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Cogmind => Competitions => Topic started by: jimmijamjams on August 04, 2015, 03:53:35 AM

Title: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: jimmijamjams on August 04, 2015, 03:53:35 AM
This week's seed: AScannerDarkly


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.  Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list.  Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!

Rules are as follows:
(https://i.imgur.com/RZSMKP9.png)

(https://i.imgur.com/7J8ZemK.png)




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/u2JXQIf.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: AScannerDarkly] should display in the log window.

Congratulations on entering the seed, now get in there!





------------------------------------------------



Previous week's results [ConsiderPhlebas]:


Super secret achievement winners:

"It's a Chopper, baby"
Favourite propulsion type: Wheels
kumo
Happylisk
Toskin
feeblethemighty
boomblip

"It's off to work we go"
Died in the Mines
kumo
Happylisk
shinygerbil
Toskin
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Happylisk on August 04, 2015, 06:31:31 AM
This week's goal: don't die in the mines like a scrub
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Shobalk on August 04, 2015, 11:16:48 PM
Quote from: Happylisk on August 04, 2015, 06:31:31 AM
This week's goal: don't die in the mines like a scrub

That's right.  Die in the mines like a man!
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: neuromodulator on August 05, 2015, 12:03:14 PM
Hmmm...is the RNG not consistent cross-platform? I put the seed in, rebooted, got confirmation that it was used, but my starting area doesn't match the screenshot. I'm on a Mac - is that likely the culprit?
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: jimmijamjams on August 05, 2015, 03:35:37 PM
It's possible the error is mine, I rushed this one. I won't be able to double check for several hours, but I'll have a look at it when I get home.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: ironpotato on August 05, 2015, 03:50:16 PM
Worst run ever, not even a single evolution :( I am going to just go hang my head in shame.

Knew I shouldn't have played while I'm sick...
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 05, 2015, 07:26:39 PM
Quote from: neuromodulator on August 05, 2015, 12:03:14 PM
Hmmm...is the RNG not consistent cross-platform? I put the seed in, rebooted, got confirmation that it was used, but my starting area doesn't match the screenshot. I'm on a Mac - is that likely the culprit?
There will be no difference on different platforms. My guess is that as a new player you still have the tutorial area engaged (it doesn't disappear until you've played a few games), so even with this seed you'll start in what looks like a different room/floor, but if you go to the next floor it will be the same one with the corridor shot shown by jimmijamjams. Try going to the next floor to see (or better yet, just run through a few quick games, or suicide a few times to deactivate the tutorial rooms).

For the next release I'll change it so that entering a seed will automatically skip the tutorial floor and use the quick-start map instead. Technically you get a slightly worse start with the tutorial floor, anyway, so it's less fair if you use that for the beginning of a seed run.

Quote from: Shobalk on August 04, 2015, 11:16:48 PM
Quote from: Happylisk on August 04, 2015, 06:31:31 AM
This week's goal: don't die in the mines like a scrub

That's right.  Die in the mines like a man!
Haha, there were an awful lot of scrubs last week :D

Quote from: ironpotato on August 05, 2015, 03:50:16 PM
Worst run ever, not even a single evolution :( I am going to just go hang my head in shame.

Knew I shouldn't have played while I'm sick...
:(
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: neuromodulator on August 05, 2015, 09:03:19 PM
Yeah, that was it, thanks. I wasn't aware of anything tutorial-like going on.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: feeblethemighty on August 07, 2015, 07:06:55 PM
My run was significantly better than last weeks run, and I think a bunch of this had to do with the fact that I was trying hard not to use wheels as much.  Realizing that knowing when to run is super useful!

Score Dump:
Spoiler
Cogmind - Alpha 2c

Name: feeblethemighty

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (111)     555
Value Destroyed (3108)     3108
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6323

Cogmind
---------
Core Integrity             0/1000
Matter                     258/300
Energy                     17/50
System Corruption          3%
Temperature                Cool (0)
Location                   -5/Factory

Parts
-------
Power (3)
Propulsion (5)
Utility (5)
Weapon (4)

Inventory
-----------
Medium Matter Storage Unit
Improved Thermal Shield
Long-range Proton Cannon

Peak State
------------
Power
  Light Nuclear Core
  Light Angular Momentum Engine
Propulsion
  Gravmag System
  Gravmag System
  Gravmag System
  Experimental Cesium-ion Thruster
Utility
  Hardened Light Armor Plating
  Improved Heat Sink
  Medium Storage Unit
  Matter Filter
  Matter Compressor
Weapon
  Axe
  Gatling Laser
  Electrolaser
  Heavy Ion Cannon
[Rating: 54]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Connection Mask
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          15
  Worker                   12
  Builder                  5
  Tunneler                 1
  Hauler                   4
  Recycler                 7
  Mechanic                 1
  Operator                 2
  Watcher                  2
  Swarmer                  29
  Grunt                    29
  Brawler                  1
  Duelist                  1
  Sentry                   10
  Hunter                   1
  Programmer               6
NPCs Destroyed             0
Best Kill Streak           36
  Combat Bots Only         28
Matter Collected           2964
  Salvage Created          4130
Parts Attached             185
  Power                    27
  Propulsion               51
  Utility                  44
  Weapon                   63
Parts Lost                 114
  Power                    20
  Propulsion               31
  Utility                  25
  Weapon                   38
Average Slot Usage (%)     79
  Naked Turns              65
Spaces Moved               4940
  Fastest Speed (%)        500
  Slowest Speed (%)        18
  Overloaded Moves         33
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             52
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          2769
Volleys Fired              402
  Largest                  4
  Hottest                  208
Shots Fired                746
  Gun                      551
  Cannon                   160
  Launcher                 18
  Special                  17
  Kinetic                  400
  Thermal                  284
  Explosive                0
  Electromagnetic          62
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              33
  Impact                   0
  Slashing                 28
  Piercing                 0
Damage Inflicted           9816
  Projectiles              7297
  Explosions               1894
  Melee                    623
  Ramming                  2
Highest Temperature        513
  Average Temperature      103
  Shutdowns                10
  Energy Bleed             1
  Interference             0
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         9
  Message Errors           8
  Parts Rejected           9
  Data loss (map)          14
  Data loss (database)     9
  Misfires                 2
  Misdirections            6
  Targeting Errors         7
  Weapon Failures          2
Haulers Intercepted        4
Robots Corrupted           3
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        21
  Terminals                12
  Fabricators              1
  Repair Stations          5
  Recycling Units          1
  Scanalyzers              2
Machines Hacked            19
  Terminals                12
  Fabricators              1
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Total Hacks                49
  Successful               23
  Failed                   26
  Catastrophic             2
  Database Lockouts        0
  Manual                   0
  Terminals                28
  Fabricators              4
  Repair Stations          9
  Recycling Units          2
  Scanalyzers              6
Terminal Hacks             12
  Record                   3
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              3
  Unreport Threat          1
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     1
  Reinforcement Status     1
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         16
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              1
  Part Fabrication Matter  20
  Part Fabrication Time    60
Parts Repaired             3
  Part Repair Time         110
Parts Recycled             2
  Recycled Matter          80
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               12
  Largest Group            10
  Highest-Rated Group      110
  Highest-Rated Ally       20
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               96
  Total Damage             1061
  Kills                    12
Peak Influence             1562
  Average Influence        152
Maximum Alert Level        3
  Low Security (%)         74
  Level 1                  17
  Level 2                  4
  Level 3                  3
  Level 4                  0
  Level 5                  0
Squads Dispatched          18
  Investigation            1
  Extermination            10
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       23
  Regions Visited          10
Turns Passed               7213
  Depth 11                 137
  Depth 10                 1173
  Depth 9                  853
  Depth 8                  1366
  Depth 7                  1370
  Depth 6                  1647
  Depth 5                  667
  Scrapyard                137
  Materials                1615
  Factory                  3684
  Mines                    1088
  Storage                  689

Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Experimental Cesium-ion Thruster
Precision Shock Rifle
Improved Lightning Gun
Cooled Plasma Cannon
Enhanced Autogun
Advanced EMP Blaster
Gravity Neutralizing Apparatus
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 158 min
Sessions: 14
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 1
Font: 18/X11
Map View: 76x50


X=9787857204331630846686631086
806698839368881068681648804886
404164881688089146636486611604
361134366863030118096684110608
060668668933303336333333333313
663606303633333333336333338036
683830663333633368633336303333
663363336613333633303633611680
988033040109886160096060606606
333333381814809869893833036361
318600108898689048689380601373
333083080338468634664088483000
389840060030604330318863303898
049481001130066188860408863168
886090813863666309000648600606
808001061304633180130363101836
333868836193614006663600048308
646908
[close]

My death:
Spoiler

I knew I was a goner on this level, but I fled into this room and thought I could take a few down with me!
(https://dl.dropboxusercontent.com/u/94053825/Linked%20Images/cogmind/2015-08-07%20ExplosiveDeath.png)

I armed a lightning gun and BOOM!  Here's the aftermath:
(https://dl.dropboxusercontent.com/u/94053825/Linked%20Images/cogmind/2015-08-07%20%20ExplosiveDeath2.png)

It wasn't enough of course.  Fun though!
[close]
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 08, 2015, 06:21:11 AM
Well, a typhoon hit, the power went out, and I couldn't really do what I normally would on Saturday, so I ended up playing a FIVE-hour game for this seed and got my highest score ever. Didn't quite win, but I should have! (*grumble grumble* not enough launchers...)

Spoiler

000 - Once again blessed with a cache of Light Cannons at the entryway. Found a couple Grenade Launchers
one was in a scrap heap, and a new one was nearby, both in the bottom left corner of the map. Not a bad start! (You can see on my map a good bit of terrain revealed behind walls--I had taken a tunneler's gear at the beginning to search the floor faster.)
Spoiler
(https://i.imgur.com/kzSgDkP.png)
[close]

001 - Good thing I brought a lot of firepower, because on -9 there were was a Sentry, Grunts, and a Carrier just down the first hall! Did you guys have fun with those? :P There was a ridiculous amount of loot on this level to go heavy firepower, so looks like that's what I'll be doing for now. I did hack a Mercenary schematic from the only terminal I messed with, so hopefully I can use that to build some friends on the next floor. On my way out here...
Spoiler
(https://i.imgur.com/oRwJhAT.png)
[close]

002 - Started running into serious matter problems on -8 floor firing cannons left and right, dashing my hopes of building something :/. Now I know energy is a better way to go for that. I recovered pretty fine when a pair of Commandos showed up in a Carrier and I Katana'd them to scrap. Spent way longer on that floor than I usually would, and entered the factory as seen here.
Spoiler
(https://i.imgur.com/HiV2eQO.png)
[close]

003 - Why hello there! Here the first thing I did was attach my Imp. Grenade Launcher and blow half of them away in one shot... "I have more armor than you guys!" :P
Spoiler
(https://i.imgur.com/9RQPlQr.png)
[close]

004 - First time this has happened to me on a seed run--I'm getting my butt kicked and running out of of options, then get blocked in in a corridor fighting a Programmer which I finally kill with my trusty Katana, then my system corruption rejects my Katana, and one of the many Recyclers that's funneled into the corridor picks it up before I can even get it back!
Spoiler
(https://i.imgur.com/tyim8zp.png)
[close]

005 - Things are looking bad. Must. Find. Exit. Soon. Now I'm sticking to open areas intentionally because I have a ton of matter for my last grenade launcher, and I plan to use it. A lot.
Spoiler
(https://i.imgur.com/znCm7W6.png)
[close]

006 - HAHAHAHA FOUND THE EXIT. That was cutting it close. I just let the two alerted Sentries keep shooting at me for the last few spaces, because I couldn't be sure I could take them out.
Spoiler
(https://i.imgur.com/3utyAiU.png)
[close]

007 - I don't have any more explosives, but I may not need them as I'm finally managing to put together a cheese build with the ability to one shot anything. It's not quite fully realized here. Still needs another weapon slot and an array of rapid-fire machine guns. The last floor was mostly me annihilating everything in sight.
Spoiler
(https://i.imgur.com/vj2Sycw.png)
[close]

008 - Armament was reduced to just a lance at one point shortly before entering Research, but that's what I was carrying it and an Adv. Melee Analysis Suite all that time for :D. Speared a ton of robots and built self back up, to be sorta in shape for the end game. Way more offensive than I want to be at this point, and I ended up switching to hover after taking out a bunch of Programmers, but I'll run with it. There's been a surprising dearth of AOE weapons, so I might want to use speed in an attempt to avoid groups of Swarmers.
Spoiler
(https://i.imgur.com/CFOENWn.png)
[close]

009 - This will be fun.
Spoiler
(https://i.imgur.com/rMU5nAs.png)
[close]

010 - They didn't last long against my melee + ranged combo, but then all these guys started showing up! Where are my missiles >:(. I've taken out one of the Hunters already, with some collateral damage, but damn this is about to be one messy hallway!
Spoiler
(https://i.imgur.com/idKpy8G.png)
[close]

011 - Haha, that's what I thought! Beautiful carnage.
Spoiler
(https://i.imgur.com/CtomgzF.png)
[close]

012 - Here's the group that I thought might bring me down (it was really annoying that there were four Hunters shooting me through walls during that confrontation), but I crushed them and took their legs. Going to shift to a high defense build, if I can...
Spoiler
(https://i.imgur.com/wbut1zT.png)
[close]

