. Better off with hacking, storage, defensive utilities, or whatever.
In any case, pretty sure I can reliably win stealth runs nowish, even when horrible things like pic related happens. Probably time to start being more horribly violent and blowing shit up.
Death on -10. Not much to be done when you run into that many swarmers before you find any guns.
Quite a nice run, fernsauce--respectable score for a speed win.
Interesting discovery with the Backup Power VII :D (no I'm not going to nerf it--it does have its drawbacks, though I can see how it's especially useful for fast builds).
Quote from: fernsauce on October 13, 2015, 01:02:40 PM
I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit.
I will probably try to increase the frequency of late-game interactive machines, eventually. I'm adding a new machine for Alpha 4, then we'll see :)
Quote from: fernsauce on October 13, 2015, 01:02:40 PM
Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing.
Thank you for pointing this out!!! I totally did not realize the fabrication output didn't take that into account and override it. That shouldn't be the case--this will be removed for Alpha 4. Expect good prototypes every time.
Quote from: fernsauce on October 13, 2015, 01:02:40 PM
Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.
They're one of the less useful machines in general, intended as a step towards allowing you to more easily replicate something you already have that you really like, if you want to use your terminal hacking chances on something other than schematics.
There will soon be an additional way to use them--Alpha 4 adds new hacking features for Terminals, Fabricators, Scanalyzers, and of course "the new machine" :D