jimmijamjams is really busy these few weeks, which means he hasn't had time to participate, no super secret achievements for now, and yesterday he couldn't get around to setting up a new seed, so I'll take care of it this week.
This will be the last 2c seed--Alpha 3 is scheduled for release next week, so we'll have some new stuff to play with soon :D
(Also, in case you didn't notice, all previous seed participants now have a new badge on the forums. There will be similar recognition coming for future events, e.g. the tournament :))This week's seed: Alpha3IsComingThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run. Some
super secret achievements will be selected with some RNG at the end of each week from my steadily growing list. Please leave suggestions for the naming of next seed or other achievements to include to my list
once you have finished your run!Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition, we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/MGyiOh9.png)
(https://i.imgur.com/F2KWAyR.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Alpha3IsComing] should display in the log window.
Congratulations on entering the seed, now get in there!
Giddy about alpha 3, gonna give this run a try in the next few days.
Alpha 3 is going to be... interesting. I found a mistake in old code that, if I fix it properly, will change everything. Still deciding what to do about it... I should write a dedicated post about it so you can all speculate about this "bug-feature's" effects.
[Wrote that post. (http://www.gridsagegames.com/forums/index.php?topic=232.0) In any case, playing this week's seed will give everyone fresh experience against which to compare the upcoming changes :P]
Had a pretty nice run, lots of running away 'naked' though.. Maybe I should pull back sooner. Looking forward to Alpha 3, especially with the new feature/bugfix :)
Spoiler
Cogmind - Alpha 2c
Name: Arnot
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (78) 390
Value Destroyed (3234) 3234
Prototype IDs (5) 100
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6224
Cogmind
---------
Core Integrity 0/1000
Matter 76/300
Energy 50/50
System Corruption 4%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)
Enhanced Gauss Cannon
Inventory
-----------
Scan Processor
Launcher Guidance Computer
Peak State
------------
Power
Backup Power III
Micro Fission Core
Neutrino Core
Propulsion
Titanium Leg
Titanium Leg
Titanium Leg
Gravmag System
Utility
Insulated Medium Armor
Scan Processor
Target Analyzer
Layered Medium Armor Plating
Launcher Guidance Computer
Weapon
Heavy Machine Gun
Heavy Flak Cannon
Disruptor Cannon
Neutron Cannon
[Rating: 67]
Favorites
-----------
Power Light Nuclear Core
Engine Deuterium Engine
Power Core Light Nuclear Core
Propulsion Titanium Leg
Treads Light Treads
Leg Titanium Leg
Hover Unit Gravmag System
Utility Improved Heat Sink
Device Improved Heat Sink
Processor Scan Processor
Protection Insulated Medium Armor
Weapon Plasma Cannon
Energy Gun Beam Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Heavy Rocket Launcher
Stats
-------
Classes Destroyed 12
Worker 9
Builder 2
Tunneler 2
Hauler 2
Recycler 4
Watcher 3
Swarmer 11
Grunt 28
Duelist 1
Sentry 5
Hunter 4
Programmer 7
NPCs Destroyed 0
Best Kill Streak 25
Combat Bots Only 24
Matter Collected 1938
Salvage Created 2895
Parts Attached 143
Power 22
Propulsion 33
Utility 36
Weapon 52
Parts Lost 79
Power 15
Propulsion 12
Utility 23
Weapon 29
Average Slot Usage (%) 73
Naked Turns 86
Spaces Moved 3276
Fastest Speed (%) 285
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 73
Cave-ins Triggered 0
Teleports 0
Heaviest Build 66
Greatest Overweight (x) 11
Average Overweight (x) 1
Largest Inventory 4
Most Items Carried 4
Core Damage Taken 2721
Volleys Fired 278
Largest 4
Hottest 254
Shots Fired 516
Gun 342
Cannon 167
Launcher 7
Special 0
Kinetic 258
Thermal 213
Explosive 7
Electromagnetic 38
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 6904
Projectiles 5582
Explosions 1119
Melee 0
Ramming 203
Highest Temperature 847
Average Temperature 155
Shutdowns 22
Energy Bleed 4
Interference 10
Matter Decay 6
Short Circuit 7
Damage (minor) 9
Damage (major) 10
Damage (core) 3
Highest Corruption 8