013 - And not far around the corner I run into this. If I had a launcher this would be SO easy :/. STILL no launchers in sight?! I did still win though, albeit by sacrificing half my core integrity and most of my gear :D
Spoiler
(https://i.imgur.com/AOTEw5b.png)
[close]

014 - Ended up being blasted back into a light build when I lost all my legs. Still, entering the last Research floor in pretty good shape here.
Spoiler
(https://i.imgur.com/0KmczWm.png)
[close]

015 - Speedy deathmobile.
Spoiler
(https://i.imgur.com/l0mjavy.png)
[close]

016 - Finally found me a launcher, and I am so using it.
Spoiler
(https://i.imgur.com/ncxayMj.png)
[close]

017 - Now here's a bad spot to be in. Notice the Behemoth peeking in behind everyone, too... Since I'm pretty fast I'll pull back and try to blast them all to pieces with Fusion Bombs. ... While I was doing that, one of them missed me, penetrated the west wall, blew up a machine in the neighboring room and brought down the entire wall to reveal another Sentry waiting on the other side. Ha. Then I only got one Bomb off before the Behemoth shot off my launcher with a single cannon hit :'(
Spoiler
(https://i.imgur.com/31nuUIH.png)
[close]

018 - My last stand. I actually escaped that. Hehe. No way I could take that many, so I waited for them to close in and volley, then sprinted around the north of the machine and picked up a couple of Adv. Powered Armor on the way out. The main problem was deciding where to go afterward, since I was weaponless. I'd already explored about half the floor and left quite a few battlefields, so I decided to backtrack and rebuild. It worked great! I lost them all, and all I had to deal with were a few Sages who wouldn't give up the chase.
Spoiler
(https://i.imgur.com/AUH74Cu.png)
[close]

019 - My new build after retreatng halfway across the map. I went out of my way to get the Great Axe, which was what I used to hack up all the Programmers as they came in the door. That's also where all the extra Anti-Grav came from :P
Spoiler
(https://i.imgur.com/fdvWDE9.png)
[close]

020 - I simply cannot find the exit to this one (of course, I've retreated quite a few times), and this is where I started just running to see if I could find it since I was underpowered for facing the resistance I was meeting. One launcher found the entire latter half of the game is not enough. Shoulda built one xD.
Spoiler
(https://i.imgur.com/LhuZoDO.png)
[close]

021 - Ran to a whole new section of Research, several times feeling like I was about to find the exit. I stopped to take out a Sentry and a Hunter drone caught up with me, informed its owner, and an army cornered me in this room. I *did* find a prototype launcher in the room, so whatever it is had BETTER BE GOOD. ... Attached it and aw yeah it's a non-faulty Hvy. Proton Missile Launcher. I fired it and they killed me in the first volley after that--too little coverage by that point. :'(
Spoiler
(https://i.imgur.com/PARfod2.png)
[close]

022 - I did, however, get an all time high score.
Spoiler
(https://i.imgur.com/v2577C0.png)
[close]
[close]

Score Sheet

Cogmind - Alpha 2c

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (297)     1485
Value Destroyed (12834)    12834
Prototype IDs (11)         220
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 18539

Cogmind
---------
Core Integrity             0/1450
Matter                     283/300
Energy                     280/300
System Corruption          32%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (3)
  Light Particle Reactor
  Micro Fission Core
Propulsion (5)
  Improved Anti-Grav System
  Medium Treads
Utility (11)
  Advanced Visual Processing Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Small Battery
  Advanced Heat Sink
Weapon (4)
  Nova Cannon
  Heavy Proton Missile Launcher

Inventory
-----------
High-capacity Storage Unit
Advanced Thermal Shield

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Anti-Grav Array
  Improved Anti-Grav System
  Anti-Grav Array
Utility
  Advanced Heat Sink
  High-capacity Storage Unit
  Advanced Target Analyzer
  Improved Energy Well
  Advanced Target Analyzer
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Reaction Control System
  Advanced Heat Sink
  Advanced Target Analyzer
Weapon
  Compact HERF Cannon
  Compact HERF Cannon
  Gamma Rifle
  Helical Railgun
[Rating: 154]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     High-powered Electrolaser
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

Stats
-------
Classes Destroyed          15
  Worker                   20
  Builder                  15
  Tunneler                 10
  Hauler                   8
  Recycler                 20
  Operator                 5
  Watcher                  9
  Swarmer                  46
  Grunt                    61
  Brawler                  2
  Duelist                  4
  Sentry                   22
  Hunter                   21
  Programmer               53
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           63
  Combat Bots Only         86
Matter Collected           8888
  Salvage Created          12912
Parts Attached             510
  Power                    60
  Propulsion               119
  Utility                  160
  Weapon                   171
Parts Lost                 285
  Power                    32
  Propulsion               70
  Utility                  94
  Weapon                   89
Average Slot Usage (%)     87
  Naked Turns              3
Spaces Moved               7428
  Fastest Speed (%)        333
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             96
  Greatest Overweight (x)  19
  Average Overweight (x)   1
Largest Inventory          16
  Most Items Carried       12
Core Damage Taken          3900
Volleys Fired              773
  Largest                  4
  Hottest                  348
Shots Fired                1696
  Gun                      1077
  Cannon                   561
  Launcher                 58
  Special                  0
  Kinetic                  833
  Thermal                  528
  Explosive                57
  Electromagnetic          278
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              147
  Impact                   0
  Slashing                 84
  Piercing                 61
Damage Inflicted           38208
  Projectiles              26530
  Explosions               7781
  Melee                    3872
  Ramming                  25
Highest Temperature        456
  Average Temperature      96
  Shutdowns                4
  Energy Bleed             6
  Interference             12
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            0
Highest Corruption         32
  Message Errors           67
  Parts Rejected           38
  Data loss (map)          79
  Data loss (database)     37
  Misfires                 11
  Misdirections            43
  Targeting Errors         114
  Weapon Failures          23
Haulers Intercepted        8
Robots Corrupted           6
Tactical Retreats          27
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                59
  Successful               19
  Failed                   40
  Catastrophic             12
  Database Lockouts        0
  Manual                   22
  Terminals                59
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             19
  Record                   1
  Part Schematic           0
  Robot Schematic          1
  Robot Analysis           1
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          5
  Dispatch Records         0
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              6
  Sector Layout            0
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  1
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             619
  Average Influence        219
Maximum Alert Level        2
  Low Security (%)         50
  Level 1                  32
  Level 2                  16
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          42
  Investigation            2
  Extermination            26
  Reinforcement            14
  Assault                  0
Exploration Rate (%)       28
  Regions Visited          10
Turns Passed               13641
  Depth 11                 90
  Depth 10                 535
  Depth 9                  630
  Depth 8                  1698
  Depth 7                  3172
  Depth 6                  841
  Depth 5                  1793
  Depth 4                  1431
  Depth 3                  1734
  Depth 2                  1717
  Scrapyard                90
  Materials                2863
  Factory                  7237
  Research                 3451

Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Cooled Pulse Rifle
High-powered Electrolaser
Precision Phase Gun
Improved Lightning Gun
Improved Assault Rifle
Enhanced Autogun
Helical Railgun
Heavy Proton Missile Launcher
Improved Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 297 min
Sessions: 16
Mod: N/A
Game No.: 5
ASCII: 1
Keyboard: 0
Font: 12/Cogmind
Map View: 66x50
[close]
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: kumo on August 08, 2015, 08:40:39 AM
This time I kept out of the mine, but I also stopped rushing about like a crazy fool...

