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Cogmind => Competitions => Topic started by: zxc on April 06, 2018, 08:45:25 AM

Title: Weekly Seed #119 [Beta 5] [Seed: IonStealthRay]
Post by: zxc on April 06, 2018, 08:45:25 AM
This week's seed: IonStealthRay



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: IonStealthRay] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #119 [Beta 5] [Seed: IonStealthRay]
Post by: Laida on April 17, 2018, 10:07:40 AM
I'm such a slowpoke but I just finished this run ::)
It was cool and fun to
Spoiler
kill the golems with adv. emp.blaster and get golem unit for the first time with this seed. ;D I was playing around for a while and made some combat build with all these funny golem items. I was glad to increase my gallery discovers with them. Also abs.cannons were really good aquirement and I loved to use them!
But unfortunatly I became too self-aware with golem items... At some point I loose abs.reactor, so I couldn't use abs.cannon effectively anymore and started to loose control over the situation.  :( Also I couldn't effectively run to safe place and regenerate calmly because my movement was too slow. So I was forced to drop aslmost all my items. But this didn't save my from death at -4 by a bunch of enemies.
[close]
Too bad I didn't win...
Spoiler
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Laida

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (300)     1500
Value Destroyed (8566)     8566
Prototype IDs (229)        4580
Alien Tech Used (0)        0
Bonus (5614)               5614
              TOTAL SCORE: 23260

Cogmind
---------
Core Integrity             0/1150
Matter                     278/300
Energy                     234/1100
System Corruption          12%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (2)
  (None)
Propulsion (3)
  Improved Heavy Treads
Utility (11)
  Advanced Coolant Injector
  Assembled Biocell Array
  Improved Launcher Guidance Computer
  Advanced Armor Integrity Analyzer
  Zionite Weapon Casing
Weapon (3)
  (None)
Inventory (4)
  Zionite Weapon Casing
  GOLEM Unit
  HERF Cannon

Peak State
------------
Power
  Assembled Flux Generator
Propulsion
  Zionite Composite Leg I
  Assembled Alloy Leg
  Assembled Alloy Leg
Utility
  Experimental Heat Sink
  Assembled Nanovents
  Assembled Nanovents
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Assembled Biocell Array
  Assembled Suspension Frame
  Improved Dynamic Insulation System
  GOLEM Unit
Weapon
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
Inventory
  Improved Deuterium Engine
  Light Angular Momentum Engine
  Zionite Light DM Reactor
  Matter Compressor
  Advanced Sensor Array
  0b10 Decoder Chip [Looter]
  Improved Launcher Guidance Computer
  Zionite Weapon Casing
  Zionite Weapon Casing
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  GOLEM Unit
  Improved Lightning Gun
  Improved Lightning Gun
  Cooled Pulse Rifle
  Proton Cannon
  Railgun
  Molecular Deconstructor
[Rating: 147]