Message Errors 14
Parts Rejected 4
Data loss (map) 9
Data loss (database) 8
Misfires 0
Misdirections 5
Targeting Errors 6
Weapon Failures 2
Haulers Intercepted 2
Robots Corrupted 0
Tactical Retreats 13
Communications Jammed 144
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 15
Terminals 14
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Machines Hacked 15
Terminals 14
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Total Hacks 50
Successful 24
Failed 26
Catastrophic 6
Database Lockouts 0
Manual 0
Terminals 49
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Terminal Hacks 23
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 3
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 7
Unreport Threat 1
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 2
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 4
Hacking Detections 14
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 701
Average Influence 147
Maximum Alert Level 2
Low Security (%) 70
Level 1 19
Level 2 10
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 3
Extermination 11
Reinforcement 7
Assault 0
Exploration Rate (%) 18
Regions Visited 8
Turns Passed 6167
Depth 11 117
Depth 10 945
Depth 9 827
Depth 8 334
Depth 7 2390
Depth 6 781
Depth 5 773
Scrapyard 117
Materials 1950
Factory 3944
Mines 156
Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Improved Spread Laser
Improved Heavy Laser
Enhanced Autogun
Alien Tech Recovered
----------------------
None
Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 44 min
Sessions: 8
Mod: N/A
Game No.: 37
ASCII: 1
Keyboard: 0
Font: 12/Crisp
Map View: 100x60
X=9231676520291242259525262335
242933062205255666652242069636
326920630556555564942252055359
222326559055956923552622252222
292252222222252222292252222222
252222292252222222295635392255
222225259222595652222262252222
629255203224463922295225252252
392522292223565299442203362655
064253962256326262055592243204
292252222266699229206499364523
263269536923555442236224562966
964266066995260662466699625202
926093929263292955649960956432
232232292256462225229942292255
236963666206202249290
Managed to do better this time, but once things started falling apart, it felt like nothing could be done. Before that I think I got lucky with some prototype weapons, but I should have tried to sneak away rather than destroy everything.
Anyway, I'm very interested in seeing how the new robot speeds will affect gameplay!
Spoiler
Cogmind - Alpha 2c
Name: kumo
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (2) 1000
Robots Destroyed (67) 335
Value Destroyed (1964) 1964
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 3359
Cogmind
---------
Core Integrity 0/550
Matter 270/300
Energy 230/230
System Corruption 1%
Temperature Cool (0)
Location -8/Storage
Parts
-------
Power (2)
Heavy Ion Engine
Propulsion (2)
Utility (5)
Advanced Signal Interpreter
Hacking Suite
Weapon (2)
Heavy Hammer
Inventory
-----------
Datajack
Visual Processing Unit
Sensor Array
Improved Heat Sink
Peak State
------------
Power
Light Nuclear Core
Improved Ion Engine
Propulsion
Titanium Leg
Titanium Leg
Utility
Large Storage Unit
Weight Redist. System
Improved Utility Shielding
Reflective Light Armor
Improved Power Shielding
Weapon
Improved EM Shotgun
Advanced EMP Blaster
[Rating: 30]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Weight Redist. System
Storage Large Storage Unit
Processor Visual Processing Unit
Hackware Footprint Analyzer
Protection Improved Power Shielding
Weapon Improved EM Shotgun
Energy Gun Improved EM Shotgun
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Advanced EMP Blaster
Impact Weapon Heavy Hammer
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 12
Worker 5
Builder 4
Tunneler 4
Hauler 3
Recycler 5
Mechanic 1
Operator 6
Watcher 3
Swarmer 4
Grunt 22
Sentry 9
Hunter 1
NPCs Destroyed 0
Best Kill Streak 29
Combat Bots Only 27
Matter Collected 1363
Salvage Created 2449
Parts Attached 74
Power 17
Propulsion 11
Utility 25
Weapon 21
Parts Lost 39
Power 10
Propulsion 7
Utility 10
Weapon 12
Average Slot Usage (%) 92
Naked Turns 2
Spaces Moved 1673
Fastest Speed (%) 200
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 39
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Core Damage Taken 730