Spoiler

Cogmind - Alpha 2c

Name: kumo

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (40)      200
Value Destroyed (1066)     1066
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 2266

Cogmind
---------
Core Integrity             0/550
Matter                     286/300
Energy                     75/75
System Corruption          0%
Temperature                Cool (10)
Location                   -8/Storage

Parts
-------
Power (3)
  Light Ion Engine
Propulsion (2)
  Flight Unit
Utility (4)
  Hardened Light Armor Plating
  Hardened Light Armor Plating
Weapon (2)
  Light Assault Rifle

Inventory
-----------
Improved Scan Processor

Peak State
------------
Power
  Light Nuclear Core
  Light Ion Engine
Propulsion
  Flight Unit
  Flight Unit
Utility
  Seismic Analyzer
  Terrain Scanner
  Structural Scanner
  Light Armor Plating
Weapon
  Improved Light Cannon
  Beam Rifle
[Rating: 14]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

Stats
-------
Classes Destroyed          10
  Worker                   5
  Builder                  5
  Tunneler                 1
  Recycler                 3
  Mechanic                 1
  Operator                 1
  Swarmer                  1
  Grunt                    17
  Brawler                  2
  Sentry                   4
NPCs Destroyed             0
Best Kill Streak           25
  Combat Bots Only         15
Matter Collected           978
  Salvage Created          1106
Parts Attached             34
  Power                    9
  Propulsion               7
  Utility                  6
  Weapon                   12
Parts Lost                 21
  Power                    5
  Propulsion               5
  Utility                  4
  Weapon                   7
Average Slot Usage (%)     68
  Naked Turns              3
Spaces Moved               852
  Fastest Speed (%)        285
  Slowest Speed (%)        42
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             21
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          727
Volleys Fired              127
  Largest                  2
  Hottest                  120
Shots Fired                177
  Gun                      72
  Cannon                   88
  Launcher                 16
  Special                  1
  Kinetic                  152
  Thermal                  9
  Explosive                16
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              20
  Impact                   20
  Slashing                 0
  Piercing                 0
Damage Inflicted           2814
  Projectiles              1416
  Explosions               1138
  Melee                    245
  Ramming                  15
Highest Temperature        261
  Average Temperature      51
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        3
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            3
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                8
  Successful               2
  Failed                   6
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         1
Hacking Detections         3
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             210
  Average Influence        90
Maximum Alert Level        1
  Low Security (%)         96
  Level 1                  3
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          4
  Investigation            1
  Extermination            0
  Reinforcement            3
  Assault                  0
Exploration Rate (%)       21
  Regions Visited          5
Turns Passed               1361
  Depth 11                 105
  Depth 10                 353
  Depth 9                  353
  Depth 8                  550
  Scrapyard                105
  Materials                1183
  Storage                  73

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 26 min
Sessions: 7
Mod: N/A
Game No.: 56
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 83x52


X=9386617837318311044440114040
704004474441107488445774478704
015718104048077000051441870375
004774330071088477585811384144
374104448717047701407751540001
813004014441474441578040000451
470870080440414344404444447441
444044478404477440454004054444
101444440444441044444404441440
444440008044404444447444444044
441404444440441444044444401444
440444441704340370711748484404
444080770000484478737075881008
005774015780100157874
[close]

Will definitely read through your spoiler though Kyzrati!
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Happylisk on August 08, 2015, 09:47:07 AM
Much better than last time.

Spoiler
Cogmind - Alpha 2c

Name: HappyCog

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (124)     620
Value Destroyed (3351)     3351
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5031

Cogmind
---------
Core Integrity             0/550
Matter                     235/300
Energy                     130/160
System Corruption          1%
Temperature                Warm (174)
Location                   -8/Storage

Parts
-------
Power (3)
  Light Nuclear Core
  Light Ion Engine
  Light Ion Engine
Propulsion (2)
  Light Treads
  Light Treads
Utility (3)
  High-capacity Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
Weapon (3)
  Advanced EMP Blaster
  Advanced EMP Blaster
  Advanced EMP Blaster

Inventory
-----------
High-capacity Matter Storage Unit
Improved Heat Sink
Hardened Light Armor Plating
Advanced Visual Processing Unit
Axe
Light Treads
Axe
Advanced EMP Blaster
Advanced EMP Blaster
Advanced EMP Blaster
Scythe
Katana

Peak State
------------
Power
  Light Nuclear Core
  Nuclear Core
  Nuclear Core
Propulsion
  Light Treads
  Light Treads
Utility
  Advanced Targeting Computer
  Large Storage Unit
  Melee Analysis Suite
Weapon
  Katana
  Minigun
  Electrolaser
[Rating: 27]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          10
  Worker                   12
  Builder                  8
  Tunneler                 2
  Hauler                   4
  Recycler                 6
  Watcher                  1
  Swarmer                  34
  Grunt                    41
  Duelist                  1
  Sentry                   15
NPCs Destroyed             0
Best Kill Streak           37
  Combat Bots Only         33
Matter Collected           2415
  Salvage Created          3680
Parts Attached             86
  Power                    23
  Propulsion               15
  Utility                  17
  Weapon                   31
Parts Lost                 50
  Power                    12
  Propulsion               11
  Utility                  9
  Weapon                   18
Average Slot Usage (%)     83
  Naked Turns              2
Spaces Moved               2412
  Fastest Speed (%)        200
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           10
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             51
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          18
  Most Items Carried       16
Core Damage Taken          859
Volleys Fired              197
  Largest                  3
  Hottest                  150
Shots Fired                375
  Gun                      153
  Cannon                   134
  Launcher                 73
  Special                  15
  Kinetic                  245
  Thermal                  57
  Explosive                35
  Electromagnetic          38
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              64
  Impact                   0
  Slashing                 64
  Piercing                 0
Damage Inflicted           10079
  Projectiles              2886
  Explosions               5339
  Melee                    1821
  Ramming                  33
Highest Temperature        342
  Average Temperature      104
  Shutdowns                1
  Energy Bleed             8
  Interference             5
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Message Errors           3
  Parts Rejected           1
  Data loss (map)          4
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        4
Robots Corrupted           5
Tactical Retreats          17
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Total Hacks                36
  Successful               12
  Failed                   24
  Catastrophic             7
  Database Lockouts        0
  Manual                   13
  Terminals                33
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             9
  Record                   0
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           3
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          2
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         9
  Full Trace Events        9
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       3
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             767
  Average Influence        247
Maximum Alert Level        2
  Low Security (%)         60
  Level 1                  2
  Level 2                  36
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          12
  Investigation            9
  Extermination            0
  Reinforcement            3
  Assault                  0
Exploration Rate (%)       36
  Regions Visited          7
Turns Passed               4458
  Depth 11                 70
  Depth 10                 864
  Depth 9                  888
  Depth 8                  2636
  Scrapyard                70
  Materials                2359
  Mines                    1127
  Storage                  902