Favorites
-----------
Power                      Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            5614
  High Alert Combat Kills  130
  Met Data Miner           300
  Used Data Conduit        3000
  Destroyed Z-Imprinter    1000
  Opened Deep Caves Wall   1000
  Exposed GOLEM Chamber    500
  Friendly Fire            -316
Classes Destroyed          18
  Worker                   12
  Builder                  5
  Tunneler                 2
  Hauler                   16
  Recycler                 14
  Operator                 2
  Watcher                  16
  Swarmer                  41
  Grunt                    75
  Brawler                  7
  Duelist                  1
  Sentry                   20
  Hunter                   2
  Programmer               8
  Z-Light                  7
  Assembler                2
  Assembled                42
  Golem                    28
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           62
  Combat Bots Only         60
Best States                0
  Heat Dissipation         99
  Coolant Potential        100
  Energy Generation        49
  Energy Capacity          1550
  Matter Stores            450
  Matter Capacity          550
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Density     110
  Jamming Range            16
  Additional Mass Support  10
  EM Shielding             3
  Armor Coverage           1600
  Weapon Shielding         100
  Phase Shifting           5
  Evasion (%)              50
  Launcher Accuracy        30
  Core Analysis            6
  Armor Integrity Analysis 66
  Recoil Reduction         2
  Datajack Penetration     55
  Offensive Hacking        11
  Defensive Hacking        10
Matter Collected           5908
  Salvage Created          14435
Parts Attached             237
  Power                    30
  Propulsion               38
  Utility                  87
  Weapon                   82
Parts Lost                 82
  Power                    15
  Propulsion               17
  Utility                  22
  Weapon                   28
Average Slot Usage (%)     91
  Naked Turns              1
Spaces Moved               8495
  Fastest Speed (%)        200
  Average Speed (%)        69
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             137
  Greatest Support         94
  Greatest Overweight (x)  35
  Average Overweight (x)   1
Largest Inventory          24
  Average Capacity         15
  Most Carried             22
  Average Carried          14
  Final Capacity           4
  Final Carried            4
Damage Taken               16785
  Core                     2938
  Absorbed by Shields      1331
Average Core Remaining (%) 54
  Depth 11 Exit            100
  Depth 10 Exit            40
  Depth 9 Exit             15
  Depth 8 Exit             72
  Depth 7 Exit             35
  Depth 6 Exit             20
  Depth 5 Exit             100
Volleys Fired              673
  Largest                  3
  Hottest                  166
Shots Fired                1074
  Gun                      475
  Cannon                   449
  Launcher                 116
  Special                  34
  Kinetic                  536
  Thermal                  268
  Explosive                2
  Electromagnetic          256
  Secondary Targets        2
  Max Gunslinging Chain    1
Shots Hit Robots           683
  Core Hits                614
  Critical Hits            24
  Critical Kills           10
  Critical Parts Destroyed 10
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              65
  Impact                   0
  Slashing                 63
  Piercing                 0
  Sneak Attacks            4
  Follow-up Attacks        0
Damage Inflicted           28490
  Projectiles              15084
  Explosions               12987
  Melee                    407
  Ramming                  12
  Kinetic                  6674
  Thermal                  8688
  Explosive                1073
  Electromagnetic          11636
  Impact                   0
  Slashing                 407
  Piercing                 0
Overflow Damage            175
  Projectiles              158
  Explosions               9
  Melee                    8
Self-Inflicted Damage      864
  Shots                    33
  Rammed                   2
Highest Temperature        612
  Average Temperature      108
  Received Heat Transfer   3112
  Shutdowns                2
  Energy Bleed             5
  Interference             8
  Matter Decay             4
  Short Circuit            2
  Damage (minor)           2
  Damage (major)           7
Highest Corruption         15
  Average Corruption       3
  Corruption Purged        0
  Message Errors           27
  Matter Fused             12
  Heat Flow Error          16
  Energy Discharge         15
  Data loss (database)     17
  Misfires                 4
  Alerts                   2
  Misdirections            5
  Targeting Errors         25
  Weapon Failures          4
  Depth 10 End             1
  Depth 7 End              2
  Depth 6 End              5
  Impact Corruptions       0
Haulers Intercepted        16
Robots Corrupted           37
  Parts Fried              46
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             8
  Heat Transferred         7470
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      32
  Prevented                22
Power Chain Reactions      27
Communications Jammed      0
Times Spotted              376
  Peak Tracking Total      34
  Tactical Retreats        59
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Fabricated Traps           3
Traps Triggered            13
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                3
  Triggered                3
Machines Disabled          60
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            42
  Terminals                21
  Fabricators              5
  Repair Stations          3
  Recycling Units          2
  Scanalyzers              5
  Garrison Access          1
Total Hacks                145
  Successful               86
  Failed                   54
  Catastrophic             12
  Database Lockouts        0
  Manual                   53
  Unauthorized             30
  Terminals                62
  Fabricators              15
  Repair Stations          7
  Recycling Units          10
  Scanalyzers              15
  Garrison Access          2
Terminal Hacks             74
  Record                   11
  Part Schematic           7
  Robot Schematic          7
  Prototype ID Bank        3
  Open Door                1
  Branch Access Points     4
  Alert Level              6
  Unreport Threat          3
  Locate Traps             1
  Recall Investigation     1
  Zone Layout              1
Hacking Detections         35
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          17
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              3
  Total Part Build Rating  12
  Part Fabrication Matter  869
  Part Fabrication Time    401
Parts Repaired             3
  Part Repair Time         65
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            1
Robot Analysis Total       0
Robots Rewired             3
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Decoded 0b10 Intel         12
  Items                    12
Total Allies               10
  Largest Group            7
  Highest-Rated Group      193
  Highest-Rated Ally       49
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               50
  Total Damage             713
  Kills                    6
Allies Corrupted           0
Allies Melted              0
Peak Influence             647
  Average Influence        142
  Final Influence          20
Maximum Alert Level        2
  Low Security (%)         73
  Level 1                  17
  Level 2                  8
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          36
  Investigation            12
  Extermination            5
  Reinforcement            11
  Assault                  1
  Garrison                 6
  Intercept                1
Derelict Logs Recovered    5
Scrap Searched             9
Exploration Rate (%)       30
  Regions Visited          19
  Pre-discovered Areas     24
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              10386
Turns Passed               16160
  Depth 11                 79
  Depth 10                 1406
  Depth 9                  1875
  Depth 8                  1528
  Depth 7                  3250
  Depth 6                  5594
  Depth 5                  1255
  Depth 4                  1173
  Scrapyard                79
  Materials                4809
  Factory                  3970
  Waste                    200
  Lower Caves              2238
  Proximity Caves          1204
  Deep Caves               1529
  Zion                     1844
  Data Miner               287

Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Cooled Deuterium Engine
Enhanced Nuclear Core
F-cell Engine
Cold Fusion Reactor
Light Neutrino Core
Cooled Fission Core
Fusion Reactor
Heavy Antimatter Reactor
Mini Fusion Reactor
Zionite Light DM Reactor
Compact Particle Reactor
Cooled Antimatter Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Enhanced Armored Medium Treads
Centrium Heavy Treads
Experimental Biometal Heavy Treads
Enhanced Armored Heavy Treads
High-density Centrium Heavy Treads
Experimental Biometal Medium Treads
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Advanced Myomer Leg
Experimental Flexi-carbon Leg
Enhanced Biometal Leg
Experimental Myomer Leg
Assembled Alloy Leg
High-density Centrium Leg
Experimental Biometal Leg
High-density Centrium Wheel
Improved Airjet
Cooled Airjet
Cooled Aerolev Unit
Zionite Glidesys I
Cooled Gravmag System
Cooled Antigrav System
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Cesium-ion Thruster
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Experimental Cesium-ion Thruster
Cooled Field Propulsion Drive
Diametric Drive
Electron Diverter
Improved Diametric Drive
Cooled Impulse Thruster
Experimental Q-thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Thermal Generator
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Assembled Nanovents
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Zionite Biocell
Assembled Biocell Array
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Quantum Shading Machine
Assembled Suspension Frame
Dimensional Manipulator
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Energy Filter
Particle Accelerator
Improved Particle Accelerator
Advanced Particle Accelerator
Experimental Weapon Cycler
Femtoactuators
Experimental Actuator Array
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Phase Shifter
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Zionite Weapon Casing
Zionite Heavy Carapace
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Light Regenerative Plating
Experimental Focal Shield
Experimental Thermal Shield
Thermal Barrier
Beam Splitter
Thermal Defense Suite
Improved Thermal Defense Suite
Experimental Thermal Defense Suite
Experimental Shock Absorption System
EM Disruption Field
EM Dispersion Field
Experimental Shield Generator
Experimental Force Field
Advanced Remote Shield
Energy Mantle
Improved Energy Mantle
Experimental Hacking Suite
Experimental System Shield
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Bomb Factory No. 2
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Zionite Laser-S
Cooled Plasma Rifle
Enhanced Force Rifle
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Heavy Proton Cannon
Cooled Proton Cannon
Proton Burst Cannon
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Assembled Focal Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Antimatter Cannon
Tri-rail Accelerator
Light Antimatter Cannon
Heavy Hardcell Cannon
Compact Linear Accelerator
Graviton Cannon
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Guided Micro-nuke Launcher
Experimental Stasis Projector
Molecular Deconstructor
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Nanosword
Kinetic Spear
Plasma Lance

Fabricated
------------
1x Imp. Core Analyzer (-7/Factory)
1x Adv. EMP Blaster (-7/Factory)
1x Adv. EMP Blaster (-7/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: Upp x2)

Challenges
------------
None

Game
------
Seed: IonStealthRay
  Manual?: 1
Play Time: 165 min
  Cumulative: 18557 min
Sessions: 17
Easy Mode: 0
Game No.: 194
  Easier: 2
  Easiest: 1
Win Type: -
  Total: 4
  Types: 1/0/2/1/0/0/0
Lore%: 70
Gallery%: 81

Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

U=709352165
R=889014320
[close]
Title: Re: Weekly Seed #119 [Beta 5] [Seed: IonStealthRay]
Post by: Kyzrati on April 18, 2018, 08:07:51 PM
Interesting to see how different players fare when trying out the G Unit. It's definitely a change of pace! And we've had more players trying it out lately. I haven't done a run like that myself yet, should probably work on that at some point...

Your peak state looks fun!
Title: Re: Weekly Seed #119 [Beta 5] [Seed: IonStealthRay]
Post by: Joshua on April 20, 2018, 04:43:31 PM
Quote from: Kyzrati on April 18, 2018, 08:07:51 PM
Interesting to see how different players fare when trying out the G Unit. It's definitely a change of pace! And we've had more players trying it out lately. I haven't done a run like that myself yet, should probably work on that at some point...

It is very challenging to get if you don't know exactly how to do it! Valguris's stream helped me here by showing how to get it semi-reliably and I suspect may have inspired others too. But if you don't come prepared your build will be destroyed. There is basically an end-game level of difficulty in ZDC: you can't afford to mess up here. In exchange, of course, the mid-game becomes quite easy.