Volleys Fired 172
Largest 2
Hottest 101
Shots Fired 287
Gun 195
Cannon 69
Launcher 23
Special 0
Kinetic 143
Thermal 47
Explosive 0
Electromagnetic 97
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 1
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 4319
Projectiles 2607
Explosions 1712
Melee 0
Ramming 0
Highest Temperature 396
Average Temperature 71
Shutdowns 1
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Message Errors 1
Parts Rejected 1
Data loss (map) 0
Data loss (database) 1
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 3
Robots Corrupted 5
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 15
Terminals 15
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 9
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 18
Successful 13
Failed 5
Catastrophic 1
Database Lockouts 0
Manual 0
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 13
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 4
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 2
Unreport Threat 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 5
Hacking Detections 5
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 334
Average Influence 131
Maximum Alert Level 1
Low Security (%) 72
Level 1 27
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 10
Investigation 3
Extermination 0
Reinforcement 7
Assault 0
Exploration Rate (%) 25
Regions Visited 5
Turns Passed 3109
Depth 11 120
Depth 10 552
Depth 9 717
Depth 8 1720
Scrapyard 120
Materials 1617
Storage 1372
Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Advanced EMP Blaster
Alien Tech Recovered
----------------------
None
Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 29 min
Sessions: 7
Mod: N/A
Game No.: 71
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 83x52
X=9848131294318667436777713467
461441657967961741714677947677
749747569194979745949616763774
754499769999999979999999997969
799999799999999979969999997999
999477799969999979999999794999
969799799999479979637994747479
999449979777796997995749999697
779996979771544994717195644559
997999971491545795645747136697
661794174979774497999579964354
664679739744767676175145564147
164697446543774555679467663779
466469959169779475499996545147
5547744359997656
Alright, I'm gonna wreck this seed !
EDIT : I'll upload my score here.
This is off topic, but will Alpha 3 have the first cogmind tournament, or are you saving that for a subsequent release?
Quote from: Happylisk on August 27, 2015, 06:45:25 AM
This is off topic, but will Alpha 3 have the first cogmind tournament, or are you saving that for a subsequent release?
Yup, as planned! I haven't set a date, but it will be as soon as Alpha 3 is released and confirmed stable (and I've had time to set everything up).
Quote from: Kasaris on August 26, 2015, 11:13:55 AM
Alright, I'm gonna wreck this seed !
Famous last words before he hits the Mines :P
QuoteFamous last words before he hits the Mines :P
Not this time I hope !
Sorry, when I post I end up rambling :p
I got a final score of 5559:
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (65) 325
Value Destroyed (2714) 2714
Prototype IDs (1) 20
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5559
Guess what kind of build I had :p
Also this:
Heaviest Build 68
Greatest Overweight (x) 20
Here's the text file as proof(no idea how to do fancy screen-shots, sorry!)
https://www.dropbox.com/s/msvslkj4uq4k2rw/Anonymous681342192-150830-145831-5559.txt?dl=0
I really liked this run, some serious epic moments! Fabricating 4 pests, running through the mines and surviving, having 2 left at the end of the stage, one of em dies... I lower the alert level to low security, and then my last companion died and dropped his weapon.
I picked it up and unloaded it on the one that had slain him, plus all his friends, cause you know'
Then I ran out of cores, ended up wondering around and got utterly destroyed and ran off with xenon bombardment thrusters to hide my nakedness.
Then great comeback, so tanky thanks to all those armor plates in the utilities, huge firepower, and treads that couldn't even manage to carry it all!
I could take on many foes without even flinching, I really felt like a war machine.