Prototype IDs
---------------
Heavy Particle Gun
Advanced Beam Rifle
Advanced EMP Blaster

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 60 min
Sessions: 13
Mod: N/A
Game No.: 21
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9487051486211224666425412653
549354316646656346156235364456
416425963233324642625143994495
635332545316665234545325642432
266322943266226626665426264165
246534563514554395945295559556
666641961964425226611332462413
392469265446623349666649545626
466642444466494444663142395633
334366262696424666466662664626
666646666666422266664666266693
666666436666624666666646666626
466666664666626661529521442251
365656422696365995244564665946
666253156235634252622164324694
251514
[close]

What went down:

Spoiler
I decided to have fun this run and goof around a bit rather than play super seriously.  A few things I discovered:
1) Melee weapon are awesome.  I never tried them before but found an early Katana (I think in -9?).  Wow.  It would one shot g's pretty frequently.  Makes me really want to make a guy with flight units, armor, but just 1 melee weapon for zippy robot spearing.
2) A grenade launcher and a missile launcher at the same time is hilarious but will leave you with no matter real quick.
3) 3 EMP blasters at once is amazing for the mid game.  The salvo will one shot most things.  Two salvos will leave you hot though or close to it.  That experience made me really want to try a build with 3 EMPs and a lot of coolant. 

My death was hysterical.  I was using the 3 EMP death salvo to clear storage but my core was low.   16 low.  I fry a bunch of guys at 16 core, but then I miss the last guy, the AOE burst happens right next to me, and I kill myself.  Womp.
[close]
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: feeblethemighty on August 08, 2015, 10:43:36 AM
Reading through everyone's playthroughs, I just remembered something crazy that happened to me that sounds like no one else found yet.  Though I totally forgot to take a screeny at the time, so this info may be slightly wrong.  Click the spoiler below for those who have played the seed:

Spoiler

I found a room full of about 8-10 hibernating commandos on floor -8 or -7 and I got a message saying "they seem to be waiting for something", then when i attacked another robot nearby, they all sprang to life and immediately became my allies!  They hardly lasted a floor however as I didn't try to hard to wrangle them all, but they took out a lot of enemies! :)
[close]

Gonna be better at taking screenies next week. :)
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: boomblip on August 08, 2015, 05:12:49 PM
Yep happened to me a few times, including this run, fun when it works out but they died pretty quick on the next floor (as all my allies seem to do).  Wish there was some way to heal up/buff allies a'la Brogue.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: boomblip on August 08, 2015, 05:13:43 PM
Quote from: Kyzrati on August 08, 2015, 06:21:11 AM
Well, a typhoon hit, the power went out, and I couldn't really do what I normally would on Saturday, so I ended up playing a FIVE-hour game for this seed and got my highest score ever. Didn't quite win, but I should have! (*grumble grumble* not enough launchers...)

Spoiler

000 - Once again blessed with a cache of Light Cannons at the entryway. Found a couple Grenade Launchers
one was in a scrap heap, and a new one was nearby, both in the bottom left corner of the map. Not a bad start! (You can see on my map a good bit of terrain revealed behind walls--I had taken a tunneler's gear at the beginning to search the floor faster.)
Spoiler
(https://i.imgur.com/kzSgDkP.png)
[close]

001 - Good thing I brought a lot of firepower, because on -9 there were was a Sentry, Grunts, and a Carrier just down the first hall! Did you guys have fun with those? :P There was a ridiculous amount of loot on this level to go heavy firepower, so looks like that's what I'll be doing for now. I did hack a Mercenary schematic from the only terminal I messed with, so hopefully I can use that to build some friends on the next floor. On my way out here...
Spoiler
(https://i.imgur.com/oRwJhAT.png)
[close]

002 - Started running into serious matter problems on -8 floor firing cannons left and right, dashing my hopes of building something :/. Now I know energy is a better way to go for that. I recovered pretty fine when a pair of Commandos showed up in a Carrier and I Katana'd them to scrap. Spent way longer on that floor than I usually would, and entered the factory as seen here.
Spoiler
(https://i.imgur.com/HiV2eQO.png)
[close]

003 - Why hello there! Here the first thing I did was attach my Imp. Grenade Launcher and blow half of them away in one shot... "I have more armor than you guys!" :P
Spoiler
(https://i.imgur.com/9RQPlQr.png)
[close]

004 - First time this has happened to me on a seed run--I'm getting my butt kicked and running out of of options, then get blocked in in a corridor fighting a Programmer which I finally kill with my trusty Katana, then my system corruption rejects my Katana, and one of the many Recyclers that's funneled into the corridor picks it up before I can even get it back!
Spoiler
(https://i.imgur.com/tyim8zp.png)
[close]

005 - Things are looking bad. Must. Find. Exit. Soon. Now I'm sticking to open areas intentionally because I have a ton of matter for my last grenade launcher, and I plan to use it. A lot.
Spoiler
(https://i.imgur.com/znCm7W6.png)
[close]

006 - HAHAHAHA FOUND THE EXIT. That was cutting it close. I just let the two alerted Sentries keep shooting at me for the last few spaces, because I couldn't be sure I could take them out.
Spoiler
(https://i.imgur.com/3utyAiU.png)
[close]

007 - I don't have any more explosives, but I may not need them as I'm finally managing to put together a cheese build with the ability to one shot anything. It's not quite fully realized here. Still needs another weapon slot and an array of rapid-fire machine guns. The last floor was mostly me annihilating everything in sight.
Spoiler
(https://i.imgur.com/vj2Sycw.png)
[close]

008 - Armament was reduced to just a lance at one point shortly before entering Research, but that's what I was carrying it and an Adv. Melee Analysis Suite all that time for :D. Speared a ton of robots and built self back up, to be sorta in shape for the end game. Way more offensive than I want to be at this point, and I ended up switching to hover after taking out a bunch of Programmers, but I'll run with it. There's been a surprising dearth of AOE weapons, so I might want to use speed in an attempt to avoid groups of Swarmers.
Spoiler
(https://i.imgur.com/CFOENWn.png)
[close]

