I got this idea from Risk of Rain 1,2
This would make Cogmind like a looter shooter but Traditional Roguelike style
In cogmind
you have no Core Re-gen
You have unlimited storage for each item category
Since I think it might be easy to complete the game since you would be adding tons of items from your slots
maybe Looping levels would be involved
Not quite sure I follow, are you just saying the only difference is you have an unlimited inventory size?
Quote from: Kyzrati on April 01, 2020, 06:38:44 AM
unlimited inventory size?
Yes, this is what I mean't
Hm, that doesn't seem very interesting since it doesn't present new challenges... Special modes and events are about doing something very weird or new, yes, but at the same time (and more importantly) introducing some kind of different or additional challenges.
Designwise, tactics and strategies must be formed as a result of limitations, not the removal of limitations :P
makes sense