But the came the inevitable decline: near the end I got swarmed by hackers, and this time ran out of matter! All my tankiness for naught, as with no firepower, I got picked apart and smashed into little pieces.
Fleeing naked I came upon a stack of layered light armor and equipped as much of it as possible. I didn't care about my very low speed and I managed to survive some more, by tricking my enemies to shoot at each-other(penetrating weapons DO have a drawback :p).
I eventually died uneventfully later.
Piercing weapons are seriously interesting though, with proper sensors to see through walls you can shoot through walls without being exposed, which is pretty cool. I at one point blew up reactors next to a programmer without being in the same room! Terrain scanners do have an edge too apparently.
I saw a huge field (3x6?)of reactors, did anyone else see it too?
Pretty decent run. Managed to survive an infestation in the mines and got some really fun weapons around mid-Factory. With enough Kinetic cannons I was one shotting programmers. The run fell apart when I was in the middle of a hallway and about 5 grunts appeared. I was slow so I couldn't reposition and had lots of key utilities blown off in the resulting firefight. Never really recovered from that. On the bright side, I got to use a plasma sword for the first time. That was fun.
Spoiler
Cogmind - Alpha 2c
Name: HappyCog
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (97) 485
Value Destroyed (3484) 3484
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6709
Cogmind
---------
Core Integrity 0/1000
Matter 285/300
Energy 120/120
System Corruption 18%
Temperature Cool (10)
Location -5/Factory
Parts
-------
Power (4)
Micro Fission Core
Propulsion (3)
Anti-Grav System
Utility (6)
Weapon (4)
Inventory
-----------
Improved Lightning Gun
Tesla Rifle
Peak State
------------
Power
Light Fission Core
Fusion Reactor
Neutrino Core
Micro Fission Core
Propulsion
Flexi-carbon Leg
Improved Carbon-fiber Leg
Flexi-carbon Leg
Utility
Large Storage Unit
Advanced Heat Sink
Energy Well
Improved Heat Sink
Improved Medium Armor Plating
Layered Medium Armor Plating
Weapon
KE Penetrator
Mass Driver
Mass Driver
Heavy Machine Gun
[Rating: 84]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Fusion Reactor
Propulsion Flexi-carbon Leg
Treads Improved Treads
Leg Flexi-carbon Leg
Hover Unit Anti-Grav System
Flight Unit Flight Unit
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Target Analyzer
Protection Improved Medium Armor Plating
Weapon Light Cannon
Energy Gun Improved EM Shotgun
Energy Cannon Proton Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Light Cannon
Launcher Shock Bomb Launcher
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 13
Worker 8
Builder 1
Hauler 5
Recycler 5
Mechanic 1
Watcher 1
Swarmer 24
Grunt 23
Sentry 5
Demolisher 2
Hunter 4
Programmer 15
Fireman 3
NPCs Destroyed 0
Best Kill Streak 33
Combat Bots Only 39
Matter Collected 3197
Salvage Created 3988
Parts Attached 162
Power 27
Propulsion 35
Utility 36
Weapon 64
Parts Lost 95
Power 17
Propulsion 18
Utility 22
Weapon 38
Average Slot Usage (%) 80
Naked Turns 5
Spaces Moved 2702
Fastest Speed (%) 200
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 103
Greatest Overweight (x) 23
Average Overweight (x) 3
Largest Inventory 16
Most Items Carried 14
Core Damage Taken 2023
Volleys Fired 239
Largest 4
Hottest 255
Shots Fired 654
Gun 361
Cannon 266
Launcher 27
Special 0
Kinetic 378
Thermal 122
Explosive 0
Electromagnetic 154
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 36
Impact 0
Slashing 36
Piercing 0
Damage Inflicted 8859
Projectiles 6654
Explosions 1213
Melee 992
Ramming 0
Highest Temperature 725
Average Temperature 116
Shutdowns 16
Energy Bleed 0
Interference 7
Matter Decay 0
Short Circuit 1
Damage (minor) 2
Damage (major) 8
Damage (core) 1
Highest Corruption 18
Message Errors 13
Parts Rejected 7
Data loss (map) 13
Data loss (database) 5
Misfires 2
Misdirections 8
Targeting Errors 19
Weapon Failures 2
Haulers Intercepted 5
Robots Corrupted 3
Tactical Retreats 9
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 23
Successful 7
Failed 16
Catastrophic 3
Database Lockouts 0
Manual 8
Terminals 23
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 7
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 2