009 - This will be fun.
Spoiler
(https://i.imgur.com/rMU5nAs.png)
[close]

010 - They didn't last long against my melee + ranged combo, but then all these guys started showing up! Where are my missiles >:(. I've taken out one of the Hunters already, with some collateral damage, but damn this is about to be one messy hallway!
Spoiler
(https://i.imgur.com/idKpy8G.png)
[close]

011 - Haha, that's what I thought! Beautiful carnage.
Spoiler
(https://i.imgur.com/CtomgzF.png)
[close]

012 - Here's the group that I thought might bring me down (it was really annoying that there were four Hunters shooting me through walls during that confrontation), but I crushed them and took their legs. Going to shift to a high defense build, if I can...
Spoiler
(https://i.imgur.com/wbut1zT.png)
[close]

013 - And not far around the corner I run into this. If I had a launcher this would be SO easy :/. STILL no launchers in sight?! I did still win though, albeit by sacrificing half my core integrity and most of my gear :D
Spoiler
(https://i.imgur.com/AOTEw5b.png)
[close]

014 - Ended up being blasted back into a light build when I lost all my legs. Still, entering the last Research floor in pretty good shape here.
Spoiler
(https://i.imgur.com/0KmczWm.png)
[close]

015 - Speedy deathmobile.
Spoiler
(https://i.imgur.com/l0mjavy.png)
[close]

016 - Finally found me a launcher, and I am so using it.
Spoiler
(https://i.imgur.com/ncxayMj.png)
[close]

017 - Now here's a bad spot to be in. Notice the Behemoth peeking in behind everyone, too... Since I'm pretty fast I'll pull back and try to blast them all to pieces with Fusion Bombs. ... While I was doing that, one of them missed me, penetrated the west wall, blew up a machine in the neighboring room and brought down the entire wall to reveal another Sentry waiting on the other side. Ha. Then I only got one Bomb off before the Behemoth shot off my launcher with a single cannon hit :'(
Spoiler
(https://i.imgur.com/31nuUIH.png)
[close]

018 - My last stand. I actually escaped that. Hehe. No way I could take that many, so I waited for them to close in and volley, then sprinted around the north of the machine and picked up a couple of Adv. Powered Armor on the way out. The main problem was deciding where to go afterward, since I was weaponless. I'd already explored about half the floor and left quite a few battlefields, so I decided to backtrack and rebuild. It worked great! I lost them all, and all I had to deal with were a few Sages who wouldn't give up the chase.
Spoiler
(https://i.imgur.com/AUH74Cu.png)
[close]

019 - My new build after retreatng halfway across the map. I went out of my way to get the Great Axe, which was what I used to hack up all the Programmers as they came in the door. That's also where all the extra Anti-Grav came from :P
Spoiler
(https://i.imgur.com/fdvWDE9.png)
[close]

020 - I simply cannot find the exit to this one (of course, I've retreated quite a few times), and this is where I started just running to see if I could find it since I was underpowered for facing the resistance I was meeting. One launcher found the entire latter half of the game is not enough. Shoulda built one xD.
Spoiler
(https://i.imgur.com/LhuZoDO.png)
[close]

021 - Ran to a whole new section of Research, several times feeling like I was about to find the exit. I stopped to take out a Sentry and a Hunter drone caught up with me, informed its owner, and an army cornered me in this room. I *did* find a prototype launcher in the room, so whatever it is had BETTER BE GOOD. ... Attached it and aw yeah it's a non-faulty Hvy. Proton Missile Launcher. I fired it and they killed me in the first volley after that--too little coverage by that point. :'(
Spoiler
(https://i.imgur.com/PARfod2.png)
[close]

022 - I did, however, get an all time high score.
Spoiler
(https://i.imgur.com/v2577C0.png)
[close]
[close]

Score Sheet

Cogmind - Alpha 2c

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (297)     1485
Value Destroyed (12834)    12834
Prototype IDs (11)         220
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 18539

Cogmind
---------
Core Integrity             0/1450
Matter                     283/300
Energy                     280/300
System Corruption          32%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (3)
  Light Particle Reactor
  Micro Fission Core
Propulsion (5)
  Improved Anti-Grav System
  Medium Treads
Utility (11)
  Advanced Visual Processing Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Small Battery
  Advanced Heat Sink
Weapon (4)
  Nova Cannon
  Heavy Proton Missile Launcher

Inventory
-----------
High-capacity Storage Unit
Advanced Thermal Shield

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Anti-Grav Array
  Improved Anti-Grav System
  Anti-Grav Array
Utility
  Advanced Heat Sink
  High-capacity Storage Unit
  Advanced Target Analyzer
  Improved Energy Well
  Advanced Target Analyzer
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Reaction Control System
  Advanced Heat Sink
  Advanced Target Analyzer
Weapon
  Compact HERF Cannon
  Compact HERF Cannon
  Gamma Rifle
  Helical Railgun
[Rating: 154]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     High-powered Electrolaser
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

Stats
-------
Classes Destroyed          15
  Worker                   20
  Builder                  15
  Tunneler                 10
  Hauler                   8
  Recycler                 20
  Operator                 5
  Watcher                  9
  Swarmer                  46
  Grunt                    61
  Brawler                  2
  Duelist                  4
  Sentry                   22
  Hunter                   21
  Programmer               53
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           63
  Combat Bots Only         86
Matter Collected           8888
  Salvage Created          12912
Parts Attached             510
  Power                    60
  Propulsion               119
  Utility                  160
  Weapon                   171
Parts Lost                 285
  Power                    32
  Propulsion               70
  Utility                  94
  Weapon                   89
Average Slot Usage (%)     87
  Naked Turns              3
Spaces Moved               7428
  Fastest Speed (%)        333
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             96
  Greatest Overweight (x)  19
  Average Overweight (x)   1
Largest Inventory          16
  Most Items Carried       12
Core Damage Taken          3900
Volleys Fired              773
  Largest                  4
  Hottest                  348
Shots Fired                1696
  Gun                      1077
  Cannon                   561
  Launcher                 58
  Special                  0
  Kinetic                  833
  Thermal                  528
  Explosive                57
  Electromagnetic          278
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              147
  Impact                   0
  Slashing                 84
  Piercing                 61
Damage Inflicted           38208
  Projectiles              26530
  Explosions               7781
  Melee                    3872
  Ramming                  25
Highest Temperature        456
  Average Temperature      96
  Shutdowns                4
  Energy Bleed             6
  Interference             12
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            0
Highest Corruption         32
  Message Errors           67
  Parts Rejected           38
  Data loss (map)          79
  Data loss (database)     37
  Misfires                 11
  Misdirections            43
  Targeting Errors         114
  Weapon Failures          23
Haulers Intercepted        8
Robots Corrupted           6
Tactical Retreats          27
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                59
  Successful               19
  Failed                   40
  Catastrophic             12
  Database Lockouts        0
  Manual                   22
  Terminals                59
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             19
  Record                   1
  Part Schematic           0
  Robot Schematic          1
  Robot Analysis           1
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          5
  Dispatch Records         0
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              6
  Sector Layout            0
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  1
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             619
  Average Influence        219
Maximum Alert Level        2
  Low Security (%)         50
  Level 1                  32
  Level 2                  16
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          42
  Investigation            2
  Extermination            26
  Reinforcement            14
  Assault                  0
Exploration Rate (%)       28
  Regions Visited          10
Turns Passed               13641
  Depth 11                 90
  Depth 10                 535
  Depth 9                  630
  Depth 8                  1698
  Depth 7                  3172
  Depth 6                  841
  Depth 5                  1793
  Depth 4                  1431
  Depth 3                  1734
  Depth 2                  1717
  Scrapyard                90
  Materials                2863
  Factory                  7237
  Research                 3451

Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Cooled Pulse Rifle
High-powered Electrolaser
Precision Phase Gun
Improved Lightning Gun
Improved Assault Rifle
Enhanced Autogun
Helical Railgun
Heavy Proton Missile Launcher
Improved Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 297 min
Sessions: 16
Mod: N/A
Game No.: 5
ASCII: 1
Keyboard: 0
Font: 12/Cogmind
Map View: 66x50
[close]

THAT SCORE! Way to up the ante.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 08, 2015, 07:38:17 PM
It looks like Storage is claiming a number of Cogmind's this run. Remember to quickly equip yourself with local parts, because it's a tighter map with a high probability of facing more hostiles, but it also contains a lot of out-of-depth gear. I usually like to find this place because there's so much cool stuff in there, though I haven't run across it in any seed runs yet (mostly because I'm trying hard to avoid the unpredictable Mines).

That's a heck of a score for only two evolutions, Happylisk.

Quote from: feeblethemighty on August 07, 2015, 07:06:55 PM
My run was significantly better than last weeks run, and I think a bunch of this had to do with the fact that I was trying hard not to use wheels as much.  Realizing that knowing when to run is super useful!

My death:
Spoiler

I knew I was a goner on this level, but I fled into this room and thought I could take a few down with me!
(https://dl.dropboxusercontent.com/u/94053825/Linked%20Images/cogmind/2015-08-07%20ExplosiveDeath.png)

I armed a lightning gun and BOOM!  Here's the aftermath:
(https://dl.dropboxusercontent.com/u/94053825/Linked%20Images/cogmind/2015-08-07%20%20ExplosiveDeath2.png)

It wasn't enough of course.  Fun though!
[close]
Well done! And a nice way to go out with a bang. By then you'd gotten so far that basic reactor explosions aren't as deadly to robots (there are even bigger, deadlier reactors later). I may decide to up machine explosion damage in general, since I think they should be a little more useful, and epic. Of course, that will also mean they would do more damage to you if caught in one :P

Quote from: boomblip on August 08, 2015, 05:12:49 PM
Yep happened to me a few times, including this run, fun when it works out but they died pretty quick on the next floor (as all my allies seem to do).  Wish there was some way to heal up/buff allies a'la Brogue.
There are, but it's an approach intended for hackers / "support Cogminds." I don't want to go too deep into the strategy of it here, but know that there are some parts/allies that work with this strategy:
Spoiler


  • Powerful Remote Shield Generators that will greatly increase the longevity of allies, if you can power them.
  • Allied Mechanics who can rebuild your other allies.
  • Hackware to protect allies from enemy Programmers.
  • Remote Datajacks to set up a LINK on targets
  • More I've probably forgotten :P
[close]
That said, it is currently not so feasible to build and maintain an army. That will change with the addition of future branches. Keeping to the central complex is meant to be a mostly "lone wolf route" (and is simpler to both implement and play, which is why I chose to release that portion for the alpha, with a couple branches as a small taste of things to come!).

Quote from: boomblip on August 08, 2015, 05:13:43 PM
THAT SCORE! Way to up the ante.
I was quite surprised myself! I knew I was blowing away a heck of a lot of robots, but expected something more around 12-14k. If I had found some launchers towards the end I may very well have won, too. Still no one's managed it with a full combat build, but the chances go up with each release. Alpha 3 will make that possibility even greater :D

Of course, this was also the first seed run in which I've truly been blasted to hell and made multiple comebacks, so some floors got rather drawn out as I rebuilt. It's usually a bad idea to flee to a new floor without a stable build, so I like to make sure I'm in good shape before advancing.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: monsieurmarc on August 10, 2015, 05:32:31 AM
Blown to bits very early :-)
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 10, 2015, 05:54:14 AM
The Mines again! ;) You'll get the hang of it.

And you can set your player name in the options, and also activate score uploading to get on the high score chart. (613 is actually enough =p)

Interesting you died with a full loadout, so you probably ended up doing a bit too much fleeing and rebuilding in a short amount of time. Carrying two storage units while flying is also probably slower than you want to be!
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Happylisk on August 10, 2015, 06:34:31 AM
Quote from: Kyzrati on August 08, 2015, 07:38:17 PM


That's a heck of a score for only two evolutions, Happylisk.


Once I got 3 EMP blasters, I was able to mow down waves of enemies in storage.  Had I gotten out of storage for a core repair, I think this guy could have gone far.  Based on this run, I'm going to see how viable it is to indirect hack EMP blaster schematics, get 3 of them, get some coolant, and build a cogmind who's designed to alpha strike everything. 

I can't wait to find the higher tier EMP AOE weapons. 
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: monsieurmarc on August 10, 2015, 06:42:33 AM
Quote from: Kyzrati on August 10, 2015, 05:54:14 AM
The Mines again! ;) You'll get the hang of it.

And you can set your player name in the options, and also activate score uploading to get on the high score chart. (613 is actually enough =p)

Interesting you died with a full loadout, so you probably ended up doing a bit too much fleeing and rebuilding in a short amount of time. Carrying two storage units while flying is also probably slower than you want to be!


Thanks I have it turned on at home but forgot to on my work machine here (lunch time cogging)
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 10, 2015, 06:51:30 AM
Quote from: Happylisk on August 10, 2015, 06:34:31 AM
Once I got 3 EMP blasters, I was able to mow down waves of enemies in storage.  Had I gotten out of storage for a core repair, I think this guy could have gone far.  Based on this run, I'm going to see how viable it is to indirect hack EMP blaster schematics, get 3 of them, get some coolant, and build a cogmind who's designed to alpha strike everything. 