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 4
Hacking Detections 7
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 377
Average Influence 83
Maximum Alert Level 1
Low Security (%) 88
Level 1 11
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 5
Extermination 10
Reinforcement 4
Assault 0
Exploration Rate (%) 17
Regions Visited 8
Turns Passed 5888
Depth 11 94
Depth 10 195
Depth 9 1383
Depth 8 558
Depth 7 1685
Depth 6 457
Depth 5 1516
Scrapyard 94
Materials 1247
Factory 3658
Mines 889
Prototype IDs
---------------
Fusion Reactor
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
High-powered Electrolaser
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Improved Assault Rifle
Precision Assault Rifle
Plasma Sword
Precision Energy Filter
Alien Tech Recovered
----------------------
None
Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 62 min
Sessions: 12
Mod: N/A
Game No.: 33
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56
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A minor suggestion: This was also my first run using a shock bomb launcher. It was a decent enough weapon, but it was one of the few cogmind weapons (and the only launcher) that I've used this far where both the sound effect and the visual effect were rather underwhelming. Might want to add a bit more oomph to it.
Nice run Gaspard!
I had to bow out of this week's seed because I needed the time to playtest Alpha 3, but in my own latest game I got smashed to pieces half-way through, and chased naked into a room where I was down to
40 core integrity, but there I found a stockpile of
four awesome armors plus a few nice weapons. Since I was naked I just picked up the whole pile and made a stand, crushing my pursuers and taken their parts, too--right back to top notch condition :) (aside from the fact that I still had a nearly decimated core, so... avoid as many confrontations as possible on the way to an exit).
Good that you got some help from allies. Alpha 3 will be even better in that regard because traveling with allies won't have such a large impact on the enemy's response.
Quote from: Gaspard on August 30, 2015, 07:31:08 AM
Piercing weapons are seriously interesting though, with proper sensors to see through walls you can shoot through walls without being exposed, which is pretty cool. I at one point blew up reactors next to a programmer without being in the same room! Terrain scanners do have an edge too apparently.
Every part has its advantages :D. (Okay, a very few parts are fairly useless to you, but remember that the enemy is made up of parts, too, so those parts must exist for them.)
Reactor/machine explosions are getting more powerful in Alpha 3 as well! I want them to be a little more useful than they have been, though you'll need to also be a little more careful where you stand...
Quote from: Happylisk on August 30, 2015, 02:33:14 PM
Pretty decent run. Managed to survive an infestation in the mines and got some really fun weapons around mid-Factory. With enough Kinetic cannons I was one shotting programmers. The run fell apart when I was in the middle of a hallway and about 5 grunts appeared. I was slow so I couldn't reposition and had lots of key utilities blown off in the resulting firefight. Never really recovered from that. On the bright side, I got to use a plasma sword for the first time. That was fun.
Plasma Swords and similar melee weapons you start finding in the Factory are
really deadly :D. I try to always carry one for backup and they save me quite often.
Quote from: Happylisk on August 30, 2015, 02:33:14 PM
A minor suggestion: This was also my first run using a shock bomb launcher. It was a decent enough weapon, but it was one of the few cogmind weapons (and the only launcher) that I've used this far where both the sound effect and the visual effect were rather underwhelming. Might want to add a bit more oomph to it.
I quite agree. I've always noticed that one being a bit on the less impressive side, even from when it was first created. Back then I had already made hundreds of these effects--nothing but that for
weeks!--and was getting kinda tired of it, to be honest. The Shock Bomb Launcher suffered the most in that regard; thanks for bringing it up! I'll revisit this one later.