I can't wait to find the higher tier EMP AOE weapons. 
No wonder :P

EM is really powerful if you can stack enough of it. I haven't been using it quite as much since the Alpha, but back in the 7DRL days I liked it a lot. (However on this particular run my best stretch was with a pair of Compact HERF Cannons, which are deadly EM weapons.) Getting the schematics should be doable without too much trouble since blasters are low level. And if it turns out to be too much trouble or difficult, that's something I'll be addressing later with balances/tweaks, because that's the intended purpose of schematics and fabrication--to get something specific that you'd really like to build around.

The later AOE EM weapons are of course super deadly. Though rare ;D. The mid-tier ones are common enough, like Proton Missiles, a nice one that jimmijamjams has commented on really liking before (also one of my favorite mid-game launchers, though I usually end up spending most of the mid-game still using various grenade launchers).

Quote from: monsieurmarc on August 10, 2015, 06:42:33 AM
Thanks I have it turned on at home but forgot to on my work machine here (lunch time cogging)
Ah okay. Yeah, it's good for some break time blasting since it's pretty easy to stop and start :)
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kasaris on August 10, 2015, 09:15:45 AM
Ok, I'm officially bad at this game.

Spoiler
Cogmind - Alpha 2c

Name: Kasaris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (35)      175
Value Destroyed (731)      731
Prototype IDs (1)          20
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1426

Cogmind
---------
Core Integrity             0/400
Matter                     300/300
Energy                     32/50
System Corruption          0%
Temperature                Cool (3)
Location                   -9/Mines

Parts
-------
Power (1)
Propulsion (3)
Utility (3)
Weapon (2)

Inventory
-----------
High-capacity Matter Storage Unit
Hover Unit
Light Ion Engine

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
Utility
  Improved Terrain Scanner
  Core Shielding
  Small Storage Unit
Weapon
  Light Cannon
  Improved Light Cannon
[Rating: 11]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Core Shielding
Weapon                     Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

Stats
-------
Classes Destroyed          8
  Builder                  1
  Tunneler                 1
  Hauler                   2
  Recycler                 2
  Swarmer                  15
  Grunt                    12
  Brawler                  1
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         27
Matter Collected           1056
  Salvage Created          890
Parts Attached             30
  Power                    5
  Propulsion               8
  Utility                  8
  Weapon                   9
Parts Lost                 23
  Power                    4
  Propulsion               7
  Utility                  7
  Weapon                   5
Average Slot Usage (%)     71
  Naked Turns              3
Spaces Moved               985
  Fastest Speed (%)        285
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           10
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             17
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
Core Damage Taken          484
Volleys Fired              103
  Largest                  2
  Hottest                  74
Shots Fired                175
  Gun                      66
  Cannon                   109
  Launcher                 0
  Special                  0
  Kinetic                  175
  Thermal                  0
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1678
  Projectiles              1660
  Explosions               0
  Melee                    0
  Ramming                  18
Highest Temperature        111
  Average Temperature      31
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        2
Robots Corrupted           0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                5
  Successful               2
  Failed                   3
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             278
  Average Influence        70
Maximum Alert Level        1
  Low Security (%)         91
  Level 1                  8
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            1
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       23
  Regions Visited          5
Turns Passed               1382
  Depth 11                 96
  Depth 10                 410
  Depth 9                  876
  Scrapyard                96
  Materials                589
  Mines                    697

Prototype IDs
---------------
Improved EM Shotgun

Alien Tech Recovered
----------------------
None

Game
------
Seed: AScannerDarkly
^Manual?: 1
Play Time: 24 min
Sessions: 7
Mod: N/A
Game No.: 39
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 84x54


X=9587475302314521202353880277
089801989008382539833708398753
537515252570388350007355555555
555535555555575553555555555555
355555555553585555553755353555
555555595535557555555553555535
755551753871557577535577555555
513755555555557355555383330335
599300935553557555551035385399
103207833202997103533355881071
088701002878000525809153070357
373137733033881388551785525585
5259723535557388038010318551370
[close]
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 10, 2015, 07:13:56 PM
I see you found the Mines. Again.

Eventually there will be some player-written strategy guides that will help struggling players consistently reach further areas, because it's mostly a case of just knowing what to do and not to do, which some players are figuring out faster than others ;)

I'm hoping that most everyone will be capable of at least reaching the mid-game over the next few months, because that's where the new content will start coming in! Of course, if you aren't getting there (or later) yet, then there's still a ton of content you haven't seen :P
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kasaris on August 10, 2015, 07:58:15 PM
I have the feeling that Alpha 2 is more difficult that Alpha 1 or is it just an impression?

I reached once dlvl -3 on Alpha 1 and I got regularly to -6/-4 but here... Maybe it's because I don't play much these days but damn.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 10, 2015, 08:19:43 PM
No Alpha 2 is definitely easier, by far, due to a much loosened threat system.

The only factor that might be considered more difficult (and this is a very tiny thing overall) is the shotgun switch to dual-projectiles--it used to be a killer OP weapon, while now it's more in line with expected behavior. Not that you definitely find and use shotguns a lot, but they were a favorite weapon (including one of mine) before the switch. Of course, with the switch I believe they are even deadlier when used against you, e.g. in the hands of Hunters.

Alpha 2 is easier than 1, and 3 will be easier still--for combat builds, at least. Still challenging, for sure, but the trend is towards making the main complex somewhat less difficult as we approach the Age of New Branches.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kasaris on August 10, 2015, 08:26:04 PM
Ok, so I really got worse I guess.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: jimmijamjams on August 11, 2015, 03:52:22 AM
It's a sad day when one can't participate in their own weekly seed run :(

Very busy week, I'll have the scores and achievements up a bit later.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 11, 2015, 03:55:02 AM
I was wondering where your attempt was, but figured you were just busy--a complete run can take a good bit longer once you're good :P. Thanks for running it anyway :D
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: jimmijamjams on August 12, 2015, 01:02:28 AM
Couldn't join you guys this week as I had a lot on, but here are the results (if I've missed anyone please let me know):


Super secret achievement winners:

"Look, Mum! No hands!"
Most improved from last week
kumo

"Brave Sir Robin ran away!"
Most tactical retreats
Kyzrati
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 12, 2015, 01:54:33 AM
HA, I did do a heck of a lot of "tactical retreating" last week.
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: feeblethemighty on August 13, 2015, 07:30:24 PM
Hey 2nd!  Not bad. :)

jimmijimjams how do you figure out how many tactical retreats someone did by their score sheet?  Or is that super secret too? ;)
Title: Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
Post by: Kyzrati on August 15, 2015, 08:40:58 PM
Apparently jimmijamjams is still really busy these days, so I'll answer in his stead: The origin isn't so super secret--this and many more such interesting stats are listed in the score sheet :)