... whoops. I forgot to finish last weeks seed!
I'll, uh, have to try this one before I update. Or read the thread. ;)
Hehe, new seed for Alpha 3 will drop today, too :). Might as well get the new version and play that one!
Man this seed was tough! I ran into dudes everywhere! I managed to stay alive until 2 ARCs unloaded on me and then it was adios muchacho.
I'm almost embarrassed, but here's the log.
Spoiler
Cogmind - Alpha 3b
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (18) 90
Value Destroyed (555) 555
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1145
Cogmind
---------
Core Integrity 0/400
Matter 200/300
Energy 44/50
System Corruption 0%
Temperature Cool (6)
Location -9/Materials
Parts
-------
Power (1)
Propulsion (3)
Light Treads
Utility (3)
Weapon (2)
Inventory
-----------
Light Ion Engine
Light Treads
Light Treads
Medium Storage Unit
Peak State
------------
Power
Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Targeting Computer
Structural Scanner
Medium Storage Unit
Weapon
Particle Gun
Spread Laser
[Rating: 10]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Structural Scanner
Device Structural Scanner
Storage Medium Storage Unit
Processor Targeting Computer
Weapon Assault Rifle
Energy Gun Particle Gun
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Stats
-------
Classes Destroyed 5
Worker 1
Builder 1
Hauler 1
Grunt 14
Sentry 1
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 443
Salvage Created 628
Parts Attached 21
Power 1
Propulsion 5
Utility 4
Weapon 11
Parts Lost 11
Power 1
Propulsion 0
Utility 1
Weapon 9
Average Slot Usage (%) 76
Naked Turns 25
Spaces Moved 358
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 20
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 4
Core Damage Taken 438
Volleys Fired 43
Largest 2
Hottest 121
Shots Fired 64
Gun 56
Cannon 0
Launcher 8
Special 0
Kinetic 36
Thermal 20
Explosive 8
Electromagnetic 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1112
Projectiles 585
Explosions 527
Melee 0
Ramming 0
Highest Temperature 277
Average Temperature 114
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 1
Tactical Retreats 1
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 9
Successful 5
Failed 4
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 5
Record 4
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Trap 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 2
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 147
Average Influence 46
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 2
Investigation 1
Extermination 0
Reinforcement 1
Assault 0
Exploration Rate (%) 16
Regions Visited 3
Turns Passed 657
Depth 11 69
Depth 10 309
Depth 9 279
Scrapyard 69
Materials 588
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Alpha3IsComing
^Manual?: 1
Play Time: 8 min
Sessions: 2
Mod: N/A
Game No.: 45
ASCII: 1
Keyboard: 0
Font: 20/Cogmind
Map View: 66x50
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I decided to give it another go and got wrecked even worse than this game. Get this seed away from me ;)
I was going to ask how'd you manage to get two ARCs on your tail that early, but it looks like they were standard patrols, not assault Carriers, so that was normal (although when you suddenly encounter them in ARC form they can be a bit deadlier because they can all unload on you at once).
It does sound like this was a tougher seed overall. Wish I hadn't missed this one, but now I want to get onto #8 with Alpha 3 :D. I'm sure you'll have a better start with our next seed, which looks to have both armor and treads right from the start!
Quote
I was going to ask how'd you manage to get two ARCs on your tail that early, but it looks like they were standard patrols, not assault Carriers, so that was normal (although when you suddenly encounter them in ARC form they can be a bit deadlier because they can all unload on you at once).
Does an unloading ARC use the same sound effect as a secret door opening? For some reason I was assuming ARC. At any rate, a lot of dudes where there previously weren't any ;)
Ha, not quite the same sound :). Secret doors are just a quicker door sound with a bit of a hydraulic release to them, while Carrier deployments do sound kinda like doors as they burst open, but are heavier and end with a beep. They only deploy in the presence of a threat, though, so you'll generally see it happen.
It's possible, though rarer that you'll meet multiple ARCs earlier on--they're just regular patrols, not assaults carrying potentially more dangerous